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  1. #1
    Player
    MrDiezel's Avatar
    Join Date
    Dec 2013
    Posts
    194
    Character
    Diezel Lon'dik
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Why is it important to mark targets... from a lvl 50. Yikes

    Put simply, it gives your good and bad dps a definitive target. If you lose aggro as a tank and arent marking your targets, blame will be put on you. If your mark your targets and lose aggro from another monster that isnt supposed to be focused to a DPS, then they take blame. It kinda helps you avoid blame tbh.

    It really doesnt take much effort on your part to mark (Macro if you have to). Marking also helps BLM/WHM know which targets they should sleep, as well as tell the party kill priority. For example, in Haukke you have the Maidservant. Some dps may not know that they take priority over every single monster in that dungeon, so def mark that.

    Also, many players (such as myself) have Macros that, when triggered, apply certain actions to marked targets. If it makes things easier for the team, why not do it?
    (16)

  2. #2
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by MrDiezel View Post
    It really doesnt take much effort on your part to mark (Macro if you have to). Marking also helps BLM/WHM know which targets they should sleep, as well as tell the party kill priority. For example, in Haukke you have the Maidservant. Some dps may not know that they take priority over every single monster in that dungeon, so def mark that.
    Sleeping targets is pretty much the worst thing possible for damage, and is to be avoided. Party compositions are not made to always include a WHM or BLM with sleep, and the dungeons simply aren't tuned to require it.

    Quote Originally Posted by Ultimatecalibur View Post
    Marking, even a single mark over your current target, helps keep the group focused and will increase survivability due to the decrease in damage taken as individual targets fall.
    Quote Originally Posted by Ultimatecalibur View Post
    It may be worse outgoing dps, but it is better for incoming dps as dead targets can't deal damage.
    Again, in my first post, I outlined that the exception is if the healer or tank are undergeared or inexperienced. If that's the case, any concern about maximizing damage goes out the window and we are in survival mode. Marking targets and CC are essential, in that instance.

    Quote Originally Posted by Ultimatecalibur View Post
    You've got it backwards. If a Tank focuses on 1 target and dps focuses on that target while not severely overgearing the tank (dps has Zenith, tank has 55 darklight) dps will rarely pull enmity off a tank. AoE Ramapage are more likely to pull something off the tank and onto the dps doing the rampage.
    Losing enmity is a major concern because there will often times be one DPS who knows what they are doing (spreading damage, using AoE, upkeeping DoTs) and another who insists on focusing on one enemy and using single-target abilities. I don't think I should be at fault for trying to ask DPS to maximize their DPS and spread their attacks, just because everyone is habituated to focusing down one enemy at a time and marking targets. The tank shouldn't be the one bending over backwards to adapt to DPS that don't want to fit with the tank's style.
    (3)
    Last edited by YuriRamona; 01-31-2014 at 04:32 AM.

  3. #3
    Player
    Bridgeburner's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    155
    Character
    Doctor Witch
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 86
    Quote Originally Posted by YuriRamona View Post
    Sleeping targets is pretty much the worst thing possible for damage, and is to be avoided. Party compositions are not made to always include a WHM or BLM with sleep, and the dungeons simply aren't tuned to require it.
    *smiles*. So, what's your unsanctioned 3rd party parsing tool of choice, YuriRamona? This thread is equivalent to saying "I parse hard and must see the largest possible numbers from each engagement to feel satisfaction." Nothing you're writing about concerns core dungeon mechanics, the ability to clear fights, or team survivability. You're not even talking about how to effectively speed-run. You're a numbers player.

    So, whatcha usin' to read the numbers? Be sure to bold it for the mods. =)
    (21)

  4. #4
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Bridgeburner View Post
    *smiles*. So, what's your unsanctioned 3rd party parsing tool of choice, YuriRamona? This thread is equivalent to saying "I parse hard and must see the largest possible numbers from each engagement to feel satisfaction." Nothing you're writing about concerns core dungeon mechanics, the ability to clear fights, or team survivability. You're not even talking about how to effectively speed-run. You're a numbers player.

    So, whatcha usin' to read the numbers? Be sure to bold it for the mods. =)
    If you need a third-party tool to tell the difference between 226 potency True>Full Combo and 330 potency Phlebotomize, you need some serious help with math. (Hint: One number is bigger than the other!)

    If you think that maximizing damage is not a "core dungeon mechanic", then I don't know what else to say. I guess we just disagree fundamentally on the idea of progression in this game, and how much skill and ability selection and execution matter.
    (2)
    Last edited by YuriRamona; 01-31-2014 at 05:27 AM.

  5. #5
    Player
    Bridgeburner's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    155
    Character
    Doctor Witch
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 86
    Quote Originally Posted by YuriRamona View Post
    If you need a third-party tool to tell the difference between 226 potency True>Full Combo and 330 potency Phlebotomize, you need some serious help with math.
    Freshly-edited Post 1:

    Quote Originally Posted by YuriRamona View Post
    Phlebotomize: 170 initial + (25 x 6 [ticks over 18 seconds]) = 330 potency
    170 + (25 x 6)
    = 170 + (150)
    = 320
    (3)

  6. #6
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bridgeburner View Post
    Freshly-edited Post 1:


    170 + (25 x 6)
    = 170 + (150)
    = 320
    xD

    I almost spit my coffee out on that one lol.
    (0)

  7. #7
    Player
    MrDiezel's Avatar
    Join Date
    Dec 2013
    Posts
    194
    Character
    Diezel Lon'dik
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by YuriRamona View Post
    Sleeping targets is pretty much the worst thing possible for damage, and is to be avoided. Party compositions are not made to always include a WHM or BLM with sleep, and the dungeons simply aren't tuned to require it.

    A lot of techniques in the game are based off team composition. The purpose of sleep isnt to maximize damage, its to save your tushie. Especially if, like you said in your original post, none of your DPS have AoEs. DoTs can tick through sleep if applied beforehand.
    (4)