I want the original development vision of the Class and Job systems to be realized:
- Classes are supposed to be generalists with loads of customization and the optimal choice for small group/soloing.
- Jobs are supposed to be specialists, with very little flexibility, but tuned for full party play.
**For those that are familiar with MtG terminology , think of Jobs as "Timmy Cards" and Classes as "Johnny Cards"**
Also, like Classes, I don't believe that Jobs have achieved the vision set forth either:
- WHM/SCH should not be able to reliably DPS, (that should be the function of CNJ and ACN). - FIX: When used for WHM or SCH, 'Cleric Stance' doesn't boost damage, but intead Reduces Emnity at the cost of Healing Potentcy.
- DRG, MNK, BLM, and SCH should have lower Max HP and Def than their respective Classes, but should have higher Determination and Crit rate.
- WAR and PLD should do less damage than MRD or GLD. 'Defiance' and 'Shield Oath' should be Job TRAITS not abilities. Change 'Sword Oath' for PLD to a 20sec buff with a 3min cooldown. (like 'Unchained' is)
- BRD should be a first and foremost a Support Job, not a DPS Job. but that's a whole other discussion that involves adding another Role to the game.
I agree that it's pointless for Jobs..
Stat allocation should also apply to Classes Only.. Jobs stats should be auto-allocated - for the exact reasons you stated.