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  1. #11
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    You thought of a great variation to the Triple Triad game of FFVIII (my fav FF minigame of all time) and some very interesting ways to implement card collection and incorporating jobs/materia to the cards. I really like this idea! The only thing this needs is some way to either take/destroy a card from the opposing player's deck upon losing for a few reasons.

    1) To encourage sales in the economy. If there is no way to lose a card you have achieved/received, then the market will just stagnate after a period of time.
    2) To add a sense of danger to the game.
    3) To intensify each duel with the added sense of danger.

    Now, I'm thinking ahead here so bear with me...

    I really like your ideas. I think a good way to implement what I'm talking about is to add Tier's to the cards similar to Magic's Uncommon, Common, Rare etc. Make your fodder cards Tier 3 (for instance). These cards could only have a class applied to them which equates to minor buffs. Make your mid-range cards Tier 2's which could have a class/1 materia applied to it (moderate boost). Make your powerful cards Tier 1 which could have the Job/2 materia slotted (very large boost) but regulate the deck so the random 20 could only ever have two of those cards in it at one time. Make all these cards Tradable/Destroyable/Winnable/Sellable to influence the economy and add something to spark.

    Then have Tier EX, for special cards that have set bonuses and can't be classified with a Job or have Materia applied. Rare drops from, let's say Demon Wall or Acheron. These cards could do a multitude of things. Demon Wall adds plus 2 defense to all player's cards on the board plus its initial stats, for instance. Special things like that. Make it to where you can also only have one of these cards spawn in a random group of 20. However, make these cards at the very least non-destroyable/non-winnable. You should have to farm to get the best of the best, and you should not be allowed to have 2 of this same type of card in your deck of 100. I'm torn as to whether or not these should be available for sale. It could be a great way to influence the market, but then we would also have players flooded with the cards that have Gil. These "special" Tier EX cards I'm thinking alon the lines of a 1st Edition Holographic Charizard type rarity in comparison. You shouldn't have to worry that every Duel you get into, someone will have one of these. But it will give a reason to the dedicated to form a deck with a ton of options. I lean towards making this Tier of cards Unique/Untradable as well.

    What do you think?
    (1)
    Last edited by JayCommon; 02-02-2014 at 02:07 AM. Reason: thought of more stuff!!

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