

Judging by 15 I don't know if they will ever have this in mind for future titles.
I laughed harder than I should have when it showed Caius's past with Yuel...
I personally like the 16 bit- 32 bit sprites of the older games to the new ones. Can you imagine cloud strife remastered in hi def when he goes down and pretends to be dressed as a girl to save tifa? That would ruin it for me xD Was wicked in cheap polygon style and 32 bit/16 bit![]()

That part was hilarious XD, poor Caius, I understand his frustration![]()

that was simultaneously awesome while reminding us that ffxiii's story is pretty much utter nonsense.



Sounds like something that should be on Kickstarter.

I would like to see them go back a bit to how it was.
S-E has in particular strayed to far from the games I liked.
They have become to linear. To little decision making on players part. And they have utterly ruined immersion for me with not being able to rename my characters.
I blame voice overs for that last one. And bad voice overs can ruin a game in itself, like it did for me with FFX.


Between the FF-Generation-Triad, there would be a low market for retro style Final Fantasy:
Generation #1 would be my generation of the NES and FEMICOM Square-Soft Final Fantasy- Delivered HIGH quality story and unorthodox form of battle systems with FF1~VI, Dragonquest and even our beloved Cronotrigger, we take for granted today.
Generation #2 would not be considered a very short list of releases of Final Fantasy using high quality graphics and CG on the Playstation & Xbox bringing our experience out of retro to Anime | Otacu style presentations! We've got that through FFVII, VIII, IX, X and XII.
Generation #3 is very peculiar and doesn't bring anything new to the table in form of story/ characters/ battle systems that is for RPGrs. Superior graphics is at play here again on the PlayStation3 and XBOX 360 delivering new way to interact with the battle system and enjoy a new form of story telling.
My idea: From what I see here, the trend is not making story better but delivery and presentation more main-stream. This kills off the RP-trait and integrity of the genre though some value still remains which supports it enough to get by. I may even think some stories are so complex and convoluted that it kills 'story-telling' to leaving the player dumb-founded.
Arguing could be futile but the fact that story and character development for RPGs has... (how should I state it mildly?) devolved throughout the generations(time-travel...?? zzz), you can see where the gaming industry is heading. Like a beast with multiple heads wearing crowns.
Last edited by PSxpert2011; 01-30-2014 at 07:52 AM.
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