Indeed, a RPG with customization is an unique butterfly.when the game was trying to be a unique butterfly
Wait...
Indeed, a RPG with customization is an unique butterfly.when the game was trying to be a unique butterfly
Wait...
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
should make something like passive tree and sup gems in POE? lol nice
Seriously. I was SO happy when I finally got out of DL. Cut scenes are painful and pointless when your face is covered. I couldn't tell if I was happy, upset, confused or what! Probably just emotionally dead inside.
Having just watched the new trailer for wildstar customization option I kinda changed my mind about where ARR is in this area.
Gear color can only be changed in one area of low level worthless gear and after that everyone looks the same. Especially if you're war and forced to wear a coffin.
Getting new hairstyles, tattoos, and better customizaton all around really shouldn't take this long for any game. I hope ARR can retain it's player base but to do that they need to get this small stuff in the game in much greater volumes at a lot faster rate. Even the housing outer appearance options are super limited next to competition.
I do respect the art direction of this game but there is a way to add more variety while maintaining the look of the game.
Well, you know what they say about coffins...
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
To the OP, I've posted several suggestion for boosting the Armory (Class) system as well as the Materia system. Both of these are intended to provide the customization that many players are looking for but neither has been given endgame support up to this point.
For those that don't want to go digging, here they are:
- Introduce 5 new Class-Exclusive abilities for each class along with Class Guild quests from lvls30-50. A decent amount of these new abilities should be usable cross-class.
- Introduce (and/or modify) recipes from iLvl30 - iLvl90 that are Class-Exclusive (that is, Jobs cannot equip them) - all meld-able
- Introduce new Materia that enhances some traits and abilities, but in exchange, has negative effects on other stats, traits or abilities.
- Add Class AF gear -- Craftable, but it should require special rare mats from dungeons as well as dungeon currency purchased items (potash, coke, etc..). Like DoH/DoL AF, it should be meldable. Also, it should look more 'realistic' and less flashy than Job AF. Something along the lines of:
- **This last one is a bit radical, but I really like it** All future endgame Job-exclusive gear should be unmeldable, unconvertable, undye-able, and it should be gained via dungeon drops or currency purchases. (90% of it is now, so no real change there..) All future Class-exclusive gear should be convertible, meld-able, dye-able, and crafted (just like DoL/DoH "AF" is). -- The Materia system is one of customization, just as the Armory system is. These systems should work exclusively with each-other and create parallel path to endgame.. A path that is perhaps less directly powerful, but one that offers great flexibility and opportunity for innovation on the part of the players.
Geändert von Zantetsuken (30.01.14 um 16:38 Uhr)
Hey.I dislike the high level armour colour limit it should be dyeable (then everyone wouldn't look the same/copy and pasted )
I also hate how I spend time making my characters face to look unique, but as I play a tank in darklight gear im forced to wear that god awful helmet constantly as its attached to the chest piece so unable to hide it.
Did you try ticking the 'hide/display head gear.' box on the 'Character window?
Sorry, I am 2 weeks new to this game and this is the first forum post too!
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Jake.
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