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  1. #1
    Player
    Quattrob's Avatar
    Join Date
    Nov 2013
    Posts
    20
    Character
    Lockon Snipe
    World
    Jenova
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Lurkios View Post
    A new MMO without a fleshed out end-game?

    This is news.
    That is kind of true however SE advertised the game by saying how the game only really starts when you reach 50 which is Endgame. So not having enough endgame content is one thing, but having really bad endgame content is what I'm talking about here. Login do turn 1-5 and primal ex, cap myths. That's all you do, and looking at 2.2, that's what you'll be doing still. Endgame dungeons in this is pretty lackluster especially CT. CT is like doing FATEs and provides no sense of accomplishment for the loot you get in there. Everyone in this game in any job will look the same in terms of gear/looks without much effort, there is no diversity and customization. Feels like these so called 3 months patches were suppose to be in at launch of the game in the first place.

    I'd like to see this game succeed but looking at the direction they are taking it, I doubt that will happen soon.
    (7)

  2. #2
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Quattrob View Post
    That is kind of true however SE advertised the game by saying how the game only really starts when you reach 50 which is Endgame. So not having enough endgame content is one thing, but having really bad endgame content is what I'm talking about here. Login do turn 1-5 and primal ex, cap myths. That's all you do, and looking at 2.2, that's what you'll be doing still. Endgame dungeons in this is pretty lackluster especially CT. CT is like doing FATEs and provides no sense of accomplishment for the loot you get in there. Everyone in this game in any job will look the same in terms of gear/looks without much effort, there is no diversity and customization. Feels like these so called 3 months patches were suppose to be in at launch of the game in the first place.

    I'd like to see this game succeed but looking at the direction they are taking it, I doubt that will happen soon.

    I remember that, when Yoshi said the real game begins at 50 haha.

    Then we got 4 rehashed bosses, 1 new unqiue one, 2 grind happy dungeons (full of reskins) and a raid full of reskins, and then turn 3 which was fun the first few times but poorly implemented.

    When you start to think about it, it's sad how much of the game is rehashed, reskinned, and recoloured.
    (2)
    Last edited by Mihael_Longclaw; 02-06-2014 at 05:22 AM.

  3. #3
    Player
    nemesis88's Avatar
    Join Date
    Feb 2014
    Posts
    3
    Character
    Nemesis Hunt
    World
    Faerie
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Quattrob View Post
    That is kind of true however SE advertised the game by saying how the game only really starts when you reach 50 which is Endgame. So not having enough endgame content is one thing, but having really bad endgame content is what I'm talking about here. Login do turn 1-5 and primal ex, cap myths. That's all you do, and looking at 2.2, that's what you'll be doing still. Endgame dungeons in this is pretty lackluster especially CT. CT is like doing FATEs and provides no sense of accomplishment for the loot you get in there. Everyone in this game in any job will look the same in terms of gear/looks without much effort, there is no diversity and customization. Feels like these so called 3 months patches were suppose to be in at launch of the game in the first place.
    .

    I really want this game to succeed but its really becoming a chore to log on now =/
    (5)

  4. #4
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    This is why I only log on for about 90 minutes on Monday and then don't log on for another week.
    (4)

  5. #5
    Player
    Davionx's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Davion Crismorn
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Subucnimorning View Post
    This is why I only log on for about 90 minutes on Monday and then don't log on for another week.
    .

    If it doesn't result in gear or tokens to get gear then it isn't content!

    I'd save the 90 mins a week if I were u as it doesn't sound like you even enjoy that time in the first place
    (0)

  6. #6
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Davionx View Post
    .

    If it doesn't result in gear or tokens to get gear then it isn't content!

    I'd save the 90 mins a week if I were u as it doesn't sound like you even enjoy that time in the first place


    This is the kind of game that needs to incentivise you to play it, I can go play something like Okami just to do trials, painting, bosses or minigames for the fun of it

    This game doesn't add necessarily fun content but moreso content that is designed to try and prey on players with addictive personalities I think
    (1)
    Last edited by Mihael_Longclaw; 02-06-2014 at 12:59 PM.

  7. #7
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Mihael_Longclaw View Post
    This is the kind of game that needs to incentivise you to play it, I can go play something like Okami just to do trials, painting, bosses or minigames for the fun of it

    This game doesn't add necessarily fun content but moreso content that is designed to try and prey on players with addictive personalities I think
    Sorry. The facts don't support your opinions.

    http://www.ign.com/articles/2014/02/...-14-as-saviour

    Quote Originally Posted by JanVanding View Post
    Actually the larger a thread, the more likely the Mods are going to attract Dev attention to that thread due to it being a hot topic.

    Some people are choosing to attack opinions rather than intelligently debate why they feel that point might not be correct. MMO Developers make money from a Majority not a Minority, if the Majority isn't happy, then the game either changes to fit that Majority or the game becomes free to play in order to increase the Minority to a Majority.

    This game has costs that SE needs to balance, losing subs is bad for balancing the books. When a game starts losing money things start to become very grim.

    FFXIV isn't losing money yet, but it's on the same trend as games like SWTOR, bleeding subs at a rate that it'll have to go Free to Play or some other drastic action to pay for the costs in a few months, Dead or Dying servers are the first sign.

    Note there are Dead or Dying servers already.
    Where are you getting your completely fictional numbers?
    (0)

  8. #8
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DurtiMonkeyToe View Post
    Sorry. The facts don't support your opinions.

    http://www.ign.com/articles/2014/02/...-14-as-saviour
    Yes, the game did do well in the financial department, and it's sure to keep stable as time goes on. However, that in no way negates any of our opinions, complaints, concerns, or suggestions. For a (seemingly) large amount of people to cancel their subs only a few months after the release of an MMORPG, which should be designed to keep said players playing for at least a year or two as a reasonable minimum, the game likely will not keep doing so well.

    FFXIV: ARR's success was largely due to the failure of the original. That, plus the hype behind it and general hope that SE fans have had for years now made the sales as high as they were.

    I'm grateful for that. I love SE and I do love this game. However, I cannot deny that this game is lacking a terrible amount of immersion it needs to keep people playing. Especially when it comes to combat.
    (2)

  9. #9
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by DurtiMonkeyToe View Post
    Sorry. The facts don't support your opinions.

    http://www.ign.com/articles/2014/02/...-14-as-saviour


    Where are you getting your completely fictional numbers?
    When a game starts to shed subs noticably (servers become emptier outside of a peak hour) then it's a building problem. I've been around enough MMO's to know the signs. It's only natural to want to stick your head in the sand and not want to see what's going on.

    Note that it is seeing popularity drops on par with GW2 (GW2 can afford those drops, it's free to play) that isn't a good trend for the future.

    Call it what you will, it doesn't take a genius to see that FFXIV is on a downward trend.
    (6)

  10. #10
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    All things considered the development of this game since launch is pretty impressive. Each update adds more and more content and the game is still less than half a year old (1.0 doesn't count as ARR is very much a different game).

    Perhaps my understanding of most of 1.0s storyline has given me a better understanding of the storyline within ARR, but I find the story very interesting. There are so many things going on and so many things to look forward to in the future.

    I want to know just who these Ascians are, why they want to destroy Hydaelyn and summon their own dark god, and who that dark god is. I look forward to exploring the rest of Coerthas, delving into the troubles with the Holy See of Ishgard further. I can't wait to visit Ala Mhigo and truly free it from the now weakened Imperial's grasp. I want to see what trouble Nero is going to cause us within the Crystal Tower, what his fate will eventually be good or bad. What exactly happened to Louisoix and Bahamut, granted I'm sure some of that is already explained (haven't beaten T5 yet personally), since there are more turns coming obviously it should follow that that particular story is not finished. I want to see what has happened in Sharlayan (obviously it's the Acians, but I still want to see), to visit Sharlayan (there was concept art) and in general learn more about that area.

    So.. as far as story goes, there's quite a lot to FFXIV:ARR and potential for more. The game's just began and we haven't even come close to even seeing an expansion (didn't they project it being 1-2 years after launch?) yet already we've seen significant advancement of the main story. I look forward to a level cap increase, that hopefully expands more on our Job's stories as well since they all pretty much wrap up with yet more being possible.
    (0)
    Last edited by Ecks007; 02-06-2014 at 05:45 AM.

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