Quote Originally Posted by Elexia View Post
Lol it so didn't.

Oh wait you're right, I shifted in 80 different pieces of gear to cast fire :3

.....or you know most of the gear swap in XI mage wise was down to changing an elemental staff that alone added 10/15(30%+ magian) potency to your spell and a healing set to regain MP quicker. Most melee gear swap was adding in accuracy or attack or str.

Then again macros WERE hard to make.
apprently you never played the game much. take RDM for exp: gear for nuking (elemental sets) gear for fast casting, gear for mp refresh, gear for enfeebles, gear for enhancing, gear for specific abilitys (recast tmers, potency..ect)

Even for DDs it went like that, people went nutz over it, everything from TP set ups (haste mainly) WS (which consist of different stats, since each WS had different modifiers) ability swaps (timers and potency) ..ect

Personally i hated how they made gear that was SOOO specific, it got out of hand and didnt help with the lack of space. People in here already whine about "i dont want level/class specific gear because it takes up too much space" so i dont think this would fly either.