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  1. #1
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    I'd largely like to see the return of 1.0's animations. The amount of detail they put in was incredible. Texture improvement with Dx11 would be nice, but I'll survive if they decide not to update them.
    (2)
    With this character's death, the thread of prophecy remains intact.

  2. #2
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    My major gripe atm is the minecraft shadows. Hopefully dx11 will bring an improvement.
    (1)

  3. #3
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    For that, I have to admit that ARR could show more ppl. Back in the days when you running in Uldah, for couple of steps had some players rendered and some vanished. Even had to make shout region in Uldah separated in region that we now know as Steps of Nald & Thal areas.
    (0)

  4. #4
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    You people have distorted memories of the original FFXIV. The overall appearance of the game has improved. While FFXIV had what appeared to be high detailed textures, when seen up clos, they looked considerably more pixelated than they do in ARR. Ground textures appeared of low quality in many locations also.

    Animation quality is also more diverse in ARR. Performing an ability in the original simply showed your character performing a quick squat animation, for example. Weapon animation skills in the original we're more elaborate and took considerably longer to perform. Movement animation was also more complex, especially when changing directions. But it made control feel sluggish do to the time it took for these animations to complete. You'd never be able to do battles like Titan with the kind of input response that 1.0 had.

    For reference I am using this video of the last battle and the Garuda battle in the original. Notice how the texture quality looks poor when Garuda's hooves touch down on the rock. I would call that pretty poor.

    Ultra high resolution textures supported by D3D 10 and D3D11 are typically used in just a few locations in games that support them. They are not used for every nook and cranny of the game. The game already uses some rather high resolution textures already. Like the starry night sky seen when the weather is clear.


    Link to Image.
    (1)
    Last edited by Laraul; 02-01-2014 at 04:53 AM.

  5. #5
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    We're likely going to see a graphical update for higher end machines after the PS4 version launches, at least that's my bet. Wasn't it stated that that would happen by a Dev at some point too? I'm too tired and lazy to look it up myself.

    But you know they've been planning on updating the graphics for quite some time. They aren't going to be staying on DX9 forever.
    (0)

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