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  1. #31
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lycieus View Post
    2. Attribute points

    Again, these might as well be handed to us. Stat allocations on gear to not really permit players to do anything unique or out of the box with their stat points. These choices should be meaningful, or they shouldn't exist.

    3. Cross-class skills

    Really, I don't need to say anything here, its basically the same as the two previous items on my list.
    I'm totally with you on #2.
    (1)

  2. #32
    Player
    CUTS3R's Avatar
    Join Date
    Aug 2013
    Location
    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Imho Attribute points should have been tied to achievement points from the beginning, just like how DCUO did.

    100 achievement points = 1 new attribute point.

    1. It would allow different ways of stats customization rather than all on your main stat.
    2. It would add a sense of "uniqueness" due to people having different amount of attribute points.
    3. it would give people a reason to complete achievements because lets face it some are just useless considering the effort put into em, yes, im looking at you class logs achievements.

    Tbh i really do miss "farming" achievements on DCUO it was a change from running stuff just for the sake of... running stuff, like it currently is on FFXIV.


    Im aware people would set a high amount of attribute points and ilvl as requirement for their party ( just like on DCUO ) but hey, they cant see how many of them you do have, you could still lie about it.
    It wouldn't really be a problem anyway since most of PF comments are already being stating absurd requirements.
    (0)
    Last edited by CUTS3R; 01-31-2014 at 11:21 AM.

  3. #33
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Gamemako View Post
    Because it's an illusion. There is one right answer and a lot of wrong ones. If you allocate INT on a WHM, you are doing it wrong. Or VIT, or STR, or DEX, or PIE. Everything is wrong except more MND.
    Not really wrong, shallow but not wrong. We customized our gear with mix and match stats, because points are harder to reset. Doesn't mean a whm should go MND, it's just easier to go MND. The rest is still tweaked with gears.

    And long term, you will have more class branching like arcanist. Have fun with those stats.
    (0)

  4. #34
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    PS3 Limitation.
    (0)

  5. #35
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by kukurumei View Post
    Not really wrong, shallow but not wrong. We customized our gear with mix and match stats, because points are harder to reset. Doesn't mean a whm should go MND, it's just easier to go MND. The rest is still tweaked with gears.
    There is not a single reason for a WHM to pick something other than MND in those attribute points. There really isn't. More MND is always best because XIV's stats (particularly for healers) are just that shallow.
    (2)

  6. #36
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Naunet View Post
    There is not a single reason for a WHM to pick something other than MND in those attribute points. There really isn't. More MND is always best because XIV's stats (particularly for healers) are just that shallow.
    No it's not, you're just sticking in gears in place of maxing mind stats. PIE and VIT are equally important if not more so with the rate of over curing on whm at end game.

    Same with Vit vs dex vs str on war. Sometimes you want vit, sometimes you want dex and str.

    And blm, forget about it, there is a whole chart of PIE needed with/without sch to get your rotation off.

    And this isn't even close to the arguments of arcanist and their double roles.

    You're just bummed because you can't reset every fight.
    (0)

  7. #37
    Player
    Azoryl's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Nymeia Lily
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Traits are just passive buffs... nothing wrong with that and I understand.

    Skills are active, traits are passive.

    Talent Trees in WoW were silly, even Blizzard realized this. You either had cookie cutter builds, or hybrid builds that were OP, and were soon nerfed.

    I think the system is great as it is now. Now you know, when you get a BLM in a group he should be able to do X, Y, and Z. If he doesn't want to, or sucks, you can kick him and find another BLM. What people don't want is:

    Group : LF BLM for Gardua X
    Person: I am a BLM
    Group: Are you "Certain Spec"
    Person: No I am "Other Spec"
    Group: LOL NOOB
    (1)

  8. #38
    Player
    AjoraOak's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Illythia Loves
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    just going to point out that lack of customization (equipment especially) actually is killing the game, it's extremely bland, with equipment it feels like you're updating your primary stat with each upgrade but you have no ability to tell the difference from point A and point B (Point B would be having the new equip on)... If higher ilvl items appear that just raise your main stat by a measly 2 points it begins to feel counterproductive to even play.

    Attributes are just an idea they carried over because people asked for it in the original FFXIV yet they did nothing except make it into a main stat pump up, since so many other stats do absolutely nothing. In a way, a lot of things in this game do absolutely nothing though.
    (0)

  9. #39
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Gramul View Post
    Yeah, if you implement concrete stats like that. Things like elemental damage and resistance have more freedom to be versatile.
    Right, because you're going to spec anything but fire damage for BLM? No, you're not. At best, you give the player the opportunity to screw up for certain encounters. Choose the wrong thing, the game laughs at you for being a fool and you lose. Choose the right thing, you get the same experience as everyone else.

    Quote Originally Posted by Gramul View Post
    If the classes where more freeform, you would be able to allocate stats to fit your playstile like it was originally intended;
    Realizing, of course, that it didn't work. Your ability was pretty much the sum of the classes you had leveled -- it wasn't customization, it was accessing each awesome ability you could get. You didn't take Punishing Barbs because it fit your "playstyle", you took it because it was better than everything else.

    Quote Originally Posted by kukurumei View Post
    Not really wrong, shallow but not wrong. We customized our gear with mix and match stats, because points are harder to reset. Doesn't mean a whm should go MND, it's just easier to go MND. The rest is still tweaked with gears.
    You never use anything but pure MND on WHM unless you want to be gimped. There are no exceptions to this. If you want more of anything else, you sacrifice 4 MND to get 9-10 of any other stat you want (or several of those stats) along with extra secondary stats to make up some of the difference. The return is greater than 2:1 compared to using bonus stats. Even then, you would only do it to account for other gear weaknesses; if that were not the case, then ilvl90 accessories would be necessarily useless. There is no middle ground.

    Bonus points are useful for preventing players from being two jobs from the same class, and that's about it.

    Quote Originally Posted by kukurumei View Post
    Same with Vit vs dex vs str on war. Sometimes you want vit, sometimes you want dex and str.
    Great example, because you don't spec STR or (lololol) DEX on WAR. DEX would never be used -- if you're really that ignorant about it, visit the tank forums some time -- and STR is only used if you're purely farming junk content and are already using pentamelded ilvl70 accessories (i.e. you're not doing endgame at all). BLM doesn't spec PIE, it specs INT and uses gear to get the necessary PIE without sacrificing an equal amount of INT. If ever the game put the player in a situation where BIS required trading a bonus point for PIE, then it wouldn't be a choice or a playstyle, it would just be the required build to do it the right way, with everything else being wrong and bad.
    (0)

  10. #40
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Azoryl View Post
    Traits are just passive buffs... nothing wrong with that and I understand.

    Skills are active, traits are passive.

    Talent Trees in WoW were silly, even Blizzard realized this. You either had cookie cutter builds, or hybrid builds that were OP, and were soon nerfed.

    I think the system is great as it is now. Now you know, when you get a BLM in a group he should be able to do X, Y, and Z. If he doesn't want to, or sucks, you can kick him and find another BLM. What people don't want is:

    Group : LF BLM for Gardua X
    Person: I am a BLM
    Group: Are you "Certain Spec"
    Person: No I am "Other Spec"
    Group: LOL NOOB
    Just because it has been done poorly before, that doesn't mean it CAN'T be done well. Look at Rift's soul system: http://www.rifthead.com/stc

    You not only have nigh infinite choices but those choices are VALID builds.
    (1)

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