I had to make macro to switch my awesome subligar only gear, to fighting, sorcerer, gatherer gear because people couldn't focus... At least with macro I can go back to subligar only mode after every battle, makes me happy.
I had to make macro to switch my awesome subligar only gear, to fighting, sorcerer, gatherer gear because people couldn't focus... At least with macro I can go back to subligar only mode after every battle, makes me happy.
I am against this. Hated gear swaps in XI, do not want them in XIV. Leave that specific feature out.
No way..! It was one of the most terrible things to ever be in a MMORPG.. -.-
Oh and it's "kai-neh", not "kain".. and it is feminine.. u.u
Please don't do this...
No thanks. I love FFXI but I don't want half my macros and all of my inventory space devoted to gear swapping.
For me in 11 gear swaping was a strugle because i had a very laggy pc, so fancy new pc for this game and gear/job swapping is still very slow because your macro only equips one item at a time (i'm sure this could be fixed with a little code'ng).
The reason gear switching worked in 11 is because the additional stats that came from equiping a specific staff for a specific spell meant something, they had a impact on the fight. Drk staff & sleep had a much greater chance of sleeping a mob and your party living than Light staff & sleep.
The reson it would make no difference in 14 at the momment is because stats dont have such an impact on the outcome of a spell. Also it is currently not possible to equip all elemental spell ( unless you wish to forgo other useful spells) due to the point/action bar restriction so you are able to limit one set of gear for your specialisation.
When we finaly have acess to all our spells will it not be beneficial to draw additional stats from our gear to enhance the spell we are casting at that time?
Elitist may happen in any MMO but they were the worst I've ever seen in XI. If you didn't have 100 peices of situational gear and 10 macro pallets for gear swaps...you were gimp.
They should just make all the gears have plain stats so people wouldn't freak out about them. What really needs to matter is players skill not player equipment. For magic equipments, they should just give a tiny boost to int, wis, etc.. and vice versa for melee gears. I vote they just make gears for player fashion which should encourage more customizations.
No thanks. My inventory is full enough as it is. I don't need more gear to carry around with me.
I think you're exaggerating just a little. I only had 99 pieces of situational gear and never got called gimp. But maybe you just ran with a bad crowd.
In any case... inventory space is too limited as it is. I don't mind a game where you build up certain sets, like a fire resist set or a m.acc set vs a m.atk set, but once I leave my moghouse to do an event I shouldn't have to change my gear until I'm done with the event.
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