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  1. #1
    Player
    Bufkus's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Hermennes Cletrindale
    World
    Leviathan
    Main Class
    Lancer Lv 15
    Quote Originally Posted by faldette View Post
    Choice is fantastic. I wish more games not only offered choice but made you choose between multiple viable options, rather than funneling everyone into the same mold, just because it's cheaper to produce.
    While I agree, I think that discussion is completely different than what this topic is about.
    (0)

  2. #2
    Player
    Raeletta's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Raeletta Delqit
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Pretty sure they said (Somewhere, god knows where, might've been in the beta forums) that for the pace to be this high is why they kept it largely patterned. Fights would quite simply be slower to allow reaction time. As well as having more relaxed damage. I'm not against this at all, I'd prefer it, but for now the few random / fast things we have that arn't ultra-predictable:

    In the HM dungeons: Siren disappears and getting out of the way or being in the middle is a choice you make, you just can't react to that well, it's far too fast and the aoe when she charges is insanely wide. (I'm well aware you /can/ react to it by standing about halfway between the edge and middle, but ye gods is it hard when you have to also look for where she appeared if she's charging.)

    Then Power Attack in Copperbell. Unless you're already moving it will hit you 95% of the time, its cast time is so quick. Thankfully it directly follows his pushback aoe so knowing when to move is not too hard usually.

    The mobs on the first fight in Sirius cast so quickly it's incredibly hard to dodge unless again you're already moving or you stun them. (as a monk I can only stun them every 40 seconds (Telestun doesn't work at close range), so I can only do it every other one usually).

    This is coming from someone who can waltz out of titans plumes and always has done. They'd have to alter huge amounts of fights, or make any random ai fights be far more forgiving.
    (0)

  3. #3
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    I like fights with some memorization but it should be more about timing and reaction like most mmos.

    Fights like FFXIVs does nothing but promote video watching and newbie hating.
    (3)
    Last edited by Doo; 01-30-2014 at 12:33 AM.

  4. #4
    Player
    MasamuneBranford's Avatar
    Join Date
    Oct 2012
    Posts
    347
    Character
    Masamune Branford
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Memorization has been part of video games since the beginning. Like it or not - but being good at memorization is a video game skill. There are countless amount of people who love the Dark Soul's series and those boss fights are all about memorization. In fact, many people love FFXIV because it's one of the only MMOs that offers that old NES style memorization gameplay. Most MMOs you can be good at purely by playing a lot and earning the best gear. FFXIV actually requires you to have gaming skill. I for one enjoy it.
    (5)

  5. #5
    Player
    Billie21's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Mikh Lihzeh
    World
    Famfrit
    Main Class
    Arcanist Lv 47
    I don't play videogames to play memory (unless it's a memory-simulation ofc).

    Quote Originally Posted by MasamuneBranford View Post
    Most MMOs you can be good at purely by playing a lot and earning the best gear. FFXIV actually requires you to have gaming skill. I for one enjoy it.
    There are more "gaming skills" than just memorisation.

    Sadly, the game is already barely playable as it is (for a part of the players at least).
    Keeping the same game mechanics and making it unpredictable would mean that all the players who currently have to act before the attacks happen would become unable to win.
    (3)
    5 seconds video collection:
    http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s

    http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29

  6. #6
    Player
    MasamuneBranford's Avatar
    Join Date
    Oct 2012
    Posts
    347
    Character
    Masamune Branford
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Billie21 View Post
    I don't play videogames to play memory (unless it's a memory-simulation ofc).

    There are more "gaming skills" than just memorization.

    Sadly, the game is already barely playable as it is (for a part of the players at least).
    Keeping the same game mechanics and making it unpredictable would mean that all the players who currently have to act before the attacks happen would become unable to win.
    It's memory in addition to familiar MMO concepts.

    Garuda is memory while a crowd control test for tanks.
    Titan is memory while DPS race for DPS
    Ifrit is memory while a healing rush for healers

    If you notice - each of the three primals battles are designed to challenge one role (more than others) while also challenging everyone with memorization.

    Twintania without a doubt requires skill.
    (1)

  7. #7
    Player
    Tahldon's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    489
    Character
    Tahldon Boyoikoh
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by MasamuneBranford View Post
    Memorization has been part of video games since the beginning. Like it or not - but being good at memorization is a video game skill. There are countless amount of people who love the Dark Soul's series and those boss fights are all about memorization. In fact, many people love FFXIV because it's one of the only MMOs that offers that old NES style memorization gameplay. Most MMOs you can be good at purely by playing a lot and earning the best gear. FFXIV actually requires you to have gaming skill. I for one enjoy it.
    I wholeheartedly concur with this sentiment. There have been "Master Boss Patterns" since way back when in gaming. Try playing through Contra Hard Corps (Sega Genesis), BattleToads (NES), or any of the Megaman games. There are parts to remember in all of these games in order to get through them.

    Memorization has always been in games, it doesn't surprise me that it found its way into this MMO.
    (0)
    Well... "Common" sense isn't all that common anymore, now is it?

  8. #8
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tahldon View Post
    Memorization has always been in games, it doesn't surprise me that it found its way into this MMO.
    Single player games are ok for it but when you have to rely on 7 other players it gets pretty stupid. Unless you play in a bubble of players you know. Maybe it wouldn't be as bad if the party size was 4 players since it's a lot easier to find 3 competent players.
    (1)
    Last edited by Doo; 01-30-2014 at 07:11 AM.

  9. #9
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    The pattern is required. But also randomness need for the actual thrill.

    These new MMO relies on pattern and if you miss that, you die. There is no "adapt to the new situation", everything from start to end is already scripted.

    The game is playing you.
    (2)
    Goodbye, Final Fantasy...

  10. #10
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    There are patterns even in martial arts, so yes patterns are needed, but what we have here is not a pattern not even battle, it's just a test, and i had enough of them in the school.

    To design a good battle you have to mix randomness, patterns and AI.
    (1)

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