Quote Originally Posted by Zantetsuken View Post
In FFXIV 1.0, Toto-Rak had 3 different end bosses you could fight: Easy, Medium, and Hard. The path to get to each boss matched their difficulty and only once you knew how to run the dungeon quickly could you get to the last boss and kill it within the time limit.

The rewards were different for each boss as well...

I'd like to see some dungeons that follow suit in this game.
Not to mention, Toto-Rak and several other dungeons all had conditionally spawning treasure chests - in effect, you'd be rewarded for achieving certain things while inside the dungeon - for instance, taking out all the lesser enemies along the way.

I miss this, also >.> Not to mention missing the simple possibility of doing the dungeon differently if you fancied so.. yes, all for! And certainly a fair point about just releasing the order in which Crystal Tower bosses are fought, Antanias.