
While I agree, I think that discussion is completely different than what this topic is about.

Pretty sure they said (Somewhere, god knows where, might've been in the beta forums) that for the pace to be this high is why they kept it largely patterned. Fights would quite simply be slower to allow reaction time. As well as having more relaxed damage. I'm not against this at all, I'd prefer it, but for now the few random / fast things we have that arn't ultra-predictable:
In the HM dungeons: Siren disappears and getting out of the way or being in the middle is a choice you make, you just can't react to that well, it's far too fast and the aoe when she charges is insanely wide. (I'm well aware you /can/ react to it by standing about halfway between the edge and middle, but ye gods is it hard when you have to also look for where she appeared if she's charging.)
Then Power Attack in Copperbell. Unless you're already moving it will hit you 95% of the time, its cast time is so quick. Thankfully it directly follows his pushback aoe so knowing when to move is not too hard usually.
The mobs on the first fight in Sirius cast so quickly it's incredibly hard to dodge unless again you're already moving or you stun them. (as a monk I can only stun them every 40 seconds (Telestun doesn't work at close range), so I can only do it every other one usually).
This is coming from someone who can waltz out of titans plumes and always has done. They'd have to alter huge amounts of fights, or make any random ai fights be far more forgiving.
I like fights with some memorization but it should be more about timing and reaction like most mmos.
Fights like FFXIVs does nothing but promote video watching and newbie hating.
Last edited by Doo; 01-30-2014 at 12:33 AM.


Memorization has been part of video games since the beginning. Like it or not - but being good at memorization is a video game skill. There are countless amount of people who love the Dark Soul's series and those boss fights are all about memorization. In fact, many people love FFXIV because it's one of the only MMOs that offers that old NES style memorization gameplay. Most MMOs you can be good at purely by playing a lot and earning the best gear. FFXIV actually requires you to have gaming skill. I for one enjoy it.
I don't play videogames to play memory (unless it's a memory-simulation ofc).
There are more "gaming skills" than just memorisation.
Sadly, the game is already barely playable as it is (for a part of the players at least).
Keeping the same game mechanics and making it unpredictable would mean that all the players who currently have to act before the attacks happen would become unable to win.
5 seconds video collection:
http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s
http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29


It's memory in addition to familiar MMO concepts.I don't play videogames to play memory (unless it's a memory-simulation ofc).
There are more "gaming skills" than just memorization.
Sadly, the game is already barely playable as it is (for a part of the players at least).
Keeping the same game mechanics and making it unpredictable would mean that all the players who currently have to act before the attacks happen would become unable to win.
Garuda is memory while a crowd control test for tanks.
Titan is memory while DPS race for DPS
Ifrit is memory while a healing rush for healers
If you notice - each of the three primals battles are designed to challenge one role (more than others) while also challenging everyone with memorization.
Twintania without a doubt requires skill.



I wholeheartedly concur with this sentiment. There have been "Master Boss Patterns" since way back when in gaming. Try playing through Contra Hard Corps (Sega Genesis), BattleToads (NES), or any of the Megaman games. There are parts to remember in all of these games in order to get through them.Memorization has been part of video games since the beginning. Like it or not - but being good at memorization is a video game skill. There are countless amount of people who love the Dark Soul's series and those boss fights are all about memorization. In fact, many people love FFXIV because it's one of the only MMOs that offers that old NES style memorization gameplay. Most MMOs you can be good at purely by playing a lot and earning the best gear. FFXIV actually requires you to have gaming skill. I for one enjoy it.
Memorization has always been in games, it doesn't surprise me that it found its way into this MMO.
Well... "Common" sense isn't all that common anymore, now is it?
Single player games are ok for it but when you have to rely on 7 other players it gets pretty stupid. Unless you play in a bubble of players you know. Maybe it wouldn't be as bad if the party size was 4 players since it's a lot easier to find 3 competent players.
Last edited by Doo; 01-30-2014 at 07:11 AM.


The pattern is required. But also randomness need for the actual thrill.
These new MMO relies on pattern and if you miss that, you die. There is no "adapt to the new situation", everything from start to end is already scripted.
The game is playing you.
Goodbye, Final Fantasy...



There are patterns even in martial arts, so yes patterns are needed, but what we have here is not a pattern not even battle, it's just a test, and i had enough of them in the school.
To design a good battle you have to mix randomness, patterns and AI.
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