* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Because it's an illusion. There is one right answer and a lot of wrong ones. If you allocate INT on a WHM, you are doing it wrong. Or VIT, or STR, or DEX, or PIE. Everything is wrong except more MND.
Only one I don't recognize is the LNC gear. Almost looks a bit like the Allagan, but it might just be PvP gear or something else. Most are the i17 Sastasha-Copperbell or i34 Brayflox gears. Reading left->right, top->bottom, it's the Direwolf (i90 tank PvP gear), Cavalry (i34, Brayflox), something??, Infantry (i34, Brayflox), Foestriker (i17, 3 early dungeons), Vanya (i70 crafted), Battlemage (i34, Brayflox), and Acolyte (i17, 3 early dungeons).
Last edited by Gamemako; 01-31-2014 at 05:51 AM.
Yeah, if you implement concrete stats like that. Things like elemental damage and resistance have more freedom to be versatile.
If the classes where more freeform, you would be able to allocate stats to fit your playstile like it was originally intended; and without causing trouble for group play. Most of the content and progression in this game is very clearly set and linear. There are exact ways to do things and if you don't do them, you fail. You must play like they want you to play. You must have the same gameplay experience as everyone else who chose that class.
While that might not be necessarily a bad thing, it's not something I personally enjoy as much.
Not really wrong, shallow but not wrong. We customized our gear with mix and match stats, because points are harder to reset. Doesn't mean a whm should go MND, it's just easier to go MND. The rest is still tweaked with gears.
And long term, you will have more class branching like arcanist. Have fun with those stats.
There is not a single reason for a WHM to pick something other than MND in those attribute points. There really isn't. More MND is always best because XIV's stats (particularly for healers) are just that shallow.
No it's not, you're just sticking in gears in place of maxing mind stats. PIE and VIT are equally important if not more so with the rate of over curing on whm at end game.
Same with Vit vs dex vs str on war. Sometimes you want vit, sometimes you want dex and str.
And blm, forget about it, there is a whole chart of PIE needed with/without sch to get your rotation off.
And this isn't even close to the arguments of arcanist and their double roles.
You're just bummed because you can't reset every fight.
Right, because you're going to spec anything but fire damage for BLM? No, you're not. At best, you give the player the opportunity to screw up for certain encounters. Choose the wrong thing, the game laughs at you for being a fool and you lose. Choose the right thing, you get the same experience as everyone else.
Realizing, of course, that it didn't work. Your ability was pretty much the sum of the classes you had leveled -- it wasn't customization, it was accessing each awesome ability you could get. You didn't take Punishing Barbs because it fit your "playstyle", you took it because it was better than everything else.
You never use anything but pure MND on WHM unless you want to be gimped. There are no exceptions to this. If you want more of anything else, you sacrifice 4 MND to get 9-10 of any other stat you want (or several of those stats) along with extra secondary stats to make up some of the difference. The return is greater than 2:1 compared to using bonus stats. Even then, you would only do it to account for other gear weaknesses; if that were not the case, then ilvl90 accessories would be necessarily useless. There is no middle ground.
Bonus points are useful for preventing players from being two jobs from the same class, and that's about it.
Great example, because you don't spec STR or (lololol) DEX on WAR. DEX would never be used -- if you're really that ignorant about it, visit the tank forums some time -- and STR is only used if you're purely farming junk content and are already using pentamelded ilvl70 accessories (i.e. you're not doing endgame at all). BLM doesn't spec PIE, it specs INT and uses gear to get the necessary PIE without sacrificing an equal amount of INT. If ever the game put the player in a situation where BIS required trading a bonus point for PIE, then it wouldn't be a choice or a playstyle, it would just be the required build to do it the right way, with everything else being wrong and bad.
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