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  1. #30
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Naunet View Post
    Emphasis mine because... why? Pointless restriction is pointless now and would be just as pointless in your idea. >_>
    Mostly because Job gear (AF, Coil, CT, Darklight, etc) can't be dyed now... and because Dyeing along with the Materia, Class/Armory, and Stat Allocation systems represent the (underused) Customization aspect of the game.

    The devs should keep all Customization systems in the same (Class) bucket -- and then actually BUILD on that.
    Likewise, put all focused, single-purpose systems in the other (Job) bucket -- and also build on it. Well actually, they ARE doing that now, but to the exclusion of the Class system...


    It's not pointless at all really, it's about utilizing what already exists in-game to create parallel paths and real options for players in the endgame:

    Jobs: built around efficiency, focus, and party coordination
    Classes: built around customization, flexibility, and experimentation.
    (0)
    Last edited by Zantetsuken; 01-31-2014 at 08:30 AM.