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  1. #1
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Gamemako View Post
    Because it's an illusion. There is one right answer and a lot of wrong ones. If you allocate INT on a WHM, you are doing it wrong. Or VIT, or STR, or DEX, or PIE. Everything is wrong except more MND.
    Not really wrong, shallow but not wrong. We customized our gear with mix and match stats, because points are harder to reset. Doesn't mean a whm should go MND, it's just easier to go MND. The rest is still tweaked with gears.

    And long term, you will have more class branching like arcanist. Have fun with those stats.
    (0)

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by kukurumei View Post
    Not really wrong, shallow but not wrong. We customized our gear with mix and match stats, because points are harder to reset. Doesn't mean a whm should go MND, it's just easier to go MND. The rest is still tweaked with gears.
    There is not a single reason for a WHM to pick something other than MND in those attribute points. There really isn't. More MND is always best because XIV's stats (particularly for healers) are just that shallow.
    (2)

  3. #3
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Naunet View Post
    There is not a single reason for a WHM to pick something other than MND in those attribute points. There really isn't. More MND is always best because XIV's stats (particularly for healers) are just that shallow.
    No it's not, you're just sticking in gears in place of maxing mind stats. PIE and VIT are equally important if not more so with the rate of over curing on whm at end game.

    Same with Vit vs dex vs str on war. Sometimes you want vit, sometimes you want dex and str.

    And blm, forget about it, there is a whole chart of PIE needed with/without sch to get your rotation off.

    And this isn't even close to the arguments of arcanist and their double roles.

    You're just bummed because you can't reset every fight.
    (0)

  4. #4
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Gramul View Post
    Yeah, if you implement concrete stats like that. Things like elemental damage and resistance have more freedom to be versatile.
    Right, because you're going to spec anything but fire damage for BLM? No, you're not. At best, you give the player the opportunity to screw up for certain encounters. Choose the wrong thing, the game laughs at you for being a fool and you lose. Choose the right thing, you get the same experience as everyone else.

    Quote Originally Posted by Gramul View Post
    If the classes where more freeform, you would be able to allocate stats to fit your playstile like it was originally intended;
    Realizing, of course, that it didn't work. Your ability was pretty much the sum of the classes you had leveled -- it wasn't customization, it was accessing each awesome ability you could get. You didn't take Punishing Barbs because it fit your "playstyle", you took it because it was better than everything else.

    Quote Originally Posted by kukurumei View Post
    Not really wrong, shallow but not wrong. We customized our gear with mix and match stats, because points are harder to reset. Doesn't mean a whm should go MND, it's just easier to go MND. The rest is still tweaked with gears.
    You never use anything but pure MND on WHM unless you want to be gimped. There are no exceptions to this. If you want more of anything else, you sacrifice 4 MND to get 9-10 of any other stat you want (or several of those stats) along with extra secondary stats to make up some of the difference. The return is greater than 2:1 compared to using bonus stats. Even then, you would only do it to account for other gear weaknesses; if that were not the case, then ilvl90 accessories would be necessarily useless. There is no middle ground.

    Bonus points are useful for preventing players from being two jobs from the same class, and that's about it.

    Quote Originally Posted by kukurumei View Post
    Same with Vit vs dex vs str on war. Sometimes you want vit, sometimes you want dex and str.
    Great example, because you don't spec STR or (lololol) DEX on WAR. DEX would never be used -- if you're really that ignorant about it, visit the tank forums some time -- and STR is only used if you're purely farming junk content and are already using pentamelded ilvl70 accessories (i.e. you're not doing endgame at all). BLM doesn't spec PIE, it specs INT and uses gear to get the necessary PIE without sacrificing an equal amount of INT. If ever the game put the player in a situation where BIS required trading a bonus point for PIE, then it wouldn't be a choice or a playstyle, it would just be the required build to do it the right way, with everything else being wrong and bad.
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