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  1. #1
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
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    Gridania
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    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Felis View Post
    you mean like this?

    What are your specs back then?

    Besides, I think you tweaked your configuration wrong. Even on my laptop which has Core2Duo 1.6 mhz with Nvidia G210M, I still could manage getting good graphic.

    This is example taken from my laptop:


    And here's me saying goodbye to 1.0 forever on Dec 31, 2012 23:57
    (3)

  2. #2
    Player
    ArkhamNative's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
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    890
    Character
    Santori Zhonets
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by BobbinT View Post
    This is example taken from my laptop:
    And here's me saying goodbye to 1.0 forever on Dec 31, 2012 23:57
    FWIW that's over half of the maximum number of characters that engine could show on-screen at a time.
    (1)
    Last edited by ArkhamNative; 01-31-2014 at 11:11 PM.

  3. #3
    Player
    Buckles's Avatar
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    Aug 2011
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    107
    Character
    Buckles Trespen
    World
    Behemoth
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by ArkhamNative View Post
    FWIW that's over half of the maximum number of characters that engine could show on-screen at a time.
    Versus how many can it show now? During Odin or just strolling through Rev toll people pop out of thin air 10ft in front of me on a crowded (every) day...
    (3)

  4. #4
    Player
    ReplicaX's Avatar
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    Mar 2012
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    Gridania
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    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Buckles View Post
    Versus how many can it show now? During Odin or just strolling through Rev toll people pop out of thin air 10ft in front of me on a crowded (every) day...
    ARR
    In a single grid, a maximum of 100 characters will be displayed. Since NPCs and monsters have display priority, the monsters themselves do not actually disappear, but once more than 100 players enter a grid, certain characters are no longer displayed. The system was set up to hide objects from other grids, so even if hundreds of characters gather, stress is not placed on your PC.

    I'm not gonna even get into 1.0 as it was like less than 50 displayed and not by grid but total. All you had to do was walk into a retainer ward back then to see it.
    (0)

  5. #5
    Player
    ArkhamNative's Avatar
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    Mar 2011
    Location
    Ul'dah
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    890
    Character
    Santori Zhonets
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Buckles View Post
    Versus how many can it show now? During Odin or just strolling through Rev toll people pop out of thin air 10ft in front of me on a crowded (every) day...
    In v1, it was just over 40 (total, for all mobs, NPCs and PCs). The game can do 100 now.

    The places you mention easily have several hundred. Even assuming infinite graphics capability, the game has to load in textures and models for each (gigs of RAM or lots of disk thrashing), plus deal with limits of bandwidth (sending gear/position/action info x 100), and server power (determine highest priority 100 for up to 1000 players (zone maximum)). As someone else mentioned, they use grids and/or sub-zones to keep the resource usage reasonable.

    As for WoW and textures, I have never played, but from images everything structurally looks chunky (extremely low polygon count). There are tradeoffs. To excel in one thing they need to scale back in others.
    (1)

  6. #6
    Player
    File2ish's Avatar
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    Aug 2013
    Location
    Gridania
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    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by BobbinT View Post
    What are your specs back then?

    Besides, I think you tweaked your configuration wrong. Even on my laptop which has Core2Duo 1.6 mhz with Nvidia G210M, I still could manage getting good graphic.

    This is example taken from my laptop:


    And here's me saying goodbye to 1.0 forever on Dec 31, 2012 23:57
    This I'm having trouble believing. My laptop (core i5 M450 and a geforce 310m) couldn't pull that off without the frame rate dropping below 5FPS and overheating within a couple minutes. Low settings at native resolution didn't really have a huge improvement either and it looked like ass. I could've maybe pushed 15-18 frames with the lowest settings (which I believe Felis had in the screenshot), but that's about it. 1.XX's graphics engine was too resource intensive for laptops with the lowest end 200 and 300 series GPUs.
    (0)
    Last edited by File2ish; 02-01-2014 at 02:44 AM. Reason: grammar

  7. #7
    Player
    BobbinT's Avatar
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    Apr 2012
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    Gridania
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    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by File2ish View Post
    This I'm having trouble believing. My laptop (core i5 M450 and a geforce 310m) couldn't pull that off without the frame rate dropping below 5FPS and overheating within a couple minutes. Low settings at native resolution didn't really have a huge improvement either and it looked like ass. I could've maybe pushed 15-18 frames with the lowest settings (which I believe Felis had in the screenshot), but that's about it. 1.XX's graphics engine was too resource intensive for laptops with the lowest end 200 and 300 series GPUs.
    Unfortunately I have already uninstalled 1.0 from my laptop, or else I could screenshot my config. But there are configuration outside and inside game you can disable back then to give quite big performance. Shadow is always a big resource taker for one. I also remembered disabling extra stuff like PhysX-like stuff. But believe me, it's possible.

    Here's more example from my laptop:

    Day 1 raiding when Castrum Novum released back then:


    Here's another from end of era event:


    EDIT:

    This is from old lodestone guide:
    http://lodestone.finalfantasyxiv.com.../config01.html

    That is the ingame graphical setting. I disabled Character Shadows, Dust Effects, Extended Drawing, & Physics.

    as for configs outside game:
    http://lodestone.finalfantasyxiv.com...vi/envi05.html

    Unfortunately I don't remember specific setting for that. But at least I can make it so that it doesn't looked blocky like what @Felis posted, that one just plainly bad, I won't even consider playing it. lol
    (0)
    Last edited by BobbinT; 02-01-2014 at 04:42 AM.