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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Physic View Post
    gw2 also has a static job system, so changing weapon isnt that big a deal. It also doesnt use TP.
    This. Massive difference given that resources are not so directly tied to weapons. Warriors in WoW could switch from a Two-hander to Sword and Board and retain their resource (rage). Rogues used to keep an offhand weapon with anesthetic poison (which basically removes any berserk effects when used on an enemy) that they would swap in at certain times and retained their combo points. That won't work here because everything you are capable of is tied to your weapon.
    even with that though, making that type of system means there will be no minuses to gears like gear that slows you down etc.
    That's not necessarily a bad thing. You begin to tread on that situational gear territory when you add conditions like that (or even worse, like the job-specific lv50 rings in XI) and negatives. I'm sure the item design guys can come up with something that works and is a real upgrade without having to rely on negatives and such. At least, I'd hope so.
    Quote Originally Posted by Kallera
    Because Super Cosplay War Ultra would be a poor MMO.
    I like you.
    (1)
    Last edited by Duelle; 06-29-2011 at 03:33 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)