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  1. #1
    Player
    TheHomieData's Avatar
    Join Date
    Nov 2013
    Posts
    49
    Character
    Pike Incredibro
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    there's a guy in my fc who, to me, exemplifies on-point goon playing. we're both i90 but, even in extended fights where i don't have to do a lot of moving and lose/rebuild my GL stacks, if i play lazy-monk with my rotations and don't actively pop my CDs when they're available and weave in every possible little extra off-gcd skill, he WILL out dps me.

    goons are fully capable of stellar DPS. in the hands of a really skilled player, they add a lot of utility to a solid team/group.
    (0)

  2. #2
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I for one actually prefer to do runs with a Drg as they do far more damage then me as Bard.
    Even Primals i much prefer to have at least one Drg in the group and the other dps would of course be blm
    (0)

  3. #3
    Player
    Ragnirok's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Ragnirok Highstrike
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    wait what? This is a serious thread? http://www.youtube.com/watch?v=5hfYJsQAhl0
    (0)

  4. #4
    Player
    Wingszerodrive's Avatar
    Join Date
    Sep 2013
    Posts
    106
    Character
    Eversongs Neuphora
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    only thing i would say is give dragoons a bit more magical defense ..... thats it as far as dps goes i play both and they both do good dmg so there no difference between both other than playstyle
    (0)

  5. #5
    Player
    Migosha's Avatar
    Join Date
    Dec 2013
    Posts
    35
    Character
    Migosha Ufgood
    World
    Siren
    Main Class
    Lancer Lv 50
    For those who need a boost/buff to their dragoon it already exists! It's here: http://forum.square-enix.com/ffxiv/t...otation-Reborn
    Read and practice and you'll see that you're going to be permanently buffed.

    The only thing I'd would see boosted a bit is our magical defense not to be the one who cost the most mana to my healers during Coils/Primals and not being the squishiest one of the party. But as having Defense > Magic Defense was decided by SE as being our signature I guess those healers will have to deal with it. At least it's of some use for taking WW in the face on GarudaX and to take the East Titan Egi on TitanX the time the OT takes the West one and come get my add.
    (0)

  6. #6
    Player
    Elkya95's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Alexis Wolf
    World
    Louisoix
    Main Class
    Lancer Lv 80
    I... I don't get it... the DRG in our static is almost always top DPS on most fights... Unless he messes up and dies to a tail swipe or something silly like that. I don't play one myself, only got it to 34 for B4B, but really just learn rotations remember to actually move around and you should be higher up, and gear, gear is good too.
    (0)

  7. #7
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I'm having absolutely no trouble putting out high dps on my DRG. I'm almost always 2nd on hate in end game content, with 3 and 4 usually being healers.
    (0)

  8. #8
    Player
    PenutButter's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Peanut Little
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    The only job that can beat DRG in single target is MNK; yes, MNK does do more but its not by any significant amount and requires the fight be dragged on long enough. The trade-off is that MNK is harder to maintain: they have more positional requirements (I LOL at the guy who said DRG have more) and losing a single stack of Lightning can really hurt you. DRG also have higher initial damage and high burst while MNK takes a while to build up, even if you use Perfect Balance to build your Lightning.

    Assuming everyone knows what they doing, melee should NEVER lose a single target fight to any range DPS in any fight unless the gear difference is drastic. This applies even to fights like Garuda EX, but it requires coordination and knowing the fight well.
    (0)

  9. #9
    Player
    matic's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Matic Valefor
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by PenutButter View Post
    The trade-off is that MNK is harder to maintain: they have more positional requirements (I LOL at the guy who said DRG have more) and losing a single stack of Lightning can really hurt you. DRG also have higher initial damage and high burst while MNK takes a while to build up, even if you use Perfect Balance to build your Lightning.
    .

    eh. DRG may not have more pos requirements, but they sure as hell get penalized a lot more for missing them. its not as bad as losing your GL ofc, but it can really screw you.

    also, no, monk can't burst like DRG but they can use PB to quickly ramp up to be on par or ahead of DRG's non-burst DPS
    (0)

  10. #10
    Player
    Krilox's Avatar
    Join Date
    Feb 2014
    Posts
    4
    Character
    Aginor Loxely
    World
    Odin
    Main Class
    Culinarian Lv 50
    I made a forum account just to say:

    ...Wat?
    (3)

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