Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 31

Hybrid View

  1. #1
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50

    Can we make FATEs viable again please.

    Some of us actually liked them.

    They were pretty much the only open world group content in the game actually worth doing. People complained about them a lot but I vastly preferred them to events in GW2 because in FFXIV people actually grouped up, socialized a bit, and even worked together to some degree.

    I liked joining a warband and slaughtering everything with people, and I made friends that way too, believe it or not.

    People complained about FATE grinding a lot, but I think what people really wanted was balance, not for you to just outclass them so it's like they don't exist anymore. Entire game for me now is just waiting on frickin duty finder queues. It's not a diverse experience and now that the hype from CT has died down the 2.1 world is boring as hell.
    (9)

  2. #2
    Player
    Mazi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    274
    Character
    Mazi'to Apkallu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    1. They didn't nerf FATE experience they just made dungeons better so spam FATES all you want.

    2. FATES are still the best for getting company seals (for those of us who aren't already max rank and swim in the things)
    (12)

  3. #3
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by Mazi View Post
    1. They didn't nerf FATE experience they just made dungeons better so spam FATES all you want.

    2. FATES are still the best for getting company seals (for those of us who aren't already max rank and swim in the things)
    They made FATEs HUGELY less productive if my first post-nerf visit to Coerthas yesterday is anything to go by.

    The mobs now take forever to die, the FATE where you have to kill spawns of Goobues took around half a dozen of us 10+ mins to complete, for all of 9.5k XP, that makes it worthless compared to the number of Leves you can complete in the same time. Other FATEs in the zone were similarly way-overbuffed in comparison to before.
    (0)

  4. #4
    Player
    am0n's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Jeyza Re
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KraggyKor View Post
    They made FATEs HUGELY less productive if my first post-nerf visit to Coerthas yesterday is anything to go by.

    The mobs now take forever to die, the FATE where you have to kill spawns of Goobues took around half a dozen of us 10+ mins to complete, for all of 9.5k XP, that makes it worthless compared to the number of Leves you can complete in the same time. Other FATEs in the zone were similarly way-overbuffed in comparison to before.
    LOL, because the 9.5k exp you received at the end is all you receive, amirite?

    How about the other 10-15k you probably got killing the mobs during that 10 minute period?

    First thing I noticed after 2.1 was that FATEs took longer and spawned more mobs. I immediately noticed that now, instead of basically all of your exp being the bonus for completing the FATE, you also got an equal, if not larger, share just from killing the mobs. The only FATEs that need an adjustment are the Solo monster FATEs, as these one also make the solo harder but there isn't more to kill, so the Exp/Time ratio is horrible (and I skip them whenever I run past one because of it).
    (1)

  5. #5
    Player
    Mishayangg's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Captain Cook
    World
    Spriggan
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Mazi View Post
    2. FATES are still the best for getting company seals (for those of us who aren't already max rank and swim in the things)
    Best way is company leves.
    (0)

  6. #6
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I still see FATE groups forming pretty regularly. People obviously still do them, and like Mazi above said, they only increased dungeon exp to be on par if not maybe slightly better than FATE grinding experience depending on the dungeon/level. There isn't a whole lot of difference but there are more people in dungeons because they aren't spamming FATEs. They just made more viable ways to level at the same pace. I don't see the problem with that because again, there are still groups forming on a regular basis.
    (4)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #7
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,331
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    They didn't nerf FATE exp but the changes to how FATEs calculate difficulty based on the amount of players who completed it the previous time it spawned mean they are now horribly unbalanced. One time a FATE might be a pushover with five people, the next time you try it a few days later the difficulty is suddenly ramped up due to the fact the last time it spawned there just happened to be a ton of players doing it.

    FATEs where mobs constantly spawn can also be problematic, as often they'll agro from a huge distance and swarm you before you even know what's happening. I know they did that to stop the abuse of the system previously (Dark Devices *cough cough*), but it's made FATEs unwieldy now sadly.
    (4)
    Last edited by Enkidoh; 01-29-2014 at 10:31 AM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  8. #8
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Just my opinion, but I think this is something that will never be perfectly balanced, as people will simply gravitate to whatever the community determines to be the "fastest route."

    There's still a healthy mix of both on my server, so I think it's simply up to the players to go out and do FATEs as they appear. I also personally find it refreshing that FATEs don't get bulldozed in 10 seconds anymore, but that's a horse of a different color.
    (3)

  9. #9
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Yeah, FATEs are still needed for seals.

    They are still a good way to lv while waiting for df. There's still lots of people in aleport, quarymill, costa del sol and especially coerthas
    (2)

  10. #10
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by myahele View Post
    They are still a good way to lv while waiting for df.
    Except being in a group and queuing for stuff doesn't work, unless of course they are coming with you, in which case your queue would be instant or very short

    On my server coerthas is the only one with any signs of life. Aleport, South Shroud, Costa, are pretty dead.
    (2)

Page 1 of 4 1 2 3 ... LastLast