Results -9 to 0 of 49

Threaded View

  1. #37
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    You people have distorted memories of the original FFXIV. The overall appearance of the game has improved. While FFXIV had what appeared to be high detailed textures, when seen up clos, they looked considerably more pixelated than they do in ARR. Ground textures appeared of low quality in many locations also.

    Animation quality is also more diverse in ARR. Performing an ability in the original simply showed your character performing a quick squat animation, for example. Weapon animation skills in the original we're more elaborate and took considerably longer to perform. Movement animation was also more complex, especially when changing directions. But it made control feel sluggish do to the time it took for these animations to complete. You'd never be able to do battles like Titan with the kind of input response that 1.0 had.

    For reference I am using this video of the last battle and the Garuda battle in the original. Notice how the texture quality looks poor when Garuda's hooves touch down on the rock. I would call that pretty poor.

    Ultra high resolution textures supported by D3D 10 and D3D11 are typically used in just a few locations in games that support them. They are not used for every nook and cranny of the game. The game already uses some rather high resolution textures already. Like the starry night sky seen when the weather is clear.


    Link to Image.
    (1)
    Last edited by Laraul; 02-01-2014 at 04:53 AM.