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  1. #1
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by Bridgeburner View Post
    Also, your second graphic is actually showing the health bars of the enemies remaining on the field - not the threat.
    Well, I at least have the red square, yellow thing, green things( can't remember which are which shapes) which indicates if I have the aggro of the monster or not(red= I have aggro, orange/yellow I'm nearly having the aggro, green = I'm nowhere near of having the aggro) but that's what I use more on a AoE dps so I know can I throw another AoE or should I do 1v1 skills on some monster. But the pic looks odd to me, since the red marks aren't squares, the are more of a lines <.<
    (0)
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  2. #2
    Player
    Rak_Boy's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    279
    Character
    Kuro Otaku
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by baopee View Post
    because people do not know how to read these


    I was looking for someone to explain toe me these numbers... what does they actually means
    (0)



    Real Life > FFXIV

  3. #3
    Player
    Rak_Boy's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    279
    Character
    Kuro Otaku
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by baopee View Post

    and what does this have to do ?
    is it a sequence of targets , and for others not to mark?
    (0)



    Real Life > FFXIV

  4. #4
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rak_Boy View Post
    I was looking for someone to explain toe me these numbers... what does they actually means
    The numbers are the party members' place in the enmity list for the currently targeted enemy. A has aggro, 2 is #2 in enmity, etc.
    Quote Originally Posted by Rak_Boy View Post
    and what does this have to do ?
    is it a sequence of targets , and for others not to mark?
    That's the enemy target list, and I think it's a beta screenshot, since the red dots aren't shaped like that anymore. It's a measure of enmity for everything you have any enmity on at all. Small green/blue dot means you're nowhere near taking enmity. Yellow triangle means you're getting closer. Orange triangle means you've almost got enmity. Big red dot means you have enmity.
    (0)

  5. #5
    Player
    Daenerys_Sedai's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    409
    Character
    Daenerys Sedai
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I am only 46 PLD, but most of my exp comes from dungeons and guildhests (I do FATES while waiting in queue for stuff (not dungeons but guildhests :P)).

    I understand that it's good to spread the DoTs and get them marked up. I've got a 50 BRD and having more chances to proc Bloodletter, all the better.
    However, marking is good because it gives DPS a focus and better for your own survivability. 1 mob at 10% health is going to do the same amount of damage as it would at 90% health, so it's better to go through one at a time (if you're not doing SRs and have AoE out the wazoo). You can also think of it from a PvP perspective. Which is more effective? focusing down 1 player or man-to-man?
    (8)
    Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon

  6. #6
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Daenerys_Sedai View Post
    However, marking is good because it gives DPS a focus and better for your own survivability. 1 mob at 10% health is going to do the same amount of damage as it would at 90% health, so it's better to go through one at a time (if you're not doing SRs and have AoE out the wazoo).
    Well, obviously if you're at risk of dying then you should be doing a lot of things differently, including marking targets. However, every dungeon (with a few exceptions) is tuned so that the tank takes fairly minimal damage from enemy auto-attacks. The healer usually gets 8-12 seconds before a tank hits half HP, on average, by my estimation. Again, clearly if the tank fails to dodge, is undergeared, or inexperienced, my opinion doesn't apply.

    Quote Originally Posted by SpookyGhost View Post
    Play Monk and then see if your opinion stays the same.
    I don't see how it's all that different for Monk. Of course, you want to build Greased Lightning before using DoTs, but they have access to two DoTs that yield higher DPS than the standard combo, without risking losing GL stacks. Maybe I should have carved out an exception here since Monk's single-target damage without spread DoTs or AoE is about the same as another DPS class that spreads DoTs, so any extra damage is just icing on the cake.

    Quote Originally Posted by Traek View Post
    Just mark mobs, stop being lazy. Put up a 1 at the very least (you can even be lazy and macro this to shield lob).
    Quote Originally Posted by Langureion View Post
    Attack the marked target, it's that simple, even cave man can do it, trust me, not hard.
    This is the standard response I get when I tell people I will not mark targets and they should not focus down one target at a time and that they should try to use their DoTs. I've even explained how the maximizing of DoTs is superior damage and makes for a faster, easier run. Unless my fundamental understanding of numbers is wrong, marking and focusing one at a time is worse DPS.
    (4)
    Last edited by YuriRamona; 01-31-2014 at 04:15 AM.

  7. #7
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by YuriRamona View Post
    This is the standard response I get when I tell people I will not mark targets and they should not focus down one target at a time and that they should try to use their DoTs. I've even explained how the maximizing of DoTs is superior damage and makes for a faster, easier run. Unless my fundamental understanding of numbers is wrong, marking and focusing one at a time is worse DPS.
    It may be worse outgoing dps, but it is better for incoming dps as dead targets can't deal damage.
    (9)

  8. #8
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Daenerys_Sedai View Post
    You somewhat alluded to this in your original post, but AoE DPS is not effective at 3 or less. You're better off single targeting. All the more reason to mark.

    for more, please see this ongoing discussion in the general boards: http://forum.square-enix.com/ffxiv/t...ndatory-Please.
    I'm referring entirely to damage over time abilities. Yes, AoE is typically only efficient against 3 or more targets.

    Let's use BRD and DRG as case studies.

    BRD standard rotation:
    Heavy (150) + bonus critical chance for Straight Shot = about 180 potency
    Venomous Bite = 100 initial potency + (35 x 6 [ticks over 18 seconds]) = 305 potency
    Windbite = 60 initial potency + (45 x 6 [ticks over 18 seconds]) = 330 potency

    DRG options:
    True (150) + Vorpal (200) + Full (330) = average 226 potency
    Phlebotomize: 170 initial + (25 x 6 [ticks over 18 seconds]) = 330 potency

    Damage over time is simply better damage per global cooldown.

    I'm posting outside of the other thread because that concerns itself only in situations where enmity is all over the place, players are inexperienced, or there is a risk of dying. None of this applies in my circumstance, and if it does, then yes, we should definitely mark.
    (1)

  9. #9
    Player
    matic's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Matic Valefor
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by YuriRamona View Post
    I'm referring entirely to damage over time abilities. Yes, AoE is typically only efficient against 3 or more targets.

    Let's use BRD and DRG as case studies.

    BRD standard rotation:
    Heavy (150) + bonus critical chance for Straight Shot = about 180 potency
    Venomous Bite = 100 initial potency + (35 x 6 [ticks over 18 seconds]) = 305 potency
    Windbite = 60 initial potency + (45 x 6 [ticks over 18 seconds]) = 330 potency

    DRG options:
    True (150) + Vorpal (200) + Full (330) = average 226 potency
    Phlebotomize: 170 initial + (25 x 6 [ticks over 18 seconds]) = 330 potency

    Damage over time is simply better damage per global cooldown.

    are you insane? you do understand that the 330 potency you are fapping to is delivered over 18 seconds. mob should be dead before that.


    its fine to throw dots on other trash while focusing one at a time, but foolish to just spread dots around and sit there waiting for the pack to drop. also, you come off as quite the control freak, which is probably why your dps don't follow your orders. learn2people


    this line gives it all away: "What's the most effective way to get DPS to play their role to fit this style?"

    fucking do your job and stop trying to micro-manage everyone else.
    (5)
    Last edited by matic; 02-04-2014 at 09:06 AM.

  10. #10
    Player
    Leira_Raine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa, Land of the Pirates!
    Posts
    276
    Character
    Talia Renton
    World
    Hyperion
    Main Class
    Lancer Lv 70
    To me it does get frustrating, but only because I'm used to not marking. I sometimes mark it if people request it, but more often than not DPS usually knows to attack what I'm mainly attacking. However, I also do know how to maintain crowd control at level 47+ (could be earlier but can't remember), so DPS should be able to attack whatever they choose in the end.

    However, if people don't know the dungeon (and I ask them this first), I will mark the targets from most important to least important to take down. Marking, for me, is all situational based.
    (0)
    C'est Vie ou Mort!

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