I feel DRGs are handicapped! Dragoons should have more STR or DMG for SINGLE TARGETS. In a party of 4 (Whm,Tank,2DPS) if both DPS are DRGs, the dungeon will take much longer!
VS
A party where the DPS are 2BLM, 2ARC, or 2MNK! In Dungeons, I find myself relying on the BRD or BLM to tackle adds WITH me because they have the advantage of DISTANCED attacks AND HIT ALOT HARDER in a shorter time where it takes me a full rotation to equal their output!
AND, I can only buff my attacks with B4B & LS once every 3 or 4 Full Rotations!
So my Solution is to have the Dev Team look into:
1- Shortening the GCD for DRGs,
2- Increasing the Base STR and ACC or even the CRIT stats,
3- Increasing the Damage Output for Each ability, (True Thrust, Vorpal Thrust, Full Thrust, Impulse Drive, Disembowel, Chaos Thrust, etc.)
4- Decreasing the GCD for Blood for Blood and Life Surge
or
5- Making the Debuffs for Disembowel and Chaos Thrust, interact with the DRG attacks in a more potent way.