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  1. #1
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50

    Re-tuning Skill Speed & TP

    So as it stands, Skill Speed is pretty trashy. It's slightly helpful for sneaking in a few extra weaponskills while cooldowns are up, and for WAR's rotations/Inner Beast, but otherwise it doesn't help as much as CRIT & DET do. So, how about changing skill speed to affect auto-attacks instead and reverting TP back to how it was?

    The whole reason TP was changed in the first place was because of PvP, but the consensus seems to be that PvP is garbage anyway. Furthermore, it's the only stat out of the 3 mentioned that currently does nothing for auto-attacks or actual damage dealt - it only speeds up resource consumption, it doesn't actually make you hit harder.

    By changing it to affect the speed of auto-attacks (and as a result TP accumulation) it becomes a mini-haste, which would put it more on par with DET & CRIT. It also solves a big problem for WAR which is running out of TP in big fights. MNK in particular would see a pretty huge boost from this change and it would further define it from DRG. SS would be closer to haste in XI in this way, but without the added brokeness of also reducing spell timers (namely shadows).

    Thoughts?
    (2)
    Last edited by NefGP; 01-30-2014 at 03:44 AM.

  2. #2
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    My thoughts include 1.) It's possible they could adjust TP regen issue at some point although it's more likely they'll do nothing to resolve the "skill speed is a horrible stat" issue. And 2.) be prepared for even more skill speed on new myth and allagan gear.
    (1)

  3. #3
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Having more of it doesn't really change the fact that DET & CRIT are still better stats though, as they impact both WS & AA. Remember that they're going to go up as well.

    Even if we can get the GCD down to a flat 2 seconds, it stands to reason that DET & CRIT will go up more than enough to offset that (besides the fact that at those speeds you'd be burning through all your TP in no time)
    (0)

  4. #4
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    Point 2 was more of a caution than anything else. Like "Oh skill speed is horrible now? JUST WAIT UNTIL YOU HAVE MORE OF IT INSTEAD OF MORE DET/CRIT...and less TP". It's really going to be a pain on pld/war and will probably be avoided even more like a plague than it is now.
    (0)

  5. #5
    Player
    Ruethryl's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    420
    Character
    Ruethryl Corana
    World
    Hyperion
    Main Class
    Machinist Lv 60
    It is a bit of a trash stat.. oh look skill speed (enough to make a difference).. oh look I run out of TP all the time now.. :|

    if it was balance correctly against primary stat and det, maybe it'd be useful, but it doesn't make enough of a difference to even come close to primary + det.
    (0)

  6. #6
    Player
    Billzey's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Sakura Ephemera
    World
    Brynhildr
    Main Class
    Archer Lv 60
    TP regen rate should be a function of skill speed, similar to MP and piety.
    (2)

  7. #7
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Billzey View Post
    TP regen rate should be a function of skill speed, similar to MP and piety.
    Piety isn't Spell Speed.

    Honestly, the stat just needs to affect autoattacks so that it can catch up to other stats -- namely its counterpart, spell speed. Certain stats are going to be priority for certain jobs. DRG are going to want CHR due to high STR and rigidity of combo -- you aren't really going to make them want SSPD one way or the other. Right now, the only job that really wants SSPD is WAR. At the very least, it would seem logical that MNK would want it, but since it doesn't affect autoattacks, it's last-priority for them as well.
    (0)

  8. #8
    Player
    NovakAlder's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    31
    Character
    Novak Alder
    World
    Cerberus
    Main Class
    Lancer Lv 50
    Skill- and spellspeed should affect dot ticks aswell.
    (0)

  9. #9
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    It'd be interesting to see stats like +TP or +TP regen added to i90 and higher gear. As you start to gear up with enough +Skill Speed to be noticeable, +TP or +TP regen items would be nice pieces to track down.
    (0)

  10. #10
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Personally I would like the following, but dreams are nothin' but dreams;

    Remove the GCD, do not remove Magic cast times. TP is a resource to be managed

    Skill Speed changed to Regain; Regain increases your overall TP pool, Regain stat effects the rate at which you recover TP and by extension how often you can unleash your skills.

    (Yes basically make TP analogous to Piety)

    Spell Speed remains due to the nature of spells not being instant.

    Remove Accuracy.

    Change Sprint to be based on a set time interval rather than tied to TP; make the interval long enough that it does not trivialize current boss mechanics. (15-25sec??)

    Base DPS gear variation around Determination, Critical Hit Rate, Regain -> begin incorporating additional effects on armor again, and begin incorporating gear set bonuses.
    (1)