It'd be cool if they did what Bethesda did with Skyrim, and let the PC players mod their own graphics in. I can't see it happening, but it'd be interesting.
As a 1.0 player though, wild chocobos couldn't drag me back to the PC version.
I'd largely like to see the return of 1.0's animations. The amount of detail they put in was incredible. Texture improvement with Dx11 would be nice, but I'll survive if they decide not to update them.
With this character's death, the thread of prophecy remains intact.
What are your specs back then?
Besides, I think you tweaked your configuration wrong. Even on my laptop which has Core2Duo 1.6 mhz with Nvidia G210M, I still could manage getting good graphic.
This is example taken from my laptop:
And here's me saying goodbye to 1.0 forever on Dec 31, 2012 23:57
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My major gripe atm is the minecraft shadows. Hopefully dx11 will bring an improvement.
For that, I have to admit that ARR could show more ppl. Back in the days when you running in Uldah, for couple of steps had some players rendered and some vanished. Even had to make shout region in Uldah separated in region that we now know as Steps of Nald & Thal areas.
ARR
In a single grid, a maximum of 100 characters will be displayed. Since NPCs and monsters have display priority, the monsters themselves do not actually disappear, but once more than 100 players enter a grid, certain characters are no longer displayed. The system was set up to hide objects from other grids, so even if hundreds of characters gather, stress is not placed on your PC.
I'm not gonna even get into 1.0 as it was like less than 50 displayed and not by grid but total. All you had to do was walk into a retainer ward back then to see it.
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