It may be worse outgoing dps, but it is better for incoming dps as dead targets can't deal damage.This is the standard response I get when I tell people I will not mark targets and they should not focus down one target at a time and that they should try to use their DoTs. I've even explained how the maximizing of DoTs is superior damage and makes for a faster, easier run. Unless my fundamental understanding of numbers is wrong, marking and focusing one at a time is worse DPS.
I'm referring entirely to damage over time abilities. Yes, AoE is typically only efficient against 3 or more targets.You somewhat alluded to this in your original post, but AoE DPS is not effective at 3 or less. You're better off single targeting. All the more reason to mark.
for more, please see this ongoing discussion in the general boards: http://forum.square-enix.com/ffxiv/t...ndatory-Please.
Let's use BRD and DRG as case studies.
BRD standard rotation:
Heavy (150) + bonus critical chance for Straight Shot = about 180 potency
Venomous Bite = 100 initial potency + (35 x 6 [ticks over 18 seconds]) = 305 potency
Windbite = 60 initial potency + (45 x 6 [ticks over 18 seconds]) = 330 potency
DRG options:
True (150) + Vorpal (200) + Full (330) = average 226 potency
Phlebotomize: 170 initial + (25 x 6 [ticks over 18 seconds]) = 330 potency
Damage over time is simply better damage per global cooldown.
I'm posting outside of the other thread because that concerns itself only in situations where enmity is all over the place, players are inexperienced, or there is a risk of dying. None of this applies in my circumstance, and if it does, then yes, we should definitely mark.
I'm referring entirely to damage over time abilities. Yes, AoE is typically only efficient against 3 or more targets.
Let's use BRD and DRG as case studies.
BRD standard rotation:
Heavy (150) + bonus critical chance for Straight Shot = about 180 potency
Venomous Bite = 100 initial potency + (35 x 6 [ticks over 18 seconds]) = 305 potency
Windbite = 60 initial potency + (45 x 6 [ticks over 18 seconds]) = 330 potency
DRG options:
True (150) + Vorpal (200) + Full (330) = average 226 potency
Phlebotomize: 170 initial + (25 x 6 [ticks over 18 seconds]) = 330 potency
Damage over time is simply better damage per global cooldown.
are you insane? you do understand that the 330 potency you are fapping to is delivered over 18 seconds. mob should be dead before that.
its fine to throw dots on other trash while focusing one at a time, but foolish to just spread dots around and sit there waiting for the pack to drop. also, you come off as quite the control freak, which is probably why your dps don't follow your orders. learn2people
this line gives it all away: "What's the most effective way to get DPS to play their role to fit this style?"
fucking do your job and stop trying to micro-manage everyone else.
Last edited by matic; 02-04-2014 at 09:06 AM.
Do you understand that it takes between 1/3 and 1/2 of that time to make those attacks more damaging than the alternatives, not the full 18 seconds?

And now, i know why i get a lot of commendations using my tanks on dungeons.
Mark? lost aggro? wtf
As warrior, start a pull, flash and overpower x3. You can go to take a coffee and the mobs still hitting you.
As paladin, start a pull, flash + skorn + flash, and spread halone combo between mobs and repeat using flash.
Spread dots is only viable on a few class, SMN and SCH(obviously), BLM(get proc thunder) and BRD(get proc bloodletter). The rest of class, focusing one mob or differents must die soon unless your dps is undergeared.
As blm, is a waste of time, cast a fire I and watch how the mob die and your spell is interrupted. Focusing one unique mob, you can explode your dps killing it.
As drg, put up your dots and buffs, and at final moment, when you can do a lot of damage over the target, he is gone.
Btw, there are theorycraft and you may not be a braindead, you must study your group, know theirs weakness and strenghts. If you see a tank don't use flash/overpower on theirs rotations, don't use aoe and change the objetive of your damage if you are getting enmity so fast.
I think a lot of people dont realize this. Most DoTs are better than a base potency of any attack after half its ticks. Monk's especially (since it doesnt have combo potency bonuses). Having played Bard, I know Bard's DoTs are among some of the best, and can trump many, if not all, Bard's attack in about 1/3 the ticks. This is not taking into consideration guaranteed damage and crits.
My general rule is: If the DoT can lst half its duration, its worth it
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