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  1. #1
    Player
    Tequiza's Avatar
    Join Date
    Nov 2013
    Posts
    9
    Character
    Teq Uiza
    World
    Cactuar
    Main Class
    Leatherworker Lv 50
    It's got good music.
    (9)

  2. #2
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tequiza View Post
    It's got good music.
    The game has amazing music! As well as art design, those are two things this game does magnifcently, the story, combat, atmosphere, world, customization and exploration all key staples of a good Final Fantasy game, are however lacking.
    (13)

  3. #3
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tequiza View Post
    It's got good music.
    yes it does. Sadly it's often wasted because the tunes are so short or get drowned out by moving into a hub area or the same tired old battle theme that we've heard a billion times by now (I actually still like virtually all of XI's battle themes and 1.23's better. The only one I really truly like in ARR that's not a primal theme is Coil's)

    And I for one am sick of the overworld being little more than a pretty, toothless curtain for the duty finder. Is it really so wrong to have at least SOME open world dungeons or NMs? (preferably force spawns though, I never want to see timed or lotto pops ever again - had more than my fill of that BS in XI). Most FATE are just so random and silly that I feel like they actually detract from the world rather than enhance it - not to mention they can really get in the way of certain things at the worst times, like Beast Tribe Dailies.
    (8)

  4. #4
    Player
    Mayin's Avatar
    Join Date
    Aug 2013
    Posts
    282
    Character
    Mayin Avantari
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tequiza View Post
    It's got good music.
    Disagree. There is only a handful of engaging music and mostly its during trials. The open world music for the most part is boring and the night music for most areas just doesnt exist. Dungeon music for the most part is pretty dull as well.
    (0)

  5. #5
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mayin View Post
    Disagree. There is only a handful of engaging music and mostly its during trials. The open world music for the most part is boring and the night music for most areas just doesnt exist. Dungeon music for the most part is pretty dull as well.
    I think that can be credited to them using the generic songs most of the time, instead of the excellent ones.

    Battle theme, cutscene music, those 2 we hear the most and they're fairly unengaging as you say, but a large amount of the music is actually pretty solid, just not as common.

    And another thing, the music usually fits what the game was supposed to be like, but the game itself can't live up to the music.

    For example, the Beastmen areas, Amaljaa and Ixali in particular have amazing music, but the strongholds themselves are uneventful completely, small, not dangerous in the least, I ran through them in Phase 4 at level 18 without a scratch.

    Another example is the Grand Company Chocobo Theme vs the Rental Chocobo theme
    (3)
    Last edited by Mihael_Longclaw; 02-06-2014 at 01:47 AM.