I'm clearly not a game designer so I can't tell S.E how to make the game, but to say I don't have opinions and examples of how the content would change would be lying, some of them I've posted already.
- Further incorporate an elemental wheel, a feature present in every single Final Fantasy game to date (except this one): Like I said earlier, give each job/class a piece of the puzzle to take down elemental foes and using a perfect variety would be the best optimization. Such as, expanding on Monk's 'Fist of' stances, Bard using their songs to boost elemental defense for one element, but reducing the defense to other elements (this could act some fun in multiple element fights) Summoner better utilising their egis based on the elements (preferabbly summons), Black Mages having access to all elements and unaspected spells, give Dragoon things he can apply to his spear to advance elemental damage, then a job such as Red Mage getting Enfeeblements (Enfire, Enearth, Enice, Enlightning)
- Add secret paths and entrances on the open world map, bestiary or a bounty system, random events, open world dungeons, dangerous zones, mining/botany/fishing party content (saving NPCs from a cavein as a miner) chocobo hot and cold, minigames, falls actually killing you, when you sprint have it wear off naturally and not some glowing sparkles that suddenly make you walk, unique mobs for treasure hunt, puzzle and obstacle course like areas to explore (Labyrnths) dynamic enemies, say those worms in the Sagoli Desert under the sand, or going to the far end and accidentally falling into the Ant Lions lair.
Add the ferry and airship on timed schedules (make them free as well) maybe even adding sidequests like from FF12 when you had to bring the letter from plane to plane, as well as other acitivites.
- For dungeons, add some exploration and not hallways, allow disciple of hand and land to come as well in premades (gathering points in dungeon) make dungeon music loop, remove battle music
- For loading screens, if you're gonna make zones, why not make them cutscenes of your character running from this zone to the next, entirely skippable
- Materia, Food, and Potions being a serious thing in battles, crafted gear being close to or at max level gear just make it bind on creation, or make the mats themselves (only droppable in Coil) bind on drop, if you don't want it you can break it down into sellable crafting mats, add a "Request Repairs" option, being able to change the layout of the house with lots of low level mats
- Adding dungeons/obstacle courses to our houses, putting loot in the treasure box in the end, that people can challenge themselves towards.
- Repair enemy aggro ranges, and how they detect you (sight sound,touch etc.)


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