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  1. #131
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Physic View Post
    man, it was a mistake, Im glad its gone, hope it never comes back. If you want to choose your stats/gear abilities for one fight go for it, thats pretty cool actually (one advantage of the armory system) but changing multiple times per fight, disappearing, sure many people did it but it should never have been
    Indeed. Also, it messes with how content is balanced, because instead of balancing mobs and bosses around players in balanced gear or gear that favors a particular role, you're balancing against guys that have an STR set, a WS set, a TP set, a -PDT set, a -MDT set and so on. The hybrids are most affected by this, though yes, even the melee classes had their own "standards" to follow. It really made the game not fun.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #132
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    Good god no, gear swaps were annoying as hell. Carrying around 60 pieces of gear for one job to be optimal. In this game where inventory is such an issue already I don't want to have to pay for 10 retainers just to hold everything.
    (5)
    Where the horsebirds at?!

  3. #133
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Amage View Post
    ok ok here something you should have learned in FFXI so it seems u joined after abyssea you can make cure macro's to a player

    /ma "Cure IV" <p1> and so on and in alliance <a1> <a2> etc etc ... so blinking wouldnt effect in any way because the code would find player either blinking or not hehhehehehe nice try go back get brady games handbook LMAO
    Ok be realistic for a second, who's going to make 6-18 macros for each spell lol? And that brady games strategy guide is so outdated.
    (4)

  4. #134
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    <stal>

    To this day there are newbs who can't understand this in FF11. It's amazing & you don't need 3rd party BlinkMeNot.
    (2)

  5. #135
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by weeble View Post
    not only will they not do that, my bet is that anyone in long battles in future will still end up unsheathing and then switching with macros, just adds 1 step not needed. and if they try make gear unchangable while party has things fighting it can be anoying in general and will automatically remove needing most gear in game and removing content along with it.
    I thought you said you were gonna stop posting here. I don't know if you notice this but if you sheath your weapon during battle and change your armor, you get a debuff called "Discomfort". I think this is another sign SE does not want gear swapping to come back in XIV.

    Just let it go man. Just let it go.
    (2)

  6. #136
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by Roll View Post
    Ok be realistic for a second, who's going to make 6-18 macros for each spell lol? And that brady games strategy guide is so outdated.
    was accually saying for yuou to read it again lol and im just saying for cure macros you would only use it
    (1)
    hires.jpg

  7. #137
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    dont see what the big deal about adding gear swaps i never used it in ffxi and i wont use it here if they add it.
    (0)

  8. #138
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Amage View Post
    was accually saying for yuou to read it again lol and im just saying for cure macros you would only use it
    So 6-18 macros for Cure? (6 for party, 18 for alliance) Seems a bit much.
    (4)

  9. #139
    Player

    Join Date
    Jun 2011
    Posts
    12
    Definitely NO for gear swaps. I hated having to spend an hour getting and moving around gear when I changed jobs in FFXI. It was manageable at lower levels but as you started to accumulate multiple 75+ jobs it got way out of hand. Players shouldn't be rewarded for carrying 3-4 sets of armor and spending hours sorting piles of gear instead of playing the game. In short, I'm glad it was done away with.
    (5)

  10. #140
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Radaghast View Post
    Good god no, gear swaps were annoying as hell. Carrying around 60 pieces of gear for one job to be optimal. In this game where inventory is such an issue already I don't want to have to pay for 10 retainers just to hold everything.
    i don'T even wanna think about how many macros i had for almost every spell on my bluemage... damn that was annoying.
    I rather have good gear sets with set-bonus on them that fit my class rather then swapping them around.

    I like the idea of full-set-boni anyways. You can create nice looking sets and don't have some weird looking stuff swapped in between just so ONE weaponskill does 5% more dmg.
    (4)

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