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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by YuriRamona View Post
    This is the standard response I get when I tell people I will not mark targets and they should not focus down one target at a time and that they should try to use their DoTs. I've even explained how the maximizing of DoTs is superior damage and makes for a faster, easier run. Unless my fundamental understanding of numbers is wrong, marking and focusing one at a time is worse DPS.
    It may be worse outgoing dps, but it is better for incoming dps as dead targets can't deal damage.
    (9)

  2. #2
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
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    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Daenerys_Sedai View Post
    You somewhat alluded to this in your original post, but AoE DPS is not effective at 3 or less. You're better off single targeting. All the more reason to mark.

    for more, please see this ongoing discussion in the general boards: http://forum.square-enix.com/ffxiv/t...ndatory-Please.
    I'm referring entirely to damage over time abilities. Yes, AoE is typically only efficient against 3 or more targets.

    Let's use BRD and DRG as case studies.

    BRD standard rotation:
    Heavy (150) + bonus critical chance for Straight Shot = about 180 potency
    Venomous Bite = 100 initial potency + (35 x 6 [ticks over 18 seconds]) = 305 potency
    Windbite = 60 initial potency + (45 x 6 [ticks over 18 seconds]) = 330 potency

    DRG options:
    True (150) + Vorpal (200) + Full (330) = average 226 potency
    Phlebotomize: 170 initial + (25 x 6 [ticks over 18 seconds]) = 330 potency

    Damage over time is simply better damage per global cooldown.

    I'm posting outside of the other thread because that concerns itself only in situations where enmity is all over the place, players are inexperienced, or there is a risk of dying. None of this applies in my circumstance, and if it does, then yes, we should definitely mark.
    (1)

  3. #3
    Player
    matic's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Matic Valefor
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by YuriRamona View Post
    I'm referring entirely to damage over time abilities. Yes, AoE is typically only efficient against 3 or more targets.

    Let's use BRD and DRG as case studies.

    BRD standard rotation:
    Heavy (150) + bonus critical chance for Straight Shot = about 180 potency
    Venomous Bite = 100 initial potency + (35 x 6 [ticks over 18 seconds]) = 305 potency
    Windbite = 60 initial potency + (45 x 6 [ticks over 18 seconds]) = 330 potency

    DRG options:
    True (150) + Vorpal (200) + Full (330) = average 226 potency
    Phlebotomize: 170 initial + (25 x 6 [ticks over 18 seconds]) = 330 potency

    Damage over time is simply better damage per global cooldown.

    are you insane? you do understand that the 330 potency you are fapping to is delivered over 18 seconds. mob should be dead before that.


    its fine to throw dots on other trash while focusing one at a time, but foolish to just spread dots around and sit there waiting for the pack to drop. also, you come off as quite the control freak, which is probably why your dps don't follow your orders. learn2people


    this line gives it all away: "What's the most effective way to get DPS to play their role to fit this style?"

    fucking do your job and stop trying to micro-manage everyone else.
    (5)
    Last edited by matic; 02-04-2014 at 09:06 AM.

  4. #4
    Player
    Viridiana's Avatar
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    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by matic View Post
    are you insane? you do understand that the 330 potency you are fapping to is delivered over 18 seconds. mob should be dead before that.
    Do you understand that it takes between 1/3 and 1/2 of that time to make those attacks more damaging than the alternatives, not the full 18 seconds?
    (1)

  5. #5
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    And now, i know why i get a lot of commendations using my tanks on dungeons.

    Mark? lost aggro? wtf

    As warrior, start a pull, flash and overpower x3. You can go to take a coffee and the mobs still hitting you.

    As paladin, start a pull, flash + skorn + flash, and spread halone combo between mobs and repeat using flash.

    Spread dots is only viable on a few class, SMN and SCH(obviously), BLM(get proc thunder) and BRD(get proc bloodletter). The rest of class, focusing one mob or differents must die soon unless your dps is undergeared.

    As blm, is a waste of time, cast a fire I and watch how the mob die and your spell is interrupted. Focusing one unique mob, you can explode your dps killing it.

    As drg, put up your dots and buffs, and at final moment, when you can do a lot of damage over the target, he is gone.

    Btw, there are theorycraft and you may not be a braindead, you must study your group, know theirs weakness and strenghts. If you see a tank don't use flash/overpower on theirs rotations, don't use aoe and change the objetive of your damage if you are getting enmity so fast.
    (0)

  6. #6
    Player
    MrDiezel's Avatar
    Join Date
    Dec 2013
    Posts
    194
    Character
    Diezel Lon'dik
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    Do you understand that it takes between 1/3 and 1/2 of that time to make those attacks more damaging than the alternatives, not the full 18 seconds?
    I think a lot of people dont realize this. Most DoTs are better than a base potency of any attack after half its ticks. Monk's especially (since it doesnt have combo potency bonuses). Having played Bard, I know Bard's DoTs are among some of the best, and can trump many, if not all, Bard's attack in about 1/3 the ticks. This is not taking into consideration guaranteed damage and crits.

    My general rule is: If the DoT can lst half its duration, its worth it
    (0)