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  1. #81
    Player
    Atkinsj7's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    62
    Character
    Airi Elvellonwer
    World
    Siren
    Main Class
    Arcanist Lv 61
    its not difficult to dodge cad tail as a melee i been threw T1-4 for a month now as a dragoon its actually fun u just have to position yourself just right so u want get hit by it. or get cleaved by cad
    (0)

  2. #82
    Player
    TheCurls's Avatar
    Join Date
    Aug 2013
    Posts
    559
    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ghasto View Post
    I'll bet it all that Leviathans head with have the target ring around it and melee who get behind the ring (facing the tank) will be on Leviathans rear.
    This is how it will be.
    (0)

  3. #83
    Player
    Auron_Wolf's Avatar
    Join Date
    Aug 2013
    Location
    En algún lugar del Mundo
    Posts
    151
    Character
    Auron Wolf
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    (1)
    Si hablas español este post es importante para ti: http://bit.ly/1vZI4Gc

  4. #84
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    Well video only shows leviathan and a tank in there for ref. so I am guessing we still have no idea what the fight mechanics ill be :P (kinda like that its the "traditional" fight though with leviathan popping outta the side to attack you on a "boat" =D ) Guess the "easy" answer is that there could be "adds" involved :P or "parts" to attack (he did seem to "coil" around a bit) I will say this im glad they are keeping him to his "size", if you were a wow player during cata you know how annoying deathwings size changes could get :P
    (0)

  5. #85
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by omniwaink View Post
    Lol, no. Melee is bad for every single fight in the game. The best Monk in the world is not > Foe Requiem + Battle Voice on a mediocre Bard.
    I'm sure this is a troll but if not my apologies for the terrible melee you play with who can't outparse ranged on any fight.
    (0)

  6. #86
    Player
    Lafiele's Avatar
    Join Date
    Oct 2013
    Posts
    166
    Character
    Lafiel Abriel
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by omniwaink View Post
    Lol, no. Melee is bad for every single fight in the game. The best Monk in the world is not > Foe Requiem + Battle Voice on a mediocre Bard.
    The best monk I know consistently OUT DPS every single other dps in the group (and all these other dps are also very good as well). His dps averages above 300+. Dragoons also do excellent dps but not as high as monk sustained. Though some fights like ifrit ex does gimp melee a bit, especially depending which strat the group decides to use.
    (0)

  7. #87
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I'm just glad they're doing this instead of (shudders) underwater combat similar to Guild Wars 2.

    Gawd..I swear, if they would've adapted that type of system in this game I would table flip the nearest thing to me when the fight goes live.

    Worse design ever.

    Quote Originally Posted by Ghasto View Post
    I'll bet it all that Leviathans head with have the target ring around it and melee who get behind the ring (facing the tank) will be on Leviathans rear.
    I could see this as well actually, basically treat Leviathan as a flying mob, with a certain section of his body over the boat as the actual mob graphic. Everything else is attached, but not part of the equation. Giving him essentially the same size to manage as say, a gargoyle from AK. So the Tank stands infront, the melee all stand in a semi circle infront of the tank(s). A healer standing behind the tank for 1. To be able to hit the Tanks and Melee with cure aoe's and also to be in prime position incase the healer pulls hate for a cover, the other healer standing back with the range classes wherever they are to cover their butts further out.

    Ah, I want March to come.
    (1)
    Last edited by Akujin; 01-30-2014 at 06:22 PM.

  8. #88
    Player
    xagarelic's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    46
    Character
    Zaynaskar Saleh
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by omniwaink View Post
    How exactly are they supposed to attack his back if he's in the water?
    Swim Guybrush, Swim!!
    (0)
    -- My lovely garbage of the mind --
    www.eclipticalwhitemoon.blogspot.com

  9. #89
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by omniwaink View Post
    I'm saying SE doesn't care about melee. Every adjustment they have made is just band-aid fixes (flat damage increases without fixing issues of GL stacks, position requirements, forcing melee into PVP queues because 2 melee vs 2 ranged is a loss). In 2.1 they said they would design encounters with melee in mind, yet we have Wicked Whirl on Garuda that has no red zone/cast time. We have bomb formations on Titan that literally force them off of him, as well as issues of melee dropping plumes in flank positions when everyone needs to stack. Then there's Ifrit, where melee make the fight significantly more complicated/problematic because of Searing Wind preventing them from attacking nails, on top of not being able to attack Ifrit during eruptions.

    Melee needs a design overhaul, or SE needs to seriously stop boning them with end-game design.
    Funny, I had to do Ifrit for a friend getting their relic a couple days ago, and both I and the other melee + OT had no trouble dealing with Searing Wind while attacking nails, and his eruptions NEVER got close to where we were fighting Ifrit at. It was the ranged and healers who had the most trouble with plumes and eruptions, us melee + OT were perfectly fine the entire fight. I only had to drop DPS during the nail phase and when Ifrit jumped up in order to bullrush across the stage. We still beat him easily.

    Sorry you apparently get stuck with horrible melee dps and/or can't play a melee dps worth a crap yourself, but not all melee have the supposed problems you're talking about.
    (0)

  10. #90
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    I've only read the first few pages, but......

    One does not simply compare Demon Wall to a Primal.
    (1)

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