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  1. #11
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,037
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    when the game was trying to be a unique butterfly
    Indeed, a RPG with customization is an unique butterfly.

    Wait...
    (6)

  2. #12
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Genz View Post
    Indeed, an MMORPG with large amounts of uneeded customization is an unique butterfly.
    Fixed for you. I remember the thing with allocating points not only to stats, but to elemental resistances. *shudder*
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #13
    Player
    Zensus's Avatar
    Join Date
    Jan 2014
    Posts
    4
    Character
    Eren Zensus
    World
    Typhon
    Main Class
    Archer Lv 21
    should make something like passive tree and sup gems in POE? lol nice
    (0)

  4. #14
    Player
    jabbywocks's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Kai Faelan
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Varhaatus View Post
    I also hate how I spend time making my characters face to look unique, but as I play a tank in darklight gear im forced to wear that god awful helmet constantly as its attached to the chest piece so unable to hide it.
    Seriously. I was SO happy when I finally got out of DL. Cut scenes are painful and pointless when your face is covered. I couldn't tell if I was happy, upset, confused or what! Probably just emotionally dead inside.
    (5)

  5. #15
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Having just watched the new trailer for wildstar customization option I kinda changed my mind about where ARR is in this area.

    Gear color can only be changed in one area of low level worthless gear and after that everyone looks the same. Especially if you're war and forced to wear a coffin.

    Getting new hairstyles, tattoos, and better customizaton all around really shouldn't take this long for any game. I hope ARR can retain it's player base but to do that they need to get this small stuff in the game in much greater volumes at a lot faster rate. Even the housing outer appearance options are super limited next to competition.

    I do respect the art direction of this game but there is a way to add more variety while maintaining the look of the game.
    (2)

  6. #16
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Seif View Post
    Gear color can only be changed in one area of low level worthless gear and after that everyone looks the same. Especially if you're war and forced to wear a coffin.
    Well, you know what they say about coffins...
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #17
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    To the OP, I've posted several suggestion for boosting the Armory (Class) system as well as the Materia system. Both of these are intended to provide the customization that many players are looking for but neither has been given endgame support up to this point.

    For those that don't want to go digging, here they are:
    • Introduce 5 new Class-Exclusive abilities for each class along with Class Guild quests from lvls30-50. A decent amount of these new abilities should be usable cross-class.
    • Introduce (and/or modify) recipes from iLvl30 - iLvl90 that are Class-Exclusive (that is, Jobs cannot equip them) - all meld-able
    • Introduce new Materia that enhances some traits and abilities, but in exchange, has negative effects on other stats, traits or abilities.
    • Add Class AF gear -- Craftable, but it should require special rare mats from dungeons as well as dungeon currency purchased items (potash, coke, etc..). Like DoH/DoL AF, it should be meldable. Also, it should look more 'realistic' and less flashy than Job AF. Something along the lines of:
    • **This last one is a bit radical, but I really like it** All future endgame Job-exclusive gear should be unmeldable, unconvertable, undye-able, and it should be gained via dungeon drops or currency purchases. (90% of it is now, so no real change there..) All future Class-exclusive gear should be convertible, meld-able, dye-able, and crafted (just like DoL/DoH "AF" is). -- The Materia system is one of customization, just as the Armory system is. These systems should work exclusively with each-other and create parallel path to endgame.. A path that is perhaps less directly powerful, but one that offers great flexibility and opportunity for innovation on the part of the players.
    (2)
    Last edited by Zantetsuken; 01-30-2014 at 04:38 PM.

  8. #18
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Duelle View Post
    uneeded customization
    Fixed for you. I remember the thing with allocating points not only to stats, but to elemental resistances. *shudder*
    Being able to build and work on personal strategy to assist a group is a bad thing now?
    Horizontal progression and options are bad?
    (3)

  9. #19
    Player
    NinjaJeiku's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3
    Character
    Lochen'var Valentino
    World
    Phoenix
    Main Class
    Archer Lv 17
    I dislike the high level armour colour limit it should be dyeable (then everyone wouldn't look the same/copy and pasted )

    I also hate how I spend time making my characters face to look unique, but as I play a tank in darklight gear im forced to wear that god awful helmet constantly as its attached to the chest piece so unable to hide it.
    Hey.
    Did you try ticking the 'hide/display head gear.' box on the 'Character window?

    Sorry, I am 2 weeks new to this game and this is the first forum post too!
    (0)
    ----
    Jake.
    ----

  10. #20
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by NinjaJeiku View Post
    Hey.
    Did you try ticking the 'hide/display head gear.' box on the 'Character window?

    Sorry, I am 2 weeks new to this game and this is the first forum post too!
    It doesn't work for darklight gear. The face is attached to the mail so there's no option to turn it off.
    (0)

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