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  1. #1
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Gamemako View Post
    Because it's an illusion. There is one right answer and a lot of wrong ones. If you allocate INT on a WHM, you are doing it wrong. Or VIT, or STR, or DEX, or PIE. Everything is wrong except more MND.
    Yeah, if you implement concrete stats like that. Things like elemental damage and resistance have more freedom to be versatile.
    If the classes where more freeform, you would be able to allocate stats to fit your playstile like it was originally intended; and without causing trouble for group play. Most of the content and progression in this game is very clearly set and linear. There are exact ways to do things and if you don't do them, you fail. You must play like they want you to play. You must have the same gameplay experience as everyone else who chose that class.
    While that might not be necessarily a bad thing, it's not something I personally enjoy as much.
    (1)

  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Gamemako View Post
    Because it's an illusion. There is one right answer and a lot of wrong ones. If you allocate INT on a WHM, you are doing it wrong. Or VIT, or STR, or DEX, or PIE. Everything is wrong except more MND.
    Not really wrong, shallow but not wrong. We customized our gear with mix and match stats, because points are harder to reset. Doesn't mean a whm should go MND, it's just easier to go MND. The rest is still tweaked with gears.

    And long term, you will have more class branching like arcanist. Have fun with those stats.
    (0)

  3. #3
    Player
    Zensus's Avatar
    Join Date
    Jan 2014
    Posts
    4
    Character
    Eren Zensus
    World
    Typhon
    Main Class
    Archer Lv 21
    should make something like passive tree and sup gems in POE? lol nice
    (0)

  4. #4
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Having just watched the new trailer for wildstar customization option I kinda changed my mind about where ARR is in this area.

    Gear color can only be changed in one area of low level worthless gear and after that everyone looks the same. Especially if you're war and forced to wear a coffin.

    Getting new hairstyles, tattoos, and better customizaton all around really shouldn't take this long for any game. I hope ARR can retain it's player base but to do that they need to get this small stuff in the game in much greater volumes at a lot faster rate. Even the housing outer appearance options are super limited next to competition.

    I do respect the art direction of this game but there is a way to add more variety while maintaining the look of the game.
    (2)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Seif View Post
    Gear color can only be changed in one area of low level worthless gear and after that everyone looks the same. Especially if you're war and forced to wear a coffin.
    Well, you know what they say about coffins...
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    To the OP, I've posted several suggestion for boosting the Armory (Class) system as well as the Materia system. Both of these are intended to provide the customization that many players are looking for but neither has been given endgame support up to this point.

    For those that don't want to go digging, here they are:
    • Introduce 5 new Class-Exclusive abilities for each class along with Class Guild quests from lvls30-50. A decent amount of these new abilities should be usable cross-class.
    • Introduce (and/or modify) recipes from iLvl30 - iLvl90 that are Class-Exclusive (that is, Jobs cannot equip them) - all meld-able
    • Introduce new Materia that enhances some traits and abilities, but in exchange, has negative effects on other stats, traits or abilities.
    • Add Class AF gear -- Craftable, but it should require special rare mats from dungeons as well as dungeon currency purchased items (potash, coke, etc..). Like DoH/DoL AF, it should be meldable. Also, it should look more 'realistic' and less flashy than Job AF. Something along the lines of:
    • **This last one is a bit radical, but I really like it** All future endgame Job-exclusive gear should be unmeldable, unconvertable, undye-able, and it should be gained via dungeon drops or currency purchases. (90% of it is now, so no real change there..) All future Class-exclusive gear should be convertible, meld-able, dye-able, and crafted (just like DoL/DoH "AF" is). -- The Materia system is one of customization, just as the Armory system is. These systems should work exclusively with each-other and create parallel path to endgame.. A path that is perhaps less directly powerful, but one that offers great flexibility and opportunity for innovation on the part of the players.
    (2)
    Last edited by Zantetsuken; 01-30-2014 at 04:38 PM.

  7. #7
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zantetsuken View Post
    [*] Introduce 5 new Class-Exclusive abilities for each class along with Class Guild quests from lvls30-50. A decent amount of these new abilities should be usable cross-class.
    I would expand upon this. After thinking about this, I should have said something in my initial post. I think increasing the number of xclass abilities would be helpful, but I also think it worth pointing out that the abilities we are given should be substitutable for one another. That is to say, for each functionality a given ability provides, we should have at least 2 more that provide similar functionality. An example would be a cross class ability that grants a stun, a suitable substitute would be another ability that grants silence. Doing other things with the abilities lends itself to people picking the "best" ones always.
    (0)

  8. #8
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Zantetsuken View Post
    • Add Class AF gear -- Craftable, but it should require special rare mats from dungeons as well as dungeon currency purchased items (potash, coke, etc..). Like DoH/DoL AF, it should be meldable. Also, it should look more 'realistic' and less flashy than Job AF. Something along the lines of:
    That gear is almost all already in the game. Most of it is dungeon gear (of really disparate levels..) and, I believe, can't be dyed. It does look awesome though....
    (0)

  9. #9
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Zantetsuken View Post
    All future endgame Job-exclusive gear should be unmeldable, unconvertable, undye-able, and it should be gained via dungeon drops or currency purchases.
    Emphasis mine because... why? Pointless restriction is pointless now and would be just as pointless in your idea. >_>
    (2)

  10. #10
    Player
    Ildur's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Ulanan Ulan
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Naunet View Post
    Emphasis mine because... why? Pointless restriction is pointless now and would be just as pointless in your idea. >_>
    Everyone knows that the most important tradition that reflects Final Fantasy's essence is pointless arbitrary restrictions. If you don't have them, then it's not a Final Fantasy game!
    (1)

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