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  1. #1
    Player
    Scyris's Avatar
    Join Date
    Feb 2012
    Posts
    80
    Character
    Siveria Starfire
    World
    Faerie
    Main Class
    Marauder Lv 50

    Needs to be a 20 min cd timer if..

    IMO as I am getting sick and tired of having to spend more time than needed in duty finder, there needs to be a 20 min cooldown penalty if you withdraw in ANYWAY once the commence/withdraw window is up. I am so sick and tired of people always withdrawing when its ready to go, forcing the rest of us to have to sit in the queue for more time. Thus I think they should put a 20+ min cooldown timer on df if you do not hit commence on that window, to stem the tide of so many people (especally tanks) always hitting withdraw the second its ready to go. Got near instaqueue for a thornmarch as a dps, and then one of the tanks withdraw, now I been sitting here for over 20 mins waiting for another to join so we can get started. There needs to be a penalty, if you need to go afk, or you don't want to commence, do not queue at all.
    (3)

  2. #2
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    This is caused by greedy selfish people "fishing" for party in progress to get easy tomes and boss rewards and I do aggree the penalty system should be introduced ASAP as it's getting out of controll fast. There is already several threads here discussing this particular issue with numerous disgusting people there trying to defend such behaviour by silly claims like "it doesn't affect those I do not join in any way" or "it was designed that way" and other similar nonsence blabling.
    (2)

  3. #3
    Player
    Scyris's Avatar
    Join Date
    Feb 2012
    Posts
    80
    Character
    Siveria Starfire
    World
    Faerie
    Main Class
    Marauder Lv 50
    Little do those people know it does effect those who you didn't join since they get stuck in the queue, and if it was a tank that did it, they could be in there for another 20+ minutes.
    (0)

  4. #4
    Player
    jabbywocks's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Kai Faelan
    World
    Leviathan
    Main Class
    Marauder Lv 50
    While I agree this is a real problem, it's also harsh to impose a penalty on everyone. Sometimes I queue up and then something comes up IRL, or a FC member will ask for help, or I forgot I needed to repair, etc etc and I need to withdraw. If I was forced to sit out for 20 mins because my phone rang right when the DF popped... No fun

    I think they should allow those looking for in-progress to only queue for in-progress. These people are going to keep withdrawing over and over and over until they get what they want anyways. Might as well separate them out.
    (1)

  5. #5
    Player
    Umo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    On a side note, there's another issue with low-specs rigs and loading times where you may be stuck on black loading screen after changing zone, so you may get yourself automatically withdrawn because the timer runs out. It happens to me from time to time (although it got better lately), annoying as it may be, so imposing a penalty before entering the dungeon wouldn't be fair in those cases (aside from what jabbywocks stated).
    (1)
    Last edited by Umo; 02-01-2014 at 07:21 PM.
    English is not my mother language. I'm trying to do my best, so please don't be rude...

    ¡Únete a la Comunidad en español de FFXIV en MeWe!
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  6. #6
    Player
    Shyluv's Avatar
    Join Date
    Aug 2013
    Posts
    652
    Character
    Ahraliah Moon
    World
    Mateus
    Main Class
    Conjurer Lv 90
    Not after one time. I'd say if it's after 3 times. And 10 minute cool down. That, combined with not knowing how far in progress the run is, would be pretty discouraging I think.

    Then again, what do I know. I've seen tanks come into CT, see we already passed the boss they need, or we aren't at the exact boss, and they leave. When either way if would have taken less time to get to their boss so they could need and leave, or finish the run with the group instead of deal with the 30 min lock out.
    (4)

  7. #7
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    I'd say allow one withdrawal without penalty (to allow for either technical glitches or unavoidable RL issues), but if within half an hour someone withdraws from two groups after they're formed, then they get a 20 minute wait before they can queue again.

    Oh, and withdrawals before the DF groups you up with other people don't count towards this. Sometimes I'll start in DF, then before it finds a group for me I'll hear from a FC member that they'll join. I think that's a valid reason for withdrawing in order to group with them and re-queue with both of us. It shouldn't be penalized, provided that my original time through DF had not yet paired me up with a group.
    (1)

  8. #8
    Player
    ShadowDan's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    275
    Character
    Kirina Falkov
    World
    Malboro
    Main Class
    Thaumaturge Lv 100
    I think the best solution would be to have the people who clicked the confirm button remain together in the party-to-be. So we don't have to click that confirm button over and over and over, untill all 4 - 8 - 24 have clicked it. The whole queue should never be reset simply because one person decided to withdraw (for whatever reason).
    (0)

  9. #9
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Hmmm....

    A possible solution to this, and maybe easier for Square-Enix would be to... Limitate the number of parties you can enter in the day, and I mean. There's people withdrawing because they want to go to a party already done that is in the middle of a dungeon for easily leveling or so, isn't it? Then limitate the 'join to an already started party' to once per day, or twice. That way you finish with this problem, because that people wouldn't even keep trying to withdraw, it would be pointless if they already joined twice that day, because there won't be a chance they could join to an already started duty anymore.

    Of course it could be applied in different ways, such for example, applying it every 24h, so every 24h you have two 'allowances' for joining to an already started duty.

    Just an idea I came with.
    (0)

  10. #10
    Player
    Darske's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    142
    Character
    Darske Aldrech
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    20 mins is a bit harsh, I'd say drop it to 10-15 mins after the first withdraw. That sounds like a reasonable punishment for withdrawing, since those with actual legitimate reasons to withdraw can probably take care of whatever it is in 15 mins and requeue without issue. And as for the people just looking for quick tomes... well, they're already irritable enough about people watching three minute cutscenes. I'd think 15 mins would be enough of a deterrent to teach them a little patience.
    (0)

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