Quote Originally Posted by Gamemako View Post
Because it's an illusion. There is one right answer and a lot of wrong ones. If you allocate INT on a WHM, you are doing it wrong. Or VIT, or STR, or DEX, or PIE. Everything is wrong except more MND.
Yeah, if you implement concrete stats like that. Things like elemental damage and resistance have more freedom to be versatile.
If the classes where more freeform, you would be able to allocate stats to fit your playstile like it was originally intended; and without causing trouble for group play. Most of the content and progression in this game is very clearly set and linear. There are exact ways to do things and if you don't do them, you fail. You must play like they want you to play. You must have the same gameplay experience as everyone else who chose that class.
While that might not be necessarily a bad thing, it's not something I personally enjoy as much.