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Ergebnis 11 bis 20 von 41
  1. #11
    Player
    Avatar von Genz
    Registriert seit
    Mar 2011
    Beiträge
    1.035
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    Weißmagier Lv 100
    when the game was trying to be a unique butterfly
    Indeed, a RPG with customization is an unique butterfly.

    Wait...
    (6)

  2. #12
    Player
    Avatar von Duelle
    Registriert seit
    Mar 2011
    Beiträge
    3.965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Rotmagier Lv 80
    Zitat Zitat von Genz Beitrag anzeigen
    Indeed, an MMORPG with large amounts of uneeded customization is an unique butterfly.
    Fixed for you. I remember the thing with allocating points not only to stats, but to elemental resistances. *shudder*
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #13
    Player
    Avatar von Zensus
    Registriert seit
    Jan 2014
    Beiträge
    4
    Character
    Eren Zensus
    World
    Typhon
    Main Class
    Waldläufer Lv 21
    should make something like passive tree and sup gems in POE? lol nice
    (0)

  4. #14
    Player
    Avatar von jabbywocks
    Registriert seit
    Oct 2013
    Beiträge
    230
    Character
    Kai Faelan
    World
    Leviathan
    Main Class
    Marodeur Lv 50
    Zitat Zitat von Varhaatus Beitrag anzeigen
    I also hate how I spend time making my characters face to look unique, but as I play a tank in darklight gear im forced to wear that god awful helmet constantly as its attached to the chest piece so unable to hide it.
    Seriously. I was SO happy when I finally got out of DL. Cut scenes are painful and pointless when your face is covered. I couldn't tell if I was happy, upset, confused or what! Probably just emotionally dead inside.
    (5)

  5. #15
    Player
    Avatar von Seif
    Registriert seit
    Mar 2011
    Beiträge
    2.706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marodeur Lv 72
    Having just watched the new trailer for wildstar customization option I kinda changed my mind about where ARR is in this area.

    Gear color can only be changed in one area of low level worthless gear and after that everyone looks the same. Especially if you're war and forced to wear a coffin.

    Getting new hairstyles, tattoos, and better customizaton all around really shouldn't take this long for any game. I hope ARR can retain it's player base but to do that they need to get this small stuff in the game in much greater volumes at a lot faster rate. Even the housing outer appearance options are super limited next to competition.

    I do respect the art direction of this game but there is a way to add more variety while maintaining the look of the game.
    (2)

  6. #16
    Player
    Avatar von Duelle
    Registriert seit
    Mar 2011
    Beiträge
    3.965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Rotmagier Lv 80
    Zitat Zitat von Seif Beitrag anzeigen
    Gear color can only be changed in one area of low level worthless gear and after that everyone looks the same. Especially if you're war and forced to wear a coffin.
    Well, you know what they say about coffins...
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #17
    Player
    Avatar von Zantetsuken
    Registriert seit
    Mar 2011
    Beiträge
    1.979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Druide Lv 50
    To the OP, I've posted several suggestion for boosting the Armory (Class) system as well as the Materia system. Both of these are intended to provide the customization that many players are looking for but neither has been given endgame support up to this point.

    For those that don't want to go digging, here they are:
    • Introduce 5 new Class-Exclusive abilities for each class along with Class Guild quests from lvls30-50. A decent amount of these new abilities should be usable cross-class.
    • Introduce (and/or modify) recipes from iLvl30 - iLvl90 that are Class-Exclusive (that is, Jobs cannot equip them) - all meld-able
    • Introduce new Materia that enhances some traits and abilities, but in exchange, has negative effects on other stats, traits or abilities.
    • Add Class AF gear -- Craftable, but it should require special rare mats from dungeons as well as dungeon currency purchased items (potash, coke, etc..). Like DoH/DoL AF, it should be meldable. Also, it should look more 'realistic' and less flashy than Job AF. Something along the lines of:
    • **This last one is a bit radical, but I really like it** All future endgame Job-exclusive gear should be unmeldable, unconvertable, undye-able, and it should be gained via dungeon drops or currency purchases. (90% of it is now, so no real change there..) All future Class-exclusive gear should be convertible, meld-able, dye-able, and crafted (just like DoL/DoH "AF" is). -- The Materia system is one of customization, just as the Armory system is. These systems should work exclusively with each-other and create parallel path to endgame.. A path that is perhaps less directly powerful, but one that offers great flexibility and opportunity for innovation on the part of the players.
    (2)
    Geändert von Zantetsuken (30.01.14 um 16:38 Uhr)

  8. #18
    Player
    Avatar von Gramul
    Registriert seit
    Mar 2011
    Ort
    Ul'dah
    Beiträge
    5.203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Grobschmied Lv 90
    Zitat Zitat von Duelle Beitrag anzeigen
    uneeded customization
    Fixed for you. I remember the thing with allocating points not only to stats, but to elemental resistances. *shudder*
    Being able to build and work on personal strategy to assist a group is a bad thing now?
    Horizontal progression and options are bad?
    (3)

  9. #19
    Player
    Avatar von NinjaJeiku
    Registriert seit
    Jan 2014
    Ort
    Limsa Lominsa
    Beiträge
    3
    Character
    Lochen'var Valentino
    World
    Phoenix
    Main Class
    Waldläufer Lv 17
    I dislike the high level armour colour limit it should be dyeable (then everyone wouldn't look the same/copy and pasted )

    I also hate how I spend time making my characters face to look unique, but as I play a tank in darklight gear im forced to wear that god awful helmet constantly as its attached to the chest piece so unable to hide it.
    Hey.
    Did you try ticking the 'hide/display head gear.' box on the 'Character window?

    Sorry, I am 2 weeks new to this game and this is the first forum post too!
    (0)
    ----
    Jake.
    ----

  10. #20
    Player
    Avatar von Gramul
    Registriert seit
    Mar 2011
    Ort
    Ul'dah
    Beiträge
    5.203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Grobschmied Lv 90
    Zitat Zitat von NinjaJeiku Beitrag anzeigen
    Hey.
    Did you try ticking the 'hide/display head gear.' box on the 'Character window?

    Sorry, I am 2 weeks new to this game and this is the first forum post too!
    It doesn't work for darklight gear. The face is attached to the mail so there's no option to turn it off.
    (0)

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