Quote Originally Posted by TonyMontana View Post
No thank you. This sounds like a lot of pointless work and for people who level everything like I do I would need atleast 400 slots in my inventory for all situation, again no thx.
+1, but can we get a 400-slot inventory anyway?

Quote Originally Posted by Duelle View Post
That's not necessarily a bad thing. You begin to tread on that situational gear territory when you add conditions like that (or even worse, like the job-specific lv50 rings in XI) and negatives. I'm sure the item design guys can come up with something that works and is a real upgrade without having to rely on negatives and such. At least, I'd hope so.
Drawbacks on gear aren't necessarily bad. True, Hecatomb (Slow% gear) had a drawback so heavy you couldn't use it fulltime, but then there's stuff like the Rune Chopper (drains MP, Haste+ Acc+ Atk+) that was awesome. Rune Chopper's drawback took planning (need an MP pool) and effort (Refresh, from other gear or from juice) to surmount, but when you made your build around it it was pretty awesome.

I hope that the gear upgrade path in XIV is reminiscent of XI's at least in balance. Nothing's stupider than all your endgame gear being made obsolete by the common drops of the newest expansion.

Quote Originally Posted by Roll View Post
You claim you leveled BLM, WHM, RDM, BRD, and SMN to 75 and yet you tell us to make 6-18 macros for a single Cure spell?
Problem solved! Everyone make 6-18 macros for Cure III and 6-18 more for Cure IV!
I like how you know so much about how mages are supposed to macro spells and yet your THM is 12 and your CON is 26 while your ARC is 50. I know that it's a different game but anyone can say they leveled everything to 75 in XI and have no proof either lol
Getting all jobs to 75 is nothing for someone claiming to have all the gear in the game, in HQ. Not using Cure V on an endgame WHM is fishy though.