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  1. #111
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    ...yah just no thanks. Its the one thing i hated for FFXI. Being a RDM from the start and not having the time or gil to get dozens of pieces of gear (and therefor looking "amature") was annoying. Too many people ended up relying on it.
    (3)

  2. #112
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by weeble View Post
    working around the truth of your lazyness and wanted to beat mmo an log in twice a week for endgame and have some leaders tell you how when and what and then feel like a gamer.
    It sounds like something traumatized you.
    (1)

  3. #113
    Player
    Tiss's Avatar
    Join Date
    Jun 2011
    Posts
    14
    Character
    Tiss Mogi
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Please do not put this in, it got so bad in 11 that alot of individual spells had gear swaps, this was horrible. I'm glad 14 has steered away from this.
    (5)

  4. #114
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    k i'm done with this thread, nothing more to say in it that will change the input anymore. hopefully the devs add this either way but anywho i'm sure instead of time collecting more gear we can all just quit and play a game with pvp instead least after done grabing gears from dungeons we can least have something to do after.
    (0)

  5. #115
    Quote Originally Posted by Tiss View Post
    Please do not put this in, it got so bad in 11 that alot of individual spells had gear swaps, this was horrible. I'm glad 14 has steered away from this.
    Lol it so didn't.

    Oh wait you're right, I shifted in 80 different pieces of gear to cast fire :3

    .....or you know most of the gear swap in XI mage wise was down to changing an elemental staff that alone added 10/15(30%+ magian) potency to your spell and a healing set to regain MP quicker. Most melee gear swap was adding in accuracy or attack or str.

    Then again macros WERE hard to make.
    (0)

  6. #116
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by weeble View Post
    k i'm done with this thread, nothing more to say in it that will change the input anymore. hopefully the devs add this either way but anywho i'm sure instead of time collecting more gear we can all just quit and play a game with pvp instead least after done grabing gears from dungeons we can least have something to do after.
    And again, this brings me back to the Materia System. Stop worrying about your old/unused gear. We'll have the option to make it into something useful.
    (2)

  7. #117
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    reminds me of how pop singers change outfits between every song, are you a pop singer?
    (3)

  8. #118
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Elexia View Post
    Lol it so didn't.

    Oh wait you're right, I shifted in 80 different pieces of gear to cast fire :3

    .....or you know most of the gear swap in XI mage wise was down to changing an elemental staff that alone added 10/15(30%+ magian) potency to your spell and a healing set to regain MP quicker. Most melee gear swap was adding in accuracy or attack or str.

    Then again macros WERE hard to make.
    apprently you never played the game much. take RDM for exp: gear for nuking (elemental sets) gear for fast casting, gear for mp refresh, gear for enfeebles, gear for enhancing, gear for specific abilitys (recast tmers, potency..ect)

    Even for DDs it went like that, people went nutz over it, everything from TP set ups (haste mainly) WS (which consist of different stats, since each WS had different modifiers) ability swaps (timers and potency) ..ect

    Personally i hated how they made gear that was SOOO specific, it got out of hand and didnt help with the lack of space. People in here already whine about "i dont want level/class specific gear because it takes up too much space" so i dont think this would fly either.
    (3)

  9. #119
    Quote Originally Posted by Zanfire View Post
    apprently you never played the game much.
    http://www.youtube.com/watch?v=UJeJXMhQJOk < Test Video since campaign is dull (but serious business to some!)
    http://www.youtube.com/watch?v=4FqwVJI4roo < Obligatory solo video
    http://www.youtube.com/watch?v=TxINcKbxmEs < boredom video

    And my main jobs are SCH, PLD, DRK, RDM, COR, BLU and WHM..all jobs that require a lot of gear swapping but not all gear swaps are necessary in all situations (especially post abyssea lol). However it's a gross exaggeration to say you need "a ton of swaps just to cast a spell" when the reality of the situation is you only need to swap a lot of gear if you're under performing in areas, especially as a mage having an HQ staff (back in the day) was really the only thing you had to swap most of the time; For SCH, stacking INT was the main swap for Helicies and so on.

    The gear was pretty specific but the only problems with Gear Swaps people had in general was the blinking and low inventory space because SE had our inventories pretty limited for those who played numerous jobs, the swaping itself is painless and not excessively needed unless you're getting resisted out the ass lol since very few enfeebles for example were worth trying to boost it's effect.

    `Sides, if you recall SE never intended us to do the whole gear swapping thing lol. I don't know how they intended us to do some things (like enfeeble gods before the adjustments to the skill) but yeah. So the game is playable without "excessive" swapping, it's just if you have an efficiency hardon is when you're packed to the brim with gear swaps.
    (1)
    Last edited by Elexia; 06-27-2011 at 06:50 AM.

  10. #120
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by Roll View Post
    Even locking on to a player would remove your target from them. That's why people switch out of gear when you auto-follow them and they shoot you into a hungry pack of wolves remember? In "all your life in FFXI" You should remember that much.

    If you haven't noticed, the majority don't want this back in this game.

    And no, I'm not too lazy to make macros, I made macros for everything in XI and in XIV. Here's one for you:
    /ac "Silence" <Notorious Jerk>

    and here's a XI version for you:
    /ma "Silence" <Elitist>
    ok ok here something you should have learned in FFXI so it seems u joined after abyssea you can make cure macro's to a player

    /ma "Cure IV" <p1> and so on and in alliance <a1> <a2> etc etc ... so blinking wouldnt effect in any way because the code would find player either blinking or not hehhehehehe nice try go back get brady games handbook LMAO
    (1)
    hires.jpg

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