
I agree on this part and as other have replied, implement a passing after already lottingTo much room for abuse. The biggest issue, "Oh look, this person rolled higher than me, I'll kick him from the party because I'm a dick and want the loot for myself!"
They fixed that for CT, but for premades in other things it can still run rampant. I've never been a victim, but I have been in a group where someone was booted because they rolled higher than the party leader on loot they wanted. Sure, you could say don't say what you rolled, but sometimes just being on the same job as a person who wants the loot is bad enough.
It's all about being fair. Hiding loot rolls until everyone has casted lots and the item has then been distributed is the most fair way to handle it imo.
Sorry OP, as much as this system would be cool for people who wouldn't abuse it, there are just too many ways this can be abused for it to implemented IMO. Hell, ever since we got Vote Abandon and people couldn't see if their duty was In Progress anymore, I've heard stories of people from Alliances just spamming Vote Abandons throughout the entirety of CT. All because they didn't get an In Progress run. If people are willing to do that over just having to run an entire Raid, well I'm sure you can imagine some nasty things being done to someone that rolled higher....
Last edited by JayCommon; 01-30-2014 at 04:51 AM.


This loot will all be obsolete in a month. I don't know why people care so much. Just roll need if you need, greed if you can't need and don't sweat it.
I like upgrades as much as the next guy, but gear is throwaway... no reason to waste too much time on it or too much energy- cept maybe Mog weapons.... because... squishy fluffy Mogs...

Add a status to the Party Information tab. Would look like this:
"Loot: Need enabled/disabled"
Status locks upon entering an instance.
Within an instance, Status may only be unlocked with a unanimous vote.
Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon

Good idea, but DF randomly changes the party leader when you enter (and only changes it back when you exit)... I have played other games where loot changes were allowed, though there was also a lot of "CHANGE LOOT NAO QQ" present.. a vote for greed only bit would be nice, but not sure if SE would implement such :|
With the current system it's impossible to do anything about it, even if a person who agreed not to lot ends up lotting or only greeding instead of needing because you can't kick people anymore. So showing who lotted on what doesn't do anyhing to fix the problem.
There are three methods to prevent this or at least do something about it:
1=In Duty Finder Create an option which says "Greed Only" meaning with this up you'll be grouped with others who are agreeing to Greed only so that all loot is free for all.
2=In the part list allow a ldr to change loot distribution based on what they agree on (for premade parties but the ability to change loot distribution would not be allowed during dungeons/trials, a notification would be made when loot distribution was changed, and the party would be able to see what the current loot distribution is to prevent any hassles/trolling)
3=For Tanks and Healers, give them an option to pick another class/job they have at 50 as "Need" (this would help the shortage of tank/healers since ones who may roll it won't roll if they have the loot they alrdy needed for those classes and now want for another job)



I remember there was something like different loot systems on DCUO the leader could set for his premade.
iirc there was:
-The classic Need over greed
-Greed for all
-Loot master. Which allows the leader of the group to distribute the loot to party members without having to roll. No need to mention this would only work in groups such as Coil statics when you trust everyone in your party.


It's not the role of the game to enforce player agreements. NBG is a baseline. There is no system to get rid of players lying. Overly complex systems are ripe for abuse by leaders.
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