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  1. #1
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Vensaval View Post
    HAHAHAHAHAHA!!

    You're so clever . . .
    What else is one supposed to respond with?

    Is he trying to spark an argument or something? What good advice about wine could you get from someone who clearly just wants soda? Constructive Criticism =/= Entitlement to the rights of development. MMO Forums love to do threads like this, and as a person who used to do the same thing, it's just a complete waste of time for everybody.

    He needs to just quit, leave the forums, and look for a game that wont disappoint him. He can pray over and over that this one will eventually change, but lets face it. We all know it wont.
    (0)
    Last edited by Edellis; 02-04-2014 at 08:18 AM.

  2. #2
    Player
    Sub-Xero's Avatar
    Join Date
    Apr 2011
    Posts
    240
    Character
    Godric Blackblade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Edellis View Post
    What else is one supposed to respond with?
    Well, you could always... you know... not type up a reply and hit enter?
    (5)

  3. #3
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Here is what people are conveniently forgetting, since they just want to berate the OP:

    When SE asked for feedback from us since 1.0 was a failure, and when they continually ask for more feedback, and then go on to tell us that our feedback was received and was used to make certain decisions, it fostered the thinking among the playerbase that our continued feedback is important and will be looked at.

    Now, when some of you give 'feedback' about loot drops, or lockouts, or nerfing old content... How is that ANY different than what this OP was doing?

    I agree with the OP, and with a lot of the other threads recently that don't like the direction the game is taking. Too much vertical progression, not enough variety, not enough story, doesn't feel like Final Fantasy.

    I too am thinking about quitting when my sub runs out. Until then, I'm going to continue playing. My husband plays, and I have some friends in our ls, but I'm getting the feeling that the game is NOT for me, and never will be.

    We come here to give our feedback because we've been conditioned to believe that our feedback is desired and will be looked at. We come here to give our feedback because the team that gave us 1.23 is the team working on 2.0 and we know that they can do better than what we're currently getting. We come here to give our feedback in hopes of finding people of like mind, or even different mind, but that are capable of having a grown up discussion instead of just saying 'cool story bro.'

    You tell the OP he's wrong for posting here for x and y reason, but if that's the case, why are you even posting in his thread? Let's throw some of your own advice back at you: "If the thread isn't for you, just leave and find one that is."

    Sheesh, I've been saving this up for days. I kept starting a post, but stopping because it's not worth it, and it still isn't worth it, but I can't keep my mouth shut anymore.
    (11)

  4. #4
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by TrystWildkey View Post
    We come here to give our feedback because we've been conditioned to believe that our feedback is desired and will be looked at. We come here to give our feedback because the team that gave us 1.23 is the team working on 2.0 and we know that they can do better than what we're currently getting.
    For better or worse, the dev team has done a stellar job in making this game hyper-accessible and familiar to WoW players -- which is necessary for making it a financial success (at least short term)

    Now that they have the WoW players subbing, I hope they branch out from this 'marketing phase' and start incorporating some of the great design concepts that FFXI and FFXIV 1.23 had and make this game a long-term success.
    (4)
    Last edited by Zantetsuken; 02-04-2014 at 08:53 AM.

  5. #5
    Player
    Tazo's Avatar
    Join Date
    Oct 2013
    Posts
    199
    Character
    Tazo Yoshi
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zantetsuken View Post
    For better or worse, the dev team has done a stellar job in making this game hyper-accessible and familiar to WoW players. Now that they have them subbing, I hope they branch out from this 'marketing phase' and start incorporating some of the great design concepts that FFXI and FFXIV 1.23 had.
    Not gonna happen, these forums will explode if they do that
    (1)

  6. #6
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tazo View Post
    Not gonna happen, these forums will explode if they do that
    Its not that difficult.

    Ease them in slowly.. make the content 'optional' for a while... but interesting and rewarding.

    Start cutting the 'flashiness' (glows, radical weapon designs, etc) out of the vertical grind stuff and instead add it to the difficult-to-obtain horizontal content.

    Make alternate iLvl >95 gear that gives buffs to certain abilities like 1.23 AF, or has procs -- like 1.23 primal weapons had. But it needs to be more challenging to obtain than grind/rinse/repeat.. or memorize boss pattern. There needs to be some RNG to it *evilgrin* and it needs to cover a wide spectrum of gameplay. The point is the players don't HAVE to pursue it, and the more challenging it is, the more prestigious the items will be for those who obtain them.

    People will work for items if they are interesting and rare, if not necessarily the most powerful. For a clear example, watch people flock to Odin or Behemoth FATEs to get worthless iLvl50 gear/bardings/furnishings. It's the RARITY that attracts them to it... The devs just need to harness this interest and energy and incorporate it into endgame.



    Back in FFXI, relics were a total pain to obtain.. I never got one, but I enjoyed seeing other players with them as they proved it could be done... it was a far-fetched dream that made the player think that there was a vast ceiling for growth in the game, a way to 'touch the sky', even if they personally never reached it. <--- That is what ARR is missing right now. **

    Instead we have growth gated by patches. And that gets old fast.


    **Not to get too political/philosophical... But what we are seeing in ARR is a clear demonstration of the differences between 'Freedom' and 'Equality'. ARR is a game bent towards 'Equality'. Though many people like the idea of 'Equality' and pay it lip-service - in reality, 'Equality' is stifling and it oppresses in order to achieve equilibrium.

    'Freedom' on the other hand, allows potential to be realized. It opens the doors and allows dreamers to go as far and as high as their effort, talent, persistence and dedication will fuel them - as a result, there will always be disparity between those who pursue their goals and those who settle for less. Note that those who would champion Freedom must be free of Envy -- because Envy is the the path that leads away from Freedom and towards Equality.
    (13)
    Last edited by Zantetsuken; 02-04-2014 at 10:11 AM.

  7. #7
    Player
    Tazo's Avatar
    Join Date
    Oct 2013
    Posts
    199
    Character
    Tazo Yoshi
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zantetsuken View Post
    snip
    I would love them to do this, which is more inclined with horizontal progression. But again, it will not work, these forums will explode.

    The casual player base will whine to no end about it being too hard...they don't have as much time to play, why can't they get it as well in a shorter amount of time...etc.
    (1)

  8. #8
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tazo View Post
    I would love them to do this, which is more inclined with horizontal progression. But again, it will not work, these forums will explode.

    The casual player base will whine to no end about it being too hard...they don't have as much time to play, why can't they get it as well in a shorter amount of time...etc.
    I think that kind of mentality is what holds the potential of this game back. The way it is now, there's hardly any sense of accomplishment once you've completed something. Very little moments of overcoming obstacles to reach your goal. Everything's far too simple in a sense. Casual or Hardcore, as long as you keep playing, you'll eventually complete everything the game has to offer. Not enough content requires any significant amount of effort. There're only patterns the players need to memorize, and few of them will feel the satisfaction of discovering those patterns since all of the information is already out there and is pretty much expected to be studied beforehand.

    Monotony is a word I keep bringing up because it describes a large amount of the content currently available. It's not enough to keep us engaged. That's why there's been a lot of these threads lately. That's why we keep voicing our opinions, hoping that they'll be heard and be taken into consideration. We're trying to help a game that we do love and want to keep loving. There's a lot that can be done to improve this game and keep people like ourselves wanting to play.

    Someone mentioned variety earlier. That's one of my favorite words. It's something I adore. Especially in video games, because it makes the whole experience that much more enjoyable. If this game could reach a state where monotony is a word that I can no longer associate with it, I would happily renew my subscription at a moment's notice.

    (I can make melodramatic paragraphs.)
    (6)
    Last edited by Vensaval; 02-04-2014 at 09:30 AM.

  9. #9
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tazo View Post
    I would love them to do this, which is more inclined with horizontal progression. But again, it will not work, these forums will explode.

    The casual player base will whine to no end about it being too hard...they don't have as much time to play, why can't they get it as well in a shorter amount of time...etc.
    Why would they? Do casuals complain about not having Allagan weapons? True casuals are well-accustomed to not having the best gear, after all.

    No, the Casual/Mid-Core base *which I consider myself a part of* will either: A) realize it's not worth the effort, and follow the more general path to endgame gear (ie, the path we have now). or B) dedicate their time exclusively to the task of obtaining the gear - to the abandonment of most other content.

    If I had to guess, I'd wager that the "Elitist/Powergamers" will be the real complainers.

    The Ultra-Hardcore/Completionist types (Mostly Japanese, if FFXI was any indicator) will work their asses off for it and after a long time, considerable hard work, and some luck, they'll get it.
    But the 'Elitist/Powergamers' will whine about how they can't Get all the things because it takes more than above-average hours and brute-force to achieve -- No instant gratification/epeen enhancement will ruffle their feathers a bit.

    It'll be humbling for most of the elitists to not have the Best-in-Slot within their reach, and most would agree that people with humility are pleasant and easy to get along with~
    (6)
    Last edited by Zantetsuken; 02-04-2014 at 10:13 AM.

  10. #10
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tazo View Post
    I would love them to do this, which is more inclined with horizontal progression. But again, it will not work, these forums will explode.

    The casual player base will whine to no end about it being too hard...they don't have as much time to play, why can't they get it as well in a shorter amount of time...etc.

    The forums are already exploding as is, because there isn't content like that, and there would still be lots of content for all types of people to enjoy
    (2)

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