Quote Originally Posted by Xatsh View Post
They need to add back gear swapping without it all SE can do every expansion is replace all the old gear. Meaning every expansion everything will negated before it.

Allowing different gear sets for different attributes allows SE to continually add in good gear with each expansion without completely negating the rest.

And there is nothing wrong with elitest, I see nothing wrong with wanting to work on getting the best set of gear for your job. The issue is not elitest it is the asses that require you to have that setup.

If they make it where you cannot switch gear you have a max of 19 possible gears to get for 1 class per expansion(the best gear for the class, no swaps there will be 1 set of endgame armor), they allow gear swaps you can have upwards of 76 things to get. Allowing the game to basically have 4xs the life to it.
Adding new gear does not necessarily mean all old gear is obsolete. It's called a sidegrade: new options, new builds, but not better or worse than the original. When done right, it means you pick your gear towards the build you want to work with.

If you want there to be value in acquiring different gear, make challenges that require different approaches. Gear swapping doesn't create diversity: everything gets funneled into a single build, a single "set of endgame armor" that just happens to have 60 pieces of gear in it depending on the macro.

Also, it's spelled "elitist."