Page 2 of 2 FirstFirst 1 2
Results 11 to 13 of 13
  1. #11
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    To expand on your talk about potions OP, I would love for potions to also be instant (they have animation lock >.<) and to not disrupt combos. I also feel the VIT potion should be tweaked to not only provide a large boost to Maximum HP but also restore HP by same amount, like Thrill of Battle. At the moment, the VIT potions are very weak because your healers have to throw you an extra cure to "top you off" to make use of it. Balance how you will, but please have VIT pots restore the HP they grant.

    I also feel that the cooldown should be lowered sligthly. Five mins is rather high for a 15 second buff. Possibly reduce that to 3 minutes (or 2:45 for HQ) to make them more "main stream". This, coincidently, will also buff the Alchemist class :P

    I would also like to see more group options for potions. Potions, like the "Warding" potions apply there buff to the entire group, within a limited range of course, or health potions that applied a temporary "Regen" effect, as opposed to a flat heal. And while we are on the subject of heals, the healing potions are very weak at the moment and should be buffed. With the way the game's mechanics play out, the cooldown on these potions (2 minutes) falls in line well to prevent abuse, but the heal amount is so pathetic. 650 health (assuming your maximizing the HP cap) caps on players with just over 2160 HP. We as players have health pools well over 3000 for casters, and over 4000 for melee, while if your geared you can add another 1k to those numbers. Thats a measly 20% heal. I would like to see a new tier of health potions released to provided at [b]most[b] a 1500 HP heal when a player has over 3800 HP. This would make them more useful in preventing accidental deaths because of minor mistakes, by allowing just a little bit more breathing room. But all this is just speculation and opinion.
    (2)
    Last edited by Itseotle; 02-01-2014 at 03:56 AM.

  2. #12
    Player
    Dragonhawk777's Avatar
    Join Date
    Jan 2014
    Posts
    3
    Character
    Dragon Hawke
    World
    Behemoth
    Main Class
    Archer Lv 50
    I agree with these (except the cross server PF, WoW is an example of why you want to avoid cross server anything) and would add a few:

    1) Your Chocobo companion is not counted as a party member and you can have him out while in que for the duty finder. SWTOR did it without any issues dont see why it cant happen here.

    2) Better XP for the main story. Considering the number of classes you can level on one toon I know Im not the only one that avoided side quests so that I could use them later to level other classes. Even with doing a fair amount of Fates though I had way too many spots in the main quest that put it on hold till I hit a certain level, and had to spend 1-2 levels doing nothing but Fates and GC quests.

    3) Dont force people to do dungeons to continue the story. Unlocking them is fine but we should be able to continue them main story and get back to them at a later time.
    (0)

  3. #13
    Player
    sodaboy581's Avatar
    Join Date
    Feb 2014
    Posts
    21
    Character
    Tethealla Lhant
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dragonhawk777 View Post
    1) Your Chocobo companion is not counted as a party member and you can have him out while in que for the duty finder. SWTOR did it without any issues dont see why it cant happen here.
    I *really* would like to see this in a future patch. I think it's pretty crappy we can't be leveling our Chocobo while in the duty finder. :/ I believe a "quick fix" would be just to automatically withdraw the Chocobo once you commence duty. Hopefully this is added soon.
    (0)

Page 2 of 2 FirstFirst 1 2