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  1. #1
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by C-croft View Post
    What discussion? You already cancelled your sub. End of discussion.
    Is that the point of my post? The point of my post is I won't support this game any longer, SE constantly treats it's playerbase like idiots then expects them to buy their products by doing the bare minimum. They sure put a lot of work into things that become quickly outdated.
    (8)

  2. #2
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Mihael_Longclaw View Post
    Is that the point of my post? The point of my post is I won't support this game any longer, SE constantly treats it's playerbase like idiots then expects them to buy their products by doing the bare minimum. They sure put a lot of work into things that become quickly outdated.
    But why do you think anyone cares if you think that?

    To each their own, I guess.
    (3)

  3. #3
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    I enjoyed the story and I'm currently enjoying the end game. I may get tired of it eventually (EQ, WOW, SWTOR...I got tired of each after a time), but for now, it's my current MMO of choice. If I get tired of it, I'll just move on. Nothing wrong with that.
    (7)

  4. #4
    Player
    Traison's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Syhril Lahnia
    World
    Famfrit
    Main Class
    Pugilist Lv 60
    How weird. One of the first things I said to my self when I finished the main story was "Wow this game feels like an actual Final Fantasy game." It still does, and the mysteries just get better once you see the post turn 5 cut scene. While the voice acting isn't the greatest, it adds a lot to the character and shows you more how SE envisioned the character to be, more than text ever could. I will agree that the combat can be hit or miss at times but for the most part it is very solid, really showing how good it is in the high end fights.

    When it comes to the atmosphere and the world of the game, I cannot help but disagree, the game is beautiful and extremely detailed with lots of little details to find and add to the world, if you let loading zones (only thing I can come up with really as to what would possibly ruin the games atmosphere) ruin that for you, you are being pretty closed minded imo. My biggest complaint here would be size of the zones and how packed each zone is, having 2 different settlements only 30 seconds apart and then hearing its some week long trek to get to the other is kind of immersion breaking, but this is not the first game to commit that. I don't honestly know what else they could really add that would increase the fun of "exploration," I would like to hear why people don't like exploring in this game and what would actually improve it, cause imo the game has what ever other does, just on a much smaller scale (that could be the problem /shrug.)

    I would just like to say as well, that this is one of the very few MMOs where the world actually feels "Alive" so to speak. The NPCs animations and just the way they hang out around the world is really very well done and I could not compare it to another MMO or even a regular video game that uses NPCs, that could match its level of detail on the NPCs. Imo this is one area of the game that really gives it a push in the right direction and makes it bearable to keep going from place to place, and not just sit in a hub all day.

    I could write a whole bit about the weather effects, but I'll just leave it simple. They are probably the best weather effects in any MMO. With just a bit more touch-ups, it will meet the quality of stuff out of Skyrim and other modded games with great weather.

    As for customization, I agree it is limited and needs work, but it is also pretty decent for the first year of the game, I rarely see other characters who look like me and even more rare if its exactly the same (Style, color, armor etc.) Just needs some more hairstyles, and clothing options I suppose. I dunno I never really thought about it as it isn't as big a problem as it is in other MMOs.
    (17)
    Last edited by Traison; 02-01-2014 at 07:27 AM.

  5. #5
    Player
    Lakshmana's Avatar
    Join Date
    Mar 2013
    Posts
    29
    Character
    Lakshmana Cerberus
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Traison View Post
    I don't honestly know what else they could really add that would increase the fun of "exploration," I would like to hear why people don't like exploring in this game and what would actually improve it, cause imo the game has what ever other does, just on a much smaller scale
    Let me guess, you never played FFXI ^^ (really not trying to patronize you)

    I think a lot of players from FFXI are simply missing the mysteries that world held. It was a world the mechanics of which you were LEARNING as you went along the way. Just to give you some examples about this exploration thing, to make it a bit more clear what I'm referring to:

    FFXI: When you saw a mob you didn't know if it's aggressive or not. You had to judge by its look, its name or simply try and approach it and see what it does.
    FFXIV: Aggro mobs have a big red sign so that it's clear they are aggro

    ===============

    FFXI: The mobs were aggroing based on:
    - sight (passing in front of them)
    - sound (being close to them)
    - magic usage (using magic near them)
    - HP (being hurt while close to them, for instance undead mobs had this)

    FFXIV: All mobs aggro sight. Of course, super casual and easy to understand, but immersion breaking (see all the speed runs that avoid mobs while passing 10 cm behind their back)

    ================

    FFXI: During the night some specific, night related mobs were appearing, like bats or undedead, making night a more dangerous time to be in the wild.
    FFXIV: Day/Night cycle has no influence on mob spawning or behavior.

    ================

    FFXI: Some mobs were appearing only in certain conditions. For instance, elementals (wind, fire etc.) were appearing only during windy weather, hot weather etc.
    FFXIV: Weather has no influence on the mobs spawning or behavior.

    ================

    FFXI: There were secrets in the world. For instance, a wall through which you could pass to get into a secret passage or areas not marked on the maps and which you discovered simply by exploring the map edges.
    FFXIV: No secret areas whatsoever.

    ================

    FFXI: The world was dangerous, with mobs being way more tough. There were a lot of areas in which exploration was only possible by using invisibility and sound deadening potions/tools, with limited effect in time. This was making exploration a dangerous thing, contributing greatly to the idea of ADVENTURER.
    FFXIV: You can get on your chocobo and run circles around mobs 10 levels higher than you easily, meaning the exploration is completely devoid of any danger.

    ================

    FFXI: There were a lot of complex quests and things to do in order to get great rewards. Just as an example, here's how a Notorious Monster called Goblin Archaeologist was spawned in FFXI:

    http://wiki.ffxiclopedia.org/wiki/Goblin_Archaeologist

    Forced Spawn by trading at least one item with merchant value to the spawning point marked by a ???
    A player may initiate a trade of any number of items only once per game day. The higher the Resale Price of the item(s), the closer the NM will move to the surface of the ground to claim that item. The minimum value required to move NM by exactly one position is approximately 250 gil.

    You can receive the following messages which indicate how close the NM is to the surface:
    You hear a voice coming from somewhere extremely deep under the ground...
    You hear a voice coming from somewhere very deep under the ground...
    You hear a voice coming from somewhere deep under the ground...
    You hear a voice from under the ground...
    You hear a voice coming from somewhere close to the surface of the ground...
    You hear a voice coming from somewhere very close to the surface of the ground...
    You hear a voice coming from somewhere extremely close to the surface of the ground...
    You hear a voice from right beneath the surface of the ground.
    If it has been spawned recently, the spawning point can disappear completely for about 6 game hours.

    The level of the NM can vary widely. The NM can range from level 30 to 75 and the level determined is completely random.


    Isn't this cool? Imagine doing this for the first time and the anticipation growing as the thing came closer to the surface.
    Compare this to FATE and you can understand why some people miss the mystery in FFXI ^^

    FFXIV: Fates. 'nuff said!

    And so on and so forth.
    FFXI had a ton of bad things in it, but some things were great. We're simply sorry that the good went away with the bad ; ;

    -Lak
    (49)
    Last edited by Lakshmana; 02-01-2014 at 09:09 AM.

  6. #6
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Lakshmana View Post
    snip
    btw, you forgot XIV 1.0:

    Aggro sound = use walking to get past mob.
    Aggro sight = run behind mob.
    True sight = has wider visible range.
    True sound = will hear you even if you walk if you are quite close to mob.

    It used to be a great challenge tagging an aether surrounded by lvl 99 mobs. lol
    (4)

  7. #7
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Lakshmana View Post
    Let me guess, you never played FFXI ^^ (really not trying to patronize you)

    I think a lot of players from FFXI are simply missing the mysteries that world held. It was a world the mechanics of which you were LEARNING as you went along the way. Just to give you some examples about this exploration thing, to make it a bit more clear what I'm referring to:

    FFXI: When you saw a mob you didn't know if it's aggressive or not. You had to judge by its look, its name or simply try and approach it and see what it does.
    FFXIV: Aggro mobs have a big red sign so that it's clear they are aggro

    ===============

    FFXI: The mobs were aggroing based on:
    - sight (passing in front of them)
    - sound (being close to them)
    - magic usage (using magic near them)
    - HP (being hurt while close to them, for instance undead mobs had this)

    FFXIV: All mobs aggro sight. Of course, super casual and easy to understand, but immersion breaking (see all the speed runs that avoid mobs while passing 10 cm behind their back)

    ================

    FFXI: During the night some specific, night related mobs were appearing, like bats or undedead, making night a more dangerous time to be in the wild.
    FFXIV: Day/Night cycle has no influence on mob spawning or behavior.

    ================

    FFXI: Some mobs were appearing only in certain conditions. For instance, elementals (wind, fire etc.) were appearing only during windy weather, hot weather etc.
    FFXIV: Weather has no influence on the mobs spawning or behavior.

    ================

    FFXI: There were secrets in the world. For instance, a wall through which you could pass to get into a secret passage or areas not marked on the maps and which you discovered simply by exploring the map edges.
    FFXIV: No secret areas whatsoever.

    ================

    FFXI: The world was dangerous, with mobs being way more tough. There were a lot of areas in which exploration was only possible by using invisibility and sound deadening potions/tools, with limited effect in time. This was making exploration a dangerous thing, contributing greatly to the idea of ADVENTURER.
    FFXIV: You can get on your chocobo and run circles around mobs 10 levels higher than you easily, meaning the exploration is completely devoid of any danger.

    ================

    FFXI: There were a lot of complex quests and things to do in order to get great rewards. Just as an example, here's how a Notorious Monster called Goblin Archaeologist was spawned in FFXI:

    http://wiki.ffxiclopedia.org/wiki/Goblin_Archaeologist

    Forced Spawn by trading at least one item with merchant value to the spawning point marked by a ???
    A player may initiate a trade of any number of items only once per game day. The higher the Resale Price of the item(s), the closer the NM will move to the surface of the ground to claim that item. The minimum value required to move NM by exactly one position is approximately 250 gil.

    You can receive the following messages which indicate how close the NM is to the surface:
    You hear a voice coming from somewhere extremely deep under the ground...
    You hear a voice coming from somewhere very deep under the ground...
    You hear a voice coming from somewhere deep under the ground...
    You hear a voice from under the ground...
    You hear a voice coming from somewhere close to the surface of the ground...
    You hear a voice coming from somewhere very close to the surface of the ground...
    You hear a voice coming from somewhere extremely close to the surface of the ground...
    You hear a voice from right beneath the surface of the ground.
    If it has been spawned recently, the spawning point can disappear completely for about 6 game hours.

    The level of the NM can vary widely. The NM can range from level 30 to 75 and the level determined is completely random.


    Isn't this cool? Imagine doing this for the first time and the anticipation growing as the thing came closer to the surface.
    Compare this to FATE and you can understand why some people miss the mystery in FFXI ^^

    FFXIV: Fates. 'nuff said!

    And so on and so forth.
    FFXI had a ton of bad things in it, but some things were great. We're simply sorry that the good went away with the bad ; ;

    -Lak
    All the things that made ffxi great!! I'd love to see this stuff in ffxiv!
    (5)

  8. #8
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Pinworms View Post
    All the things that made ffxi great!! I'd love to see this stuff in ffxiv!

    Love your sig!

    Edit: Loving alot of those FFXI things, making the game feel more natural and dangerous
    (3)
    Last edited by Mihael_Longclaw; 02-05-2014 at 01:52 AM.

  9. #9
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Pinworms View Post
    All the things that made ffxi great!! I'd love to see this stuff in ffxiv!
    It's the small touches that really make a world come alive. Graphics and art can only get us so far, but it can never go beyond the superficial.

    I still remember back in EQ, we had to /hail the NPCs, /con the creatures. Nightfall brings out the real dangerous monsters and we really had to hold up a torch to see at night. Now in FFXIV, night is just bright as day, we don't really care what level monsters are anymore, it's perfectly safe to navigate most zones because there are defined paths and monsters can be kited by absolutely every single class. Darkness makes no discernible difference and quest markers all but play the game for us.



    They really need to be a little more alert. There should be about 15m or so radius in which any combat action will cause aggro regardless of facing. It's things like this that make the world feel shallow.
    (4)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  10. #10
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Traison View Post
    Snip
    Tell me about the characters, their personalities and how they developed over the story, and if you thought they were a well written character?
    I personally don't know any FF game that is 80% filler content and only 20% actual story quests, dungeons, and cutscenes.

    I'm not arguing about the environments, they're gorgeous and the music is great. They still feel lifeless and like just their cause they can be, you can't interact with the world in any manner, and world mobs have little to no replayability or even interesting mechanics. the majority of the *actual* game is spent in instances, not the world. Not to mention the robots called NPCs in this game.

    This is my first MMO so I can't say, but I know more singleplayer games that have the feeling, much stronger than this game.
    (7)

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