Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 26
  1. #1
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70

    Classes and Jobs - The issue of creating unique jobs

    As far as I know, SE plans on adding additional jobs to the current classes. The big issue I see is that each class is very rooted into a core rotation that is minimally affected by its job. The multiple jobs worked well with arcanist because the class was designed from the start to support two seperate roles, but not every class seems to be built in such a way that different jobs would create different playstyles. The root of the issue is that there are only 5 job specific skills, most of which are situational or passive.

    Take Pugalist/Monk as an example. The entire class is built around moving through its 3 forms with its 6 primary attack moves, all of which but one are pugalist skills. No matter what they do with the 5 skills there can't be much of a difference in play-style because it is so closely tied to its core rotation.

    The same can be said of lancer/Dragoon, and I'm sure most other classes.

    This is on top of issues such as instantly being level capped with a job as soon as it comes out because you already leveled its base class, creates more RNG on bosses that drop job specific gear, and stat allocation being tied to the class instead of the job.
    (4)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  2. #2
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    They already said future Jobs will have more serious effects on Class Skills than current jobs.

    Future Jobs will even completely change Class skills into new skills or change their effects and potency to suit their new roles.

    GLA and MAR 2nd Jobs, for example, will have their Tank enmity skills changed into DPS Skills with DPS buff effects or debuff effects or perform higher potency with the increase enmity effect completely removed if they are given a DPS job.
    (0)
    Last edited by EdwinLi; 01-30-2014 at 02:56 PM.

  3. #3
    Player
    Vanifae's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    70
    Character
    African King
    World
    Diabolos
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by EdwinLi View Post
    They already said future Jobs will have more serious effects on Class Skills than current jobs.

    Future Jobs will even completely change Class skills into new skills or change their effects and potency to suit their new roles.

    GLA and MAR 2nd Jobs, for example, will have their Tank enmity skills changed into DPS Skills with DPS buff effects or debuff effects or perform higher potency with the increase enmity effect completely removed if they are given a DPS job.
    Where was this said, can you provide a link to the source?
    (0)

  4. #4
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Vanifae View Post
    Where was this said, can you provide a link to the source?
    Ah found it
    http://www.secrets-eorzea.com/en/new...rets-of-eorzea

    The Secrets of Eorzea (SOE)

    Will you make the second jobs very different from their class or first job? For example, the Dark Knight is a very aggressive job and since you seem to want it to become the second Gladiator job (This has never been confirmed but since Yoshi-P always uses it as an example, you never know... ), don't you think Gladiator's abilities are in contradiction with his style?


    • Naoki Yoshida (NY):

    I see what you mean. We created the system, but we do not necessarily need to follow it all the time. For example, let’s say that the Dark Knight is the second Gladiator job (attention, it is still not a confirmation), when you get its job stone at level 30, all acquired Gladiator skills will certainly be modified to better fit the image of the Dark Knight.

    It was just to give an example to explain that we are not going to destroy how players consider different classes / jobs. It could be an interesting way to introduce future classes / jobs. We will consider your concerns on this issue, rest assured.
    This should make things more interesting, don't you think?
    (3)
    Last edited by EdwinLi; 01-30-2014 at 04:37 PM.

  5. #5
    Player
    Sagittarian's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    868
    Character
    Nesshin'na Kasai
    World
    Malboro
    Main Class
    Summoner Lv 90
    For GLD (as another example), a dps job could make use of the mp generating attack - Riot Blade. Instead of the standard PLD rotation Fast Blade->Savage Blade->RoH, use Fast Blade->Riot Blade->Lightning Strike.
    Pugilist does seem harder to handle .. I haven't leveled that enough to get a feel for it.
    (0)


  6. #6
    Player
    Hollow_Tears's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Loki Ragnarok
    World
    Lamia
    Main Class
    Archer Lv 60
    When they add a new class it should start at lvl 1 anyway and let us get the feel of the new class and not have one base class that branches off into 2 jobs like the Arcanist which have a stat distribution problem unless SE fixes said problem. Final fantasy 14/ARR has been waiting long enough for the musketeer class and we should not have to wait for them to increase the level cap in some unknown future patch just to get another class. Does the players here want to wait 3 or more years to get a new class I don't think so, vent ended sorry about that.
    (0)

  7. #7
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by EdwinLi View Post
    They already said future Jobs will have more serious effects on Class Skills than current jobs.

    Future Jobs will even completely change Class skills into new skills or change their effects and potency to suit their new roles.

    GLA and MAR 2nd Jobs, for example, will have their Tank enmity skills changed into DPS Skills with DPS buff effects or debuff effects or perform higher potency with the increase enmity effect completely removed if they are given a DPS job.
    im hoping this is true, because it will be nice to have variety, but me personally, i would rather have more customization than just this
    (0)

  8. #8
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by EdwinLi View Post
    Awesome, thanks
    (0)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  9. #9
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Hollow_Tears View Post
    ---
    Muskteer class will probably get 2 Jobs when it is released anyways because they have more time to work on this class and what the 2 Jobs will require to unlock and cross-skills to obtain.

    2nd Jobs for current classes are not only being held back by development but also there isn't a cross-class yet to introduce most of them into their 2nd Job.

    For example, if Archer is to get a 2nd Job that 2nd Job may require Musketeer class as the lvl 15 required cross-class.

    by 1st expansion there should be enough new classes to introduce most of 2nd Jobs of current classes if they add enough new classes in 1st expansion. (I'm looking at you Scout class and Melee Mage class)
    (1)
    Last edited by EdwinLi; 01-31-2014 at 12:50 AM.

  10. #10
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    "I see what you mean. We created the system, but we do not necessarily need to follow it all the time. For example, let’s say that the Dark Knight is the second Gladiator job (attention, it is still not a confirmation), when you get its job stone at level 30, all acquired Gladiator skills will certainly be modified to better fit the image of the Dark Knight.

    It was just to give an example to explain that we are not going to destroy how players consider different classes / jobs. It could be an interesting way to introduce future classes / jobs. We will consider your concerns on this issue, rest assured.This should make things more interesting, don't you think?"





    While that sounds good It isn't. So lets use the GLD/DRK. We would have all GLD skills until level 30 and then when we equip a DRK crystal all skills change to better fit DRK? So what will they do change all the skills to new skills or just modify what each skill does? Like Fast blade is 150 potency @ lvl30 it will change to 300 potency? Or will they Change Fast Blade to Hard Slash? But that is assuming they are able to use Greatswords. Why not create a new Base Class that uses Great sword?
    (2)

Page 1 of 3 1 2 3 LastLast