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  1. #1
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i guess u locked onto players and spam cure like a zombie, i never had any issues in my life in ffxi with gear blinks and curing or targeting at all either. just say your to lazy to make macro's that least a good reason. it's gotta be the only good reason. either way this is a game of 2011, all the problems with it could and should be fixed not scraping the idea totally.

    and ..lol roaran, naner naner
    (1)

  2. #2
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by weeble View Post
    i guess u locked onto players and spam cure like a zombie, i never had any issues in my life in ffxi with gear blinks and curing or targeting at all either. just say your to lazy to make macro's that least a good reason. it's gotta be the only good reason. either way this is a game of 2011, all the problems with it could and should be fixed not scraping the idea totally.
    Even locking on to a player would remove your target from them. That's why people switch out of gear when you auto-follow them and they shoot you into a hungry pack of wolves remember? In "all your life in FFXI" You should remember that much.

    If you haven't noticed, the majority don't want this back in this game.

    And no, I'm not too lazy to make macros, I made macros for everything in XI and in XIV. Here's one for you:
    /ac "Silence" <Notorious Jerk>

    and here's a XI version for you:
    /ma "Silence" <Elitist>
    (3)
    Last edited by Roll; 06-27-2011 at 01:50 AM.

  3. #3
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    well if there is going to be gear say like a set that will help with landing silence, though with the length anything lasts feels like it won't matter but to make this game more dynamic i'm sure they will have to fix this. but if there is gear that helps weather or not u can swap without droping sheath i think they will just do that, drop sheath macro switch and cast if it would be that important.

    but if it won't matter, then what type of gameplay are we really looking at for this game i dont know.
    (1)

  4. #4
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by Roll View Post
    Even locking on to a player would remove your target from them. That's why people switch out of gear when you auto-follow them and they shoot you into a hungry pack of wolves remember? In "all your life in FFXI" You should remember that much.

    If you haven't noticed, the majority don't want this back in this game.

    And no, I'm not too lazy to make macros, I made macros for everything in XI and in XIV. Here's one for you:
    /ac "Silence" <Notorious Jerk>

    and here's a XI version for you:
    /ma "Silence" <Elitist>
    ok ok here something you should have learned in FFXI so it seems u joined after abyssea you can make cure macro's to a player

    /ma "Cure IV" <p1> and so on and in alliance <a1> <a2> etc etc ... so blinking wouldnt effect in any way because the code would find player either blinking or not hehhehehehe nice try go back get brady games handbook LMAO
    (1)
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  5. #5
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Amage View Post
    ok ok here something you should have learned in FFXI so it seems u joined after abyssea you can make cure macro's to a player

    /ma "Cure IV" <p1> and so on and in alliance <a1> <a2> etc etc ... so blinking wouldnt effect in any way because the code would find player either blinking or not hehhehehehe nice try go back get brady games handbook LMAO
    Ok be realistic for a second, who's going to make 6-18 macros for each spell lol? And that brady games strategy guide is so outdated.
    (4)

  6. #6
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    <stal>

    To this day there are newbs who can't understand this in FF11. It's amazing & you don't need 3rd party BlinkMeNot.
    (2)

  7. #7
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by Roll View Post
    Ok be realistic for a second, who's going to make 6-18 macros for each spell lol? And that brady games strategy guide is so outdated.
    was accually saying for yuou to read it again lol and im just saying for cure macros you would only use it
    (1)
    hires.jpg

  8. #8
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Amage View Post
    was accually saying for yuou to read it again lol and im just saying for cure macros you would only use it
    So 6-18 macros for Cure? (6 for party, 18 for alliance) Seems a bit much.
    (4)

  9. #9
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Amage View Post
    was accually saying for yuou to read it again lol and im just saying for cure macros you would only use it
    Quote Originally Posted by Roll View Post
    So 6-18 macros for Cure? (6 for party, 18 for alliance) Seems a bit much.
    Per cure spell? O_O;
    Cure: 18 macros.
    Cure II: 18 macros.
    Cure III: 18 macros.
    Etc. up to Cure VI.

    I'll stick to one macro per cure spell and use <stpc>... Just seems like the sane thing to do.
    (2)
    Last edited by Nabiri; 06-30-2011 at 04:58 PM.

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  10. #10
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Amage View Post
    ok ok here something you should have learned in FFXI so it seems u joined after abyssea you can make cure macro's to a player

    /ma "Cure IV" <p1> and so on and in alliance <a1> <a2> etc etc ... so blinking wouldnt effect in any way because the code would find player either blinking or not hehhehehehe nice try go back get brady games handbook LMAO
    Quote Originally Posted by Amage View Post
    Ok homie i was saying it was an example now Amage or A mage as you say never played a mage hmmmmmmmmmmm

    ohh here an example
    90 PLD MNK WAR 75 BRD SAM w/ all different sets for these jobs + Dring
    2nd character 75 BLm WHM RDM brD SMN MAIN WAS BLM ALL GeAR HQ AND endgame

    all sets of gear swaps and everything not an elite by no means i just was schooled in the way of my jobs
    You claim you leveled BLM, WHM, RDM, BRD, and SMN to 75 and yet you tell us to make 6-18 macros for a single Cure spell?
    Problem solved! Everyone make 6-18 macros for Cure III and 6-18 more for Cure IV!
    I like how you know so much about how mages are supposed to macro spells and yet your THM is 12 and your CON is 26 while your ARC is 50. I know that it's a different game but anyone can say they leveled everything to 75 in XI and have no proof either lol
    (1)

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