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  1. #1
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50

    Why mark targets?

    Am I missing something here? Going through Roulette, I've encountered many DPS who become very frustrated when I don't mark targets. This is especially annoying when they don't use AoE when we pull 3 or more targets, and focus down one at a time (subsequently risking pulling enmity).

    Damage over time abilities (e.g. Fracture, Touch of Death, Venomous Bite) yield superior DPS, so it's ideal to apply every available DoT to every enemy (unless you're using AoE), at least once at the start of each pull. Marking targets and using only single-target combos yields inferior damage.

    Of course, as the pull progresses, re-applying the DoTs may not always be the best idea (since DoTs usually take between 9-18 seconds to achieve efficiency).

    This is especially true when we are level synced down to a dungeon that locks out the 3rd weaponskill in the combo (bringing the single-target rotation from average 210 DPS to about 170 DPS).

    ----------------------
    Let's use BRD and DRG as case studies.

    BRD options:
    Heavy (150) + bonus critical chance for Straight Shot = about 180 potency
    Venomous Bite = 100 initial potency + (35 x 6 [ticks over 18 seconds]) = 305 potency
    Windbite = 60 initial potency + (45 x 6 [ticks over 18 seconds]) = 330 potency

    DRG options:
    True (150) + Vorpal (200) + Full (330) = average 226 potency
    Phlebotomize: 170 initial + (25 x 6 [ticks over 18 seconds]) = 330 potency

    Damage over time is simply better damage per global cooldown.
    ----------------------

    I've only encountered a handful of DPS who will follow my suggestion when I ask that they apply DoTs to secondary targets.

    The only exceptions to this that I can see are:
    • The healer may fail to keep up with cures
    • The tank is undergeared, inexperienced, or not dodging red-AoE attacks
    • You're in a party with two melee and it's imperative to reduce the amount of dodging that needs to occur so that enemies stand still.
    Has anyone else dealt with this before? What's the most effective way to get DPS to play their role to fit this style?
    (5)
    Last edited by YuriRamona; 01-31-2014 at 04:50 AM.

  2. #2
    Player
    baopee's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Baopee Dhen
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    because people do not know how to read these



    (13)

  3. #3
    Player
    Bridgeburner's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    155
    Character
    Doctor Witch
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 86
    Quote Originally Posted by baopee View Post
    because people do not know how to read these
    Because those aren't readable without manually clicking off to every target, which interferes with the ability to deliver skills on GCD to your primary target.

    Also, your second graphic is actually showing the health bars of the enemies remaining on the field - not the threat. In the pic:

    Top Shade Seeker is T; full health, full bar
    Middle Shade Seeker is R; partial health gone, partial bar, to scale.
    Bottom Shade SEeker is Q; full health, full bar
    Clam is S; partial health, partial bar, to scale.

    People like marks because many tanks don't Flash regularly enough to keep AOE threat established. No good DPS wants to overrun the tank.
    (33)

  4. #4
    Player
    CyanDvai's Avatar
    Join Date
    Mar 2011
    Posts
    266
    Character
    Cyan Dvai
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Bridgeburner View Post
    Also, your second graphic is actually showing the health bars of the enemies remaining on the field - not the threat. In the pic:
    The health bar of the mobs in the pack is also a good indicator of which mob is being focused on, if you're on a mob with most of it's health and you see one whose health is draining faster, most likely all the other people in your group are attacking that one and you may want to consider switching.
    (4)

  5. #5
    Player
    Langureion's Avatar
    Join Date
    Sep 2013
    Posts
    89
    Character
    Naomi Langureion
    World
    Aegis
    Main Class
    Pugilist Lv 50
    So this thread is about bad tank player or marking? O_o;
    (8)

  6. #6
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Langureion View Post
    So this thread is about bad tank player or marking? O_o;
    It can't be both?
    (1)

  7. #7
    Player
    baopee's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Baopee Dhen
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bridgeburner View Post
    Because those aren't readable without manually clicking off to every target, which interferes with the ability to deliver skills on GCD to your primary target.

    Also, your second graphic is actually showing the health bars of the enemies remaining on the field - not the threat. In the pic:

    Top Shade Seeker is T; full health, full bar
    Middle Shade Seeker is R; partial health gone, partial bar, to scale.
    Bottom Shade SEeker is Q; full health, full bar
    Clam is S; partial health, partial bar, to scale.

    People like marks because many tanks don't Flash regularly enough to keep AOE threat established. No good DPS wants to overrun the tank.
    what i meant to show on the second picture was the enmity indicator, the bubbles before the HP bar of the mobs.

    (0)

  8. #8
    Player
    Bridgeburner's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    155
    Character
    Doctor Witch
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 86
    Quote Originally Posted by baopee View Post
    what i meant to show on the second picture was the enmity indicator, the bubbles before the HP bar of the mobs.
    You can see the limits to the utility in this picture, too, though.

    A solid red orb means you have threat, but by the time that orb changes to a red triangle, you're typically already losing the monster's focus.

    Additionally, as demonstrated in this picture, you only get those floating health/threat indicators on enemies you've attacked. This picture shows the Princess and two Soldiers, but the threat/health indicators are only showing two of the three targets. (The person taking the photo has not interacted with/done damage to/established threat on the 3rd target, thus no indicator.)

    ... out of curiosity, why's the DPS fighting Soldiers in Cutter's Cry? Usually Heals secure aggro and sprint 'round the outside to let everybody focus the Princess down, no?
    (1)

  9. #9
    Player

    Join Date
    Aug 2013
    Posts
    266
    Quote Originally Posted by Bridgeburner View Post
    Also, your second graphic is actually showing the health bars of the enemies remaining on the field - not the threat. In the pic:
    actuallly his second picture does show threat Red yellow Green dots. If the Dots are green means you do not have agro.. if the dots are yellow that means you are getting close to pulling agro....and if they are red you have agro..... and they gradually change. So yellow doesnt go from bright yellow to red. It goes Yellow to yellow orange even darker yellow orange then red.

    and they change shape as well for color blind people.
    (0)
    Last edited by Mailstrum; 02-01-2014 at 05:45 AM.

  10. #10
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Bridgeburner View Post
    Because those aren't readable without manually clicking off to every target, which interferes with the ability to deliver skills on GCD to your primary target.

    Also, your second graphic is actually showing the health bars of the enemies remaining on the field - not the threat. In the pic
    Those little markers to the LEFT of their HP is the enmity markers,

    Oh and the reason for marking isnt just for enmity control, although thats usually the one thrown around most frequent, in cases of groups of 3-4 mobs (assuming tank isnt super geared) it tells the dps which to focus down, and by order of logic, mob dies, tank takes less damage, healer spams less, healer gets less enmity....and if the healer is poorly geared, healer wont oom as easily......
    yes dots are effective, and may take down targets faster, but not all classes have easy to get to dots, and may have more soon with the same issue
    green means little to no threat
    yellow means medium
    orange-red means alot of threat, danger of taking
    flashing red means you got the HIGHEST threat

    The more you know
    (0)
    Last edited by warren-ragnarok; 02-03-2014 at 09:07 AM.

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