Good god no, gear swaps were annoying as hell. Carrying around 60 pieces of gear for one job to be optimal. In this game where inventory is such an issue already I don't want to have to pay for 10 retainers just to hold everything.
Good god no, gear swaps were annoying as hell. Carrying around 60 pieces of gear for one job to be optimal. In this game where inventory is such an issue already I don't want to have to pay for 10 retainers just to hold everything.
Where the horsebirds at?!
i don'T even wanna think about how many macros i had for almost every spell on my bluemage... damn that was annoying.
I rather have good gear sets with set-bonus on them that fit my class rather then swapping them around.
I like the idea of full-set-boni anyways. You can create nice looking sets and don't have some weird looking stuff swapped in between just so ONE weaponskill does 5% more dmg.



True. It's definitely better than looking like a mismatched clown while in combat. Surprised the enemy doesn't collapse laughing at some of the ridiculous get ups we've had to wear in XI.I rather have good gear sets with set-bonus on them that fit my class rather then swapping them around.
I like the idea of full-set-boni anyways. You can create nice looking sets and don't have some weird looking stuff swapped in between just so ONE weaponskill does 5% more dmg.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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