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  1. #1
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    Recently i've been watching a certain MrHappy stream FFXI and it has solidified my disposition toward current generation mmos and the ones that we all grew up on.

    I, too, miss the hidden mechanics of older games. The developers really strove to create real, virtual worlds. Worlds that drew us in (or pushed us away). 10 Min Boat ride to a new continent? Perfect for immersion.

    However games of today, in all genres, have it tough. They have to compete with each other on several fronts:
    1) they have to draw us in. Example: Pokemon X/Y (new gen! yay!)

    2) They have to entertain. Example: This pokemon game is really fun.

    3) They have to keep us coming back. Usually via some carrot on a stick. Example: In this new pokemon game, it's very easy to "train" your pokemon for the stats you want them to have. Thus, more people will try it out and maybe they will stick around.

    However with more options we as consumers have, it becomes harder for games to achieve that third goal. It is now more easier than ever for us to pick up a game, and then drop it a month or two later. Example: I don't even touch pokemon and it came out when? 4 Months ago. Nintendo got my purchase, but didn't retain me.

    And that is just a single player game.

    TLDR: I kinda feel bad for game today. They have so much more competition than when I was growing up so they usually have to pander to a lower goal in order to retain gamers.
    (3)
    Last edited by Xairos; 02-05-2014 at 02:18 AM.

  2. #2
    Player
    Daenerys_Sedai's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    409
    Character
    Daenerys Sedai
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Xairos View Post
    10 Min Boat ride to a new continent? Perfect for immersion. .
    I would spend most of my airship rides in FFXI trying to clip the boat and get down to the inaccessible lower deck
    (2)
    Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon

  3. #3
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I actually like that mobs are labelled as aggressive or passive personally. However I do miss having different types of aggro in XI, as well as Sneak & Invis. I also like that overworld mobs are generally toned down (they were too tough in XI let's be honest) however as was said before, it is a bit silly that you can basically waltz past high level mobs and survive as long as you're not hit by heavy. There should be some sense of risk in the world, I mean it's kinda stupid how we can just waltz into Zah'rhak or w/e (beastman stronghold of all things) and just lay waste to everything in sight.


    You try that crap in Castle Zvhal (S) and you will get OWNED, HARD (well maybe not as much since the cap went up but it's still a deadly place).
    (4)

  4. #4
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Outside of 1 dungeon the game is boring

    There is nothing that brings the community together

    essentially just sit in town while while Q'ing stuff

    I miss actually going To the door steps of a dungeon and opening the front door with my buddies behind me

    Whats the point of designing a whole area for you to raid in when the only thing you need to do is unlock it once and never go back there again
    (6)

  5. #5
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Thunderz View Post
    Outside of 1 dungeon the game is boring

    There is nothing that brings the community together

    essentially just sit in town while while Q'ing stuff

    I miss actually going To the door steps of a dungeon and opening the front door with my buddies behind me

    Whats the point of designing a whole area for you to raid in when the only thing you need to do is unlock it once and never go back there again

    This has annoyed me to no end as well, click the glowing thing or queue up in party finder, Haukke Manor feels like a rock wall, that you can magicall teleport inside, not a haunted mansion especially with it being on a sunnyy hill, make it always storming and gloomy outside, bats flying around, the moonlight shining down.

    It's also a disgrace the beautiful and atmospheric music of Aurum Vale lasts like 2 seconds, and totally disspaears, it could totally give the dungeons new life.
    (4)

  6. #6
    Player
    Ravinous's Avatar
    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Ravinous Kalin
    World
    Diabolos
    Main Class
    Marauder Lv 42
    Quote Originally Posted by Thunderz View Post
    Outside of 1 dungeon the game is boring

    There is nothing that brings the community together

    essentially just sit in town while while Q'ing stuff

    I miss actually going To the door steps of a dungeon and opening the front door with my buddies behind me

    Whats the point of designing a whole area for you to raid in when the only thing you need to do is unlock it once and never go back there again
    I blame the casuals from WoW for this. Blizzard started handing content to the casuals, because they felt left out or they didn't want to put in the time anymore cause they have a "real life" to do. That they couldn't see end game content so after Burning Crusade they started making the game easier and easier. Till you have WoD where you can build a town hire some NPC to run raids/dungeons for you, and get epic gear from that. Not only that but the entitlement issue as well "I spend $15 a month to play this game I should get what I want when I want"...
    (1)

  7. #7
    Player
    Divinyl's Avatar
    Join Date
    Jan 2014
    Posts
    15
    Character
    Selene Amad'arlyn
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ravinous View Post
    I blame the casuals from WoW for this. Blizzard started handing content to the casuals, because they felt left out or they didn't want to put in the time anymore cause they have a "real life" to do. That they couldn't see end game content so after Burning Crusade they started making the game easier and easier. Till you have WoD where you can build a town hire some NPC to run raids/dungeons for you, and get epic gear from that. Not only that but the entitlement issue as well "I spend $15 a month to play this game I should get what I want when I want"...
    Don't blame Wow (although I'd like to blame them for losing customers and them coming to the FF series)... blame PC-specific games that have begun to bleed over into casual country (Consoles...).
    (0)

  8. #8
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    The game has boiled down to:

    Log-in, complete dailies, complete roulettes, get my piece in CT for the week, down Coil.

    There's little-no immersion any longer, it's a slog, and the world presents zero threat & no further reward for engaging it.
    (11)

  9. #9
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Gesser View Post
    The game has boiled down to:

    Log-in, complete dailies, complete roulettes, get my piece in CT for the week, down Coil.

    There's little-no immersion any longer, it's a slog, and the world presents zero threat & no further reward for engaging it.
    Nicely summed up ^^ Sadly, I agree The dev team that brought us 1.23 could do so much better. I hope that eventually they do!
    (9)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

  10. #10
    Player
    Gontrant_Sorel's Avatar
    Join Date
    Feb 2014
    Posts
    18
    Character
    Gontrant Sorel
    World
    Odin
    Main Class
    Archer Lv 29
    Quote Originally Posted by Gesser View Post
    The game has boiled down to:

    Log-in, complete dailies, complete roulettes, get my piece in CT for the week, down Coil.

    There's little-no immersion any longer, it's a slog, and the world presents zero threat & no further reward for engaging it.
    I suppose then you now are a bit more happy. You have the valentione event. xD

    jokes aside all MMO are the same or worse. once you finish the story there's no more story until the next expansion. some people "burn" the story as fast as they can and then complain there's nothing to do. others slowly enjoy each step of the story and spend their time socializing with other adventurers and helping them.

    I'm not going to tell how to play. everybody enjoys the game on his own way but rest assured for me it will last a lot longer than for those that only want to have new content to see how fast can beat it and complain there's no more story.
    (0)

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