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  1. #1
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76

    QoL Changes I'd like to see in 2.2 and Beyond

    Hello All,

    The title pretty much says it all. In this thread I want to dicuss QoL changes that would improve this game dramatically. At least for me. I debated in which section to post this thread as it touches on multiple points that effect every class in game. I picked DPS since it seems to be the most popular to increase chances to be seen by SE. Keep in mind, I do not expect some of these changes to happen over night but over the life span of ARR.


    1. Potion Macro & Tweaking their CD (In 2.2 Please)

    Potion are like another Cool Down. But sadly, not alot of people use them. I think this is because of their dynamics ( Long Cool Down, Shared Cooldown, Takes up space on hotbar/xbar). As someone who prefers to play on the controller, Space on the Cross Bar is very valueable to me. Would it be too much to ask for to get Potion MACRO's ? They had them in FFXI and also in 1.0 I believe ? So why arent they in AAR ?

    Also I think Different type of potions should not share Cool Downs. For Example:1. Mega STR Potion Share CD with Hi-Potion/Potion of STR (Good). Mega STR Potion Share Cooldown with Mega Potion of Mind/Int/Vit (Bad).

    With These Changes Image the Possibilities.
    /ac "Blood for Blood" <me> > /wait 1 > /potion/item "Mega Potion of Strength

    or
    /potion/item "Mega Potion of Vitality" > /wait 1 > /ac "Thrill of Battle" <me>

    This will not only make it more convenient for users, but I believe this will boost the demand for potion, much needed for Alchemist. And with more demand, it could open up doors for a new market for raw mats needed for potions.

    2. Cross Server Party Finder ( Later down the road)

    The implementation of Party Finder was a delightful surprise. It's a great system and I use it very often. However, I would be nice if it was advertise cross server. I don't know about you guys, but it seems on my server that number of players online seem to be on a decline, which is normal for every MMO. But because of this, even with party finder, it still can take hours to find members for content. Until people get accustomed to using party finder before starting their own parties, we will continue to have this issue. Having Party Finder advertise Cross Server would alleviate this issue. I know what your thinking, "that would be a huge "cluster ****" But thats where Filters & Search would come to play.

    3. More Options to Make Gil From Game (Crafting Leve!!!)
    Think Fast; Why do Most Major Countries prosper ? Because they have an economy that promises if you work hard you will be rewarded. In Final Fantasy, that doesnt exist. You work hard with a slight chance to get rewarded (Unless you know something the general population doesnt). So your forced to keep your tricks a secret or face the possibility of watching your profits pummel from undercutters. So the rich get richer, and the poor stay poor, and from what I can tell, the general population is poor.

    Solution:

    1. End Game Crafting Quest that cost leve points.

    Concept: Once you are 50 and completed all the guild quest with your crafting class, A Vendor should be unlock to allow you to become "A Master Goldsmith/Blacksmith/Weaver etc. This vendor will have a new list of raw mats that can be bought cheap to be used to create new challenge receipts. These receipt will be quest exclusive for turn in's, and the finished items/ Raw mats will be unsellable on the market board to avoid power leveling and abuse.

    You pay 1 Leve to attemp a challenge and you are only limited to do challenges by how many leves you have. Challenges are Random, and is Moderate - High Difficulty for a level 50 Crafter. If you complete the challenge you are rewarded 3-5K + Master Crafter Points (MCP). MCP will then be used to purchase passive crafting skills. Example: Increase chance to Meld Materia+1% Cost 1000,+3% 2000 MCP. Increase Chances to Proc Good Condition 5000 MCP, Execellent Condition 10000 MCP. Increase Craftmenship Points by 1 2000. Increase Control by 1 Cost 6000 MCP, You guys get the point. Master Crafter will be able to Meld 1 Materia (2 with Over Meld) to thier own Myth/Allagan Gear.

    Lastly

    4. In Game Party VoiceChat (Really Long Term)
    I know alot of MMORPG's dont have In Game Party Chat Implement in their games, and my response to that is "Why"? It's 2014, Dont Tell me its not possible. Espcially since its a Standard For Any FPS that wants to be successful. Most Gamers have a pair of headsets and Party Chat makes getting things done so much easier. Along with enhancing your gaming experience. And with a game that is so crucial on team play, Party Chat would be a Huge QoL Boost.

    The Most Fun I've had in FFXIV ARR is End Game Turns. And I believe that is not because its fun content, but because I truely felt the sense of accomplishment of working together with the personalities behide the toons, Win or Fail, Still Had Good Times. 3rd Party Apps arent quite cutting it, and I notice it creates a inconvenience for players on PS3. This will also increase SE appeal to draw in new players, offering something no other MMO offered before. With FFXIV outstanding Graphics, Fun Factor, and In Game Chat, I seriously think it will eventually become the most successful MMORPG of all Time. Call of Duty is the first popular game that comes to my mind; would it have been as successful if it didnt have in game chat ?
    (0)
    Last edited by OmegaSinX; 01-30-2014 at 03:57 AM.
    Tanks be Like....


  2. #2
    Player
    HoneyBiscuit's Avatar
    Join Date
    Jan 2014
    Posts
    138
    Character
    Reohart Redstarr
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I'm not so sure I agree with your proposed change to the potions' cooldown. It seems somewhat silly given you only really need to buff your class/job's main stat right? DPS wants a burst to damage, tanks want a boost to survivability, and healers want more healing. So long as everyone is doing their job do we really need to use other potions as well? The only other potion I'd see myself using, were that implemented, is vitality since that stat is mutually beneficial to everyone. I mean, unless you hate having more health.

    Personally with crafting (in conjunction with the crafted equipment itself being stronger) I'd like to see player made crafting leves. A place for players to set up requests for items, and offer up the gold that will be paid out for it, that a DoH can take and get a time limit to complete. If they don't deliver the item in the time limit, it fails and goes back up on the board. It would make it feel more like you're providing a useful service for people, and it could give you a faster and more guaranteed way to make some gil. As well as give the customer a way to get items not currently found on the market.
    (5)

  3. #3
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by HoneyBiscuit View Post
    I'm not so sure I agree with your proposed change to the potions' cooldown. It seems somewhat silly given you only really need to buff your class/job's main stat right?
    So basically your saying VIT is the only stat important stat to tanks and mind is the only thing important to healers etc, which is clearly not the case. Take WAR for example, Since Potions are essential another cooldown, that's kinda like choosing Berserk OR Thrill of Battle for the next 4mins, it would severely hurt their potential. And Lets not forget where there are situation where healers dps or where BLM/SMN off heal. Im just saying, it makes it kinda smart to keep a couple of different potions in hands for different situations, especially if they don't share CDs.
    (0)
    Tanks be Like....


  4. #4
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    You do realize that when healers dps, they're supposed to go cleric stance and switch out when they are done right?
    Tanks can use a str potion.... but is it really worth it? the 15 seconds of boost it gets them might help them gain threat in the case of a tank switch, but it's not really needed at all. Tanks stick to vit, healers stick to mind, dps stick to str/int. (Yeah vit would be a nice boost to have in the case of an AoE, but still not really all that necessary)
    Also love HoneyBiscuit's idea for player made leves, just put a cap on how many you can take per day (because some people would just live at the boards and make all the money)
    (1)

  5. #5
    Player
    Buckles's Avatar
    Join Date
    Aug 2011
    Posts
    107
    Character
    Buckles Trespen
    World
    Behemoth
    Main Class
    Goldsmith Lv 60
    Quality of life changes?

    1) Be able to send items to alts (if you make any)
    2) Be able to send items to my own FC members without the need to be friends!
    3) Failing 2, be able to send / accept friend requests when in duty (make it toggle, off being default such as now)
    4) Be able to whisper people while in duty (make it toggle, off being default such as now)
    5) Be able to accept party invites / friend requests while crafting / gathering.
    6) A toggle to remove the countless ARE YOU SURE, ARE YOU SURE YOU'RE SURE YOU'RE SURE? boxes, such as converting, selling etc.
    7) Remove the animation delay on some / most (all!) abilities. Especially in PVP where "looking good" comes a very third second to "firing off an ability".
    8) A toggle allowing HQ materials to be selected by default when you start crafting, instead of SQ -- turn on via crafting menu or item specific check box (think LotRO crit item check box)
    9) Create "Repeat Last Meld" option for the times you're trying to get that 8% materia to meld. Saves you going through the song and dance of selecting item, materia, tip, etc.
    10) Speed up the melding success / failure animation by 50%.
    11) More bags.
    12) A toggle to allow all bag pages to be open at once.
    13) Bait box.
    14) A toggle or a master screen to allow us to convert 2 individual (soon 3) retainers storage into one big... what's the word ... BANK! The retainers can still sell -- but I'd like a central screen where everything is and we can right click an item then choose which retainer to sell it from a short menu.

    A lot of these have been said before. A lot of these will be said again. A lot of these are toggles (removes PS3 limitation crap). Everyone likes a toggle. People who don't want change can ignore toggles. People who want change can use toggles. Toggles FTW!

    There are hundreds more I can think off... but... things.

    15) Better forums so people don't have to type, cut, post, edit, paste...
    (0)

  6. #6
    Player
    HoneyBiscuit's Avatar
    Join Date
    Jan 2014
    Posts
    138
    Character
    Reohart Redstarr
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by OmegaSinX View Post
    *Things were said*
    I did say Vit potion would be useful to everyone. I'd go as far as saying if Vit potion had it's own cooldown that would be a welcome change. But as far as healers dealing damage, I'm fairly certain scholar does get access to cleric stance, which is good enough in that regard. Conceding to a different cooldown on vitality WAR and PLD are fine with STR and VIT. If your BLM is really needing to use physick, your healer probably needs to step it up, or you guys have reached that, "we're so boned. . ." phase and you're not going down without a fight. I honestly don't think the potions would be a big enough gain to pull you out of those tough situations. In my opinion they're fine how they are. Simple, clearly defined boosts for your role, and you only need to carry one type.
    (0)

  7. #7
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    The potion animation needs to be shorter, its my longest off GCD ability and it is longer than my 2.0 sec GCD on monk.
    (0)

  8. #8
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Vit potion is the rough equivalent of a heal potion.

    I support heal pots being removed from stat pots, but all stat pots should be on the same timer. Player should choose what they use. A DPS player using a vit pot as a heal or buffer should be excluded from using their DPS potion.
    (2)

  9. #9
    Player
    HoneyBiscuit's Avatar
    Join Date
    Jan 2014
    Posts
    138
    Character
    Reohart Redstarr
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by EasymodeX View Post
    Vit potion is the rough equivalent of a heal potion.

    I support heal pots being removed from stat pots, but all stat pots should be on the same timer. Player should choose what they use. A DPS player using a vit pot as a heal or buffer should be excluded from using their DPS potion.
    I actually forgot that the stat pots and heal pots share CD. I second that notion.
    (0)

  10. #10
    Player
    vQsv's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Rei Tetsu
    World
    Tonberry
    Main Class
    Archer Lv 50
    I'd like TP bars for party members to be visible in the party window, just like the HP and MP bars currently are.
    I'm unsure why this is not already present, but this would improve the quality of my gameplay as a bard.
    (2)

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