Quote Originally Posted by Abraxai View Post
The reworking of this game surely begins with groundwork, while I confess, I agree with Square in saying the battle system is flawed, very flawed. However.. There are more basic and fundamental systems that don't exist, are unstable or are "being considered" that should be addressed first.
Why? Because you say so?

Quote Originally Posted by Abraxai View Post
To name a couple of examples:

A Delivery Box? We can't exchange character to character.. How did this happen? More so nearly a year on.
While I don't disagree we need one, you can indeed exchange character to character via trade. This instantly lowers its priority.

Quote Originally Posted by Abraxai View Post
Auction House? The retainer wards crash daily, the navigation and overall usability of the wards is fractionally as user friendly or accessible as the Final Fantasy XI Auction House was.

Case and point.
If you don't even play then you've no right to cry and demand certain things be fixed in the order you say. Why I say you don't play? The wards haven't crashed daily for months, in fact I can't remember the last time they did crash. Additionally retainers are now saved so even if they do crash the retainers aren't wiped. Navigating them hasn't been an issue since the search feature was added, you'd still have to navigate an AH.

An auction house would be nice, yes I agree, but the wards function and this means the priority of an AH is lower than more fundamental changes. As it should be.