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  1. #21
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Proper airship and ferry rides. True NMs that hide among fields. Not the blinking arrows fate kind events.


    Most of all I would like to see open world dungeons.
    We have so many instances that would a COUPLE of open world dungeons really be too much to ask for? Please?
    (4)

  2. #22
    Player
    FritoBandito's Avatar
    Join Date
    Sep 2011
    Posts
    526
    Character
    Frito Bandito
    World
    Hyperion
    Main Class
    Archer Lv 60
    If there are open-world NMs with rare drops, I say they should not have any set spawn locations but instead the potential to spawn at any location on a particular map.
    (1)

  3. #23
    Player
    Shakarlyn's Avatar
    Join Date
    Aug 2013
    Posts
    110
    Character
    Niashi Daemunshyir
    World
    Durandal
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by TheGrimace View Post
    JP Input on PS3/PS4.
    Whaaaaaaat? They took that away? I remember using it in Beta!
    (0)

  4. #24
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    * Explorable Dungeons with no time limit or player limit. This will not be on a instanced server.
    outdoor content, will probably not come back, for most reason that it will be in a way fairly unfair in function of the server population.

    * Treasure Chest lock picking (Thief Job use Thief tools to pick treasure chests)
    greatly possible, let's wait when they will add the jobs, even if i doubt it since it will give something really special to one class/jobs.

    * Jobs: Thief, Ninja, Red Mage, Dancer, Bard (like it was in FFXI, not FFXIV), Samurai, Dark Knight
    they are coming, be patient!

    * Crafting be profitable
    i wish for this too.

    * Larger areas compared to FFXIV
    i wish for larger area, but i don't want to see area like FF11 that was empty most of the time. was really... weird.

    * Unique stats on gear
    they wait to have balance the other stats before add unique stats like +x duration for this buff.

    * Gear doesn't get replaced every update by new gear
    sadly will not happend, it's a new model for the mmorpg and it work well. and new gear, means new goal to reach... for aesthetic or stats depend of the person.

    * Gardening
    work in progress, but don't expect something like FF11 it was abused and they don't want that.

    * Elemental Staffs
    * Elements mean something aka Elemental Wheel. Example: You can't do Fire on Ifrit, you should do Ice on Ifrit.
    will not happend said in the beta, it will give advantage at some class like Black mage that use different element and balance the game will become a pain.

    * A sense of danger and exploration
    let's wait the next area, but i doubt they will add area with monster level 99 like in FF14 was stupid and a loose of time and space.

    * Bring back Pirates attacking sea ships and the Kraken
    since the ship is a cut scene, will not happend.

    * a item that is like the Kraken club is is just as hard to get to give players something to work towards or to wish they had but never can have.
    add content for only a small portion of the community is...sorry to say it like this...stupid, what the point to spend time, money and energy to create a content that only 1-3% of the playerbase will have?

    * not everything being easy to obtain to keep people busy or looking forward to things.
    let's see how it will become, but don't forget something a lot of people that complain about the difficulty are veteran of mmorpg, people that have face many challenge in different game it's harder to make a content that will bring challenge to them.

    * More Cities to hang out in
    work in progress, before or at the expansion we will have ishgard, later you will have ala migho and normally sharlayan.

    * Better Holiday Events, no buying items from a vender to get everything.
    i support this one!

    * Bring back magic scrolls
    will not happend, like they have get ride of the ammo, they don't want to make the player spend more time to farm for be able to enjoy the game.

    * Bring back Sneak and Invisable
    no sneak will be added, yoshida was really clear about this one, don't hope for one outside of the quest like the one of the sylph tribes.

    * Some End game activities like sea and sky
    we will need to wait more, we don't even have 30% of eorzea actually, and the world have 3 continent (eorzea is not the biggest one)
    (1)

  5. #25
    Player
    Langureion's Avatar
    Join Date
    Sep 2013
    Posts
    89
    Character
    Naomi Langureion
    World
    Aegis
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TheGrimace View Post
    JP Input on PS3/PS4.
    I've been typing JP on my PS3 since day one...
    You'll need to set your PS3 default language to JP as well tho.
    (0)

  6. #26
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    it's nice to ask stuff, but it's better to know what they don't want to bring back in the game some example:

    - elemental weakness
    - outdoor dungeon will normally not come back, they want to give everybody the same chance to get acces to a content!
    - no sneak or invisible!
    - exit the area without identity
    - no more content that can't be used, because of the ps3 memory limitation mostly, they don't want to add stuff that will not be used, like area with monster level 90+

    and the list is long and often them reason are pretty good. indeed people that come from FF11 don't stop to ask stuff like this, but while the beta and even now... it was said an amazing number of time... it's not FF11-2 and will not be like it... FF11 was a good game after a lot of time and work, but it's a game of another generation mmorpg, for better or the worse they did decide to make a recent mmorpg.
    (0)

  7. #27
    Player
    Elirion's Avatar
    Join Date
    Mar 2012
    Location
    Uldah
    Posts
    35
    Character
    Elirion Lothlorn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50

    Agreed

    Quote Originally Posted by Theodan View Post
    (1) From XIV beta - Journal customization
    (2) From XI - Chocobo Breeding - I miss my own Black Chocobo.
    (3) From XI - Gardening
    (4) From XIV/XI - Ferry and Airship options....
    (5) From XI & XIV beta - Open world NM's with rare/unique drops.

    This would be my list almost exactly. I don't necessarily want the NMs to spawn repeatedly like they did in FFXIV, I didn't mind camping NMs in XI, but everything else I totally agree with. I would also add an endgame area like Sky with farmable items for NM pops and some type of lateral skill advancement once we hit 50 on a job.
    (1)

  8. #28
    Player
    Macka's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    412
    Character
    Macka Na'vatru
    World
    Diabolos
    Main Class
    Miner Lv 50
    Quote Originally Posted by Langureion View Post
    I've been typing JP on my PS3 since day one...
    You'll need to set your PS3 default language to JP as well tho.
    I thought all you had to do was hit the tilde key the one next to the 1 key (~) to change to Japanese.
    (0)

  9. #29
    Player
    Jilse's Avatar
    Join Date
    May 2012
    Posts
    117
    Character
    Jilse Wynden
    World
    Balmung
    Main Class
    Archer Lv 50
    Killer attributes like in XI. Demon, Beast, Arcane, ect. I would love seeing dragons tremble in fear in Stone Vigil with my drg.
    (2)

  10. #30
    Player
    Starkiller's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    78
    Character
    Starwalker Orion
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Valmar View Post
    (1) From XIV beta - Journal customization -Scheduled for 2.2
    (2) From XI - Chocobo Breeding - -Alrdy said in Development
    (3) From XI - Gardening - -Also in Development, but only Gysahl Greens thus far
    (4) From XIV/XI - Ferry and Airship options.... to choose between doing the journey the short cut way with cutscene, or to do it the long way to fish and find NM's just like in FFXI
    -^^ Interesting Idea, but doubtful

    (5) From XI & XIV beta - Open world NM's with rare/unique drops. -Unlikely Since FATES are the new Open World NMs/HNMs
    (6) From XI - Personal Bazaar - Also Unlikely due to the mass disapproval of it in 1.0
    (7) From XI - Robust Auto Translate with full JP input. -Would like to see this as well
    (8) Ability to have Minions in Dungeons -A hopeful change I would like to see
    (9) Have the facility to do a Name Change -I believe they are working on this to be input to the MogStation
    If we are going to have Chocobo Breeding (which I personally cannot wait for), we must eventually have Chocobo Racing

    Also, I would like to see another FFXIV feature brought back, the ability to take Companions into a dungeon/instance.
    (2)

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