There's no real way to 'covertly' take out an influential organisation such as the Syndicate. People would notice, investigations would be initiated and martial law would likely be declared to stop the panic in the streets. There's decent people associated with the Syndicate too - Dewlala is fairly reasonable and then there's all the merchants/guards associated with the organisation who are just doing their jobs. Ul'dah is - at its core - a city empowered by trade. It would likely fade into obscurity if it lost that power - which is what would happen if the Syndicate were to be destroyed or dismantled.

Eliminating Ul'Dah is not an option. Simply because of the fact that it would leave a power vacuum in most of Southern Eorzea, and history tells us that power vacuums are not a good thing to have.
That is not including the fact that if you wipe out Ul'Dah, you have not only wiped out a third of the Alliance's standing forces, but also what is quite probably the trade hub for Eorzea. So the economy would collapse and the entirety of Eorzea would be in shambles and ripe for Garlean takeover.
Also, it's doubtful that the other cities would be able to do anything to back up the Flames in the case of a civil war. It would most likely be seen as an internal matter and therefore the couldn't do anything, to say nothing of the political ickstorm it would stir up for them to mobilize. It'd be like Britain mobilizing their army to get involved in a civil war in France.
Honestly, since WoL is a commissioned officer in at least one of the Grand Companies, they should not have gotten involved in the Ishgardian War for that reason, but you're probably given more leeway in that in the fact that the are basically what amounts to a mercenary with a commission. (And the whole main character thing)
"Facts are chains that bind perception and fetter truth. For a man can remake a world if he has but a dream and no facts to cloud his mind."

The WoL is ultimately treated as an adventurer first and fore most, not as their rank in whichever GC they choose to join (of which they can also leave). As for "they should not have gotten involved in the Isghardian War", Ishgard's war was against dragons, which aren't really classified as people (spoken) but as scalekin, just another animal (going by Eorzean naturalists), or even an actual nation. Best thing to compare it to would be a mercenary running from English/Polish/German military courts for a crime he didn't commit, and along the way help out a French village that's been under seize by an enormous pack of wolves.Honestly, since WoL is a commissioned officer in at least one of the Grand Companies, they should not have gotten involved in the Ishgardian War for that reason, but you're probably given more leeway in that in the fact that the are basically what amounts to a mercenary with a commission. (And the whole main character thing)

This is true, for some reason I got it into my head that Ishgard was inn what amounts to a civil war, my mistake. Sorry bout thatThe WoL is ultimately treated as an adventurer first and fore most, not as their rank in whichever GC they choose to join (of which they can also leave). As for "they should not have gotten involved in the Isghardian War", Ishgard's war was against dragons, which aren't really classified as people (spoken) but as scalekin, just another animal (going by Eorzean naturalists), or even an actual nation. Best thing to compare it to would be a mercenary running from English/Polish/German military courts for a crime he didn't commit, and along the way help out a French village that's been under seize by an enormous pack of wolves.
"Facts are chains that bind perception and fetter truth. For a man can remake a world if he has but a dream and no facts to cloud his mind."



Nah, I think it counts, at the very least we did participate in a coup.
That said everyone's probably waiving it off as that legally we're also Wards of House Fortemps; given we fought in their colours, rather than our own armour, at the Grand Tourney that also seems to have been the legal loophole that we used there too.
Personally I just hope there's consequences at some point for the Warrior of Light interfering so heavily in political affairs and causing major cultural shifts. Not all change is for the better and as we've seen the status quo often remains intact for many anyway - so the people of the Brume are left to continue struggling whilst Aymeric and his buddies pat each other - and the Warrior of Light - on the back whilst giving lip service to the idea that great change is upon their nation. I was actually surprised that Aymeric's abode was so opulent for example given that he pretends to be humble and as stated in his bio the only luxury he supposedly enjoys is a bit of a treat in his tea or some such.
The Warrior of Light has also killed a lot of people. Some had it becoming and needed to be stopped, obviously, but others were simply following orders or were likely coerced into fighting for a cause. Obviously the Warrior of Light can't go around interrogating everybody, saving them or convincing them to join his cause. On the other hand they shouldn't be worshipped as a hero as much as they are because they're still killing people for as simple a reason as NPC's pointing them in that direction and offering them incentives to do so.
I would love for a touching story about a particular NPC recognising the Warrior of Light and stating that, whilst they appreciate and recognise what they're doing for the greater good of Eorzea their lover, father, aunt or similar relation happened to die at their hands and as such they can't bring themselves to forgive them for that.
Maybe it's just me who wants to see that though...but they did sort of do it with Ul'dah to an extent by having Raubahn be called out for breaking the law. Something similar for the Warrior of Light would be wonderful as he's in dire need of being knocked down a few pegs in a way that doesn't necessarily involve stripping them of their power.



That is such a common and overused plot device though. It has been used for decades as a way to bring down a hero, create an existential crisis or make a villain. I would hope they could do something more creative with it.I would love for a touching story about a particular NPC recognising the Warrior of Light and stating that, whilst they appreciate and recognise what they're doing for the greater good of Eorzea their lover, father, aunt or similar relation happened to die at their hands and as such they can't bring themselves to forgive them for that.
Maybe it's just me who wants to see that though...but they did sort of do it with Ul'dah to an extent by having Raubahn be called out for breaking the law. Something similar for the Warrior of Light would be wonderful as he's in dire need of being knocked down a few pegs in a way that doesn't necessarily involve stripping them of their power.
Really? I don't feel it's particularly common and even if it is it's still (arguably) preferable to most people just fawning over the main character. It's also realistic given the amount of lives ended by the Warrior of Light. I'm generally not a fan of treating it like they all had it coming/they were just mindless thugs that needed to be put down. Sometimes mistakes are made - and innocent blood ends up on the protagonist's hands. It's a great way to humanise the antagonists too - which is something the game still appears to struggle with outside of the redemption through death trope.
Arguably, yes - though they're very monstrous in their appearance and very distant from civilised society. I feel like it'd have more impact if it happened in Ishgard - which was what I was hoping for honestly. There's still Ala Mhigo so perhaps they'll pull it off there instead - we'll have to wait and see I suppose.
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