Recently i've been watching a certain MrHappy stream FFXI and it has solidified my disposition toward current generation mmos and the ones that we all grew up on.
I, too, miss the hidden mechanics of older games. The developers really strove to create real, virtual worlds. Worlds that drew us in (or pushed us away). 10 Min Boat ride to a new continent? Perfect for immersion.
However games of today, in all genres, have it tough. They have to compete with each other on several fronts:
1) they have to draw us in. Example: Pokemon X/Y (new gen! yay!)
2) They have to entertain. Example: This pokemon game is really fun.
3) They have to keep us coming back. Usually via some carrot on a stick. Example: In this new pokemon game, it's very easy to "train" your pokemon for the stats you want them to have. Thus, more people will try it out and maybe they will stick around.
However with more options we as consumers have, it becomes harder for games to achieve that third goal. It is now more easier than ever for us to pick up a game, and then drop it a month or two later. Example: I don't even touch pokemon and it came out when? 4 Months ago. Nintendo got my purchase, but didn't retain me.
And that is just a single player game.
TLDR: I kinda feel bad for game today. They have so much more competition than when I was growing up so they usually have to pander to a lower goal in order to retain gamers.



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The dev team that brought us 1.23 could do so much better. I hope that eventually they do!


