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  1. #11
    Player
    Lafiele's Avatar
    Join Date
    Oct 2013
    Posts
    166
    Character
    Lafiel Abriel
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kule View Post
    Actually, you miss the point.

    It's not about graphics, the PS3 version will always factor into the design philosophies of the the PS4 and PC versions.
    The poster above you pointed out one of those with cities split into two and zone loading. This is because of the PS3, you can't argue that.
    I don't think I have missed the point. Firstly, I don't believe that split instances has to do with ps3 limitation since we had pretty massive open worlds in 1.0. This was more of a design choice to help reduce the server load per map. Just like how waking sands is in an instance of it's own? Also, you act like zone loading would be completely eliminated if ps3 did not exist which is completely not true =.=.... Aside from that, there really is no design philosophy that will be greatly affected by the PS3.THE ONLY only thing that is affected by this multiplatform support is the inventory design. But this won't change regardless if you op support for ps3 OR ps4 because it's just easier for console players to manage t heir inventory this way. It is just something we as pc players have to accept for now (perhaps in the future it'll be a switchable option just like gamepad/hotbars).

    Other than that, the only thing they have to adjust every time content is pushed out is that ps3 has to have their graphic settings set to low while other platforms can do it on high.

    Oh hey I just argued that it wasn't the ps3. Guess it was possible.
    (2)
    Last edited by Lafiele; 02-04-2014 at 08:27 AM.