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  1. #1
    Player
    Xatsh's Avatar
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    Mar 2011
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    Uldah
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    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    My next question I want to ask to the devs is what is square planning on doing with content at expansions? Not having gear swaps is ok but how are they handling content then... atm most who are against gear swaps it is because of this reason from reading the these post.

    If the Plan to:

    -replacing old content with new dungeons/raids/quest (Western sytle concept of expansions)
    or
    -incorporating old content to keep all content in the game worthwhile (XIs method of expansions)

    If it is the first one... I hope people like the game now because the way SE released every mmo and every mmo expansion has been like this. Absolutely nothing in it besides zones and barebone quest/missions with everything else being fleshed out over the next 2yrs period of time.

    And even with a level increase are you going to continue to spam old dungeons knowing that in a few months all your time is wasted? You will have the same crap you have in WoW atm. Everyone is crazy active at an expansion/content update... then everyone stops logging on once they do everything. If anyone thinks that is good something is wrong with them.

    Square needs to insure me that they will not screw the game over everyupdate. I want more content then I can handle...not some BS that I can finish in a week then take a break for 6 months.

    Atm this game seems to be going more and more in the direction of the worst WoW clone ever created... I sure hope these content updates are some kind of godly content... if they want to butt heads with WoW, Rift, and GW2 they need to not match them but beat them... good luck if they are on that path.
    (2)

  2. #2
    Player
    Cichy's Avatar
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    Mar 2011
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    Ul'dah
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    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Xatsh View Post
    My next question I want to ask to the devs is what is square planning on doing with content at expansions? Not having gear swaps is ok but how are they handling content then... atm most who are against gear swaps it is because of this reason from reading the these post.

    If the Plan to:

    -replacing old content with new dungeons/raids/quest (Western sytle concept of expansions)
    or
    -incorporating old content to keep all content in the game worthwhile (XIs method of expansions)

    If it is the first one... I hope people like the game now because the way SE released every mmo and every mmo expansion has been like this. Absolutely nothing in it besides zones and barebone quest/missions with everything else being fleshed out over the next 2yrs period of time.

    And even with a level increase are you going to continue to spam old dungeons knowing that in a few months all your time is wasted? You will have the same crap you have in WoW atm. Everyone is crazy active at an expansion/content update... then everyone stops logging on once they do everything. If anyone thinks that is good something is wrong with them.

    Square needs to insure me that they will not screw the game over everyupdate. I want more content then I can handle...not some BS that I can finish in a week then take a break for 6 months.

    Atm this game seems to be going more and more in the direction of the worst WoW clone ever created... I sure hope these content updates are some kind of godly content... if they want to butt heads with WoW, Rift, and GW2 they need to not match them but beat them... good luck if they are on that path.
    What you want is the FFXI endgame pre abyssea which was arguably the worst MMO endgame around.
    You do realize that FFXI endgame excluded like 90% of the server population dont you?
    Sure it was fun when you had an endgame linkshell but if you were on the other side of the fence you got completely screwed. All most people had to do for 6 years was limbus, dynamis, exp. Not to mention how HNM system for the longest time had nothing to do with skill but bots. This is why WOW has more players, content is about including everyone not about excluding people like FFXI was. That is why endgame player playtimes in XI were 6 years vs normal player few months.
    Not to even mention that MMO players have tons of MMOs to chose from and they not going to stick around hoping to get in a endgame shell and than be in that shell for 6 months and than hope for an item to drop like e body that maybe dropped once a week under right conditions (no server maintenance etc etc).

    Yes they should release content all the time that will get you gear that will outdate old gear. It's the only way to progress.
    The trick is to make the content relevant and fun. It should be about journey to the level cap and content along the way that makes you improve. Not grind to the cap and than fighting it out for a piece of gear that you hope wont be outdated for 6 years and drops of 1 mob that 800 people camp.
    (4)

  3. #3
    Player
    Xatsh's Avatar
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    Uldah
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    Xatsh Vei
    World
    Hyperion
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    White Mage Lv 90
    Quote Originally Posted by Cichy View Post
    What you want is the FFXI endgame pre abyssea which was arguably the worst MMO endgame around.
    You do realize that FFXI endgame excluded like 90% of the server population dont you?
    Sure it was fun when you had an endgame linkshell but if you were on the other side of the fence you got completely screwed. All most people had to do for 6 years was limbus, dynamis, exp. Not to mention how HNM system for the longest time had nothing to do with skill but bots. This is why WOW has more players, content is about including everyone not about excluding people like FFXI was. That is why endgame player playtimes in XI were 6 years vs normal player few months.
    Not to even mention that MMO players have tons of MMOs to chose from and they not going to stick around hoping to get in a endgame shell and than be in that shell for 6 months and than hope for an item to drop like e body that maybe dropped once a week under right conditions (no server maintenance etc etc).

    Yes they should release content all the time that will get you gear that will outdate old gear. It's the only way to progress.
    The trick is to make the content relevant and fun. It should be about journey to the level cap and content along the way that makes you improve. Not grind to the cap and than fighting it out for a piece of gear that you hope wont be outdated for 6 years and drops of 1 mob that 800 people camp.
    If you belive this cichy you never played FFXI.

    about 10% of the game required a Hardcore group. That was the World HNMS. To an extent Sea and Sky when they where heavily camped nms.

    WoE (8 zones), Assualt (100 of them), Salvage (4 zones with 3 paths each), Dynamis (9 zones), Einherjar (10 zones), Limbus (12 zones), Znms (3 paths with 3 tiers in each ending with a main boss), The many mini games(choco racing, pet fights, ballista, brener), Campaign (defense battles and quest related around 100), Besighed (1 thing here), Bcnms(around 60), KSnms(around 30), Isnms(About 20), Enms (around 30), Vnms(Around 20, tiered as well), Missions(around 100) all of these where without the competition and all of these except city and northland dynamis where casual in time requirement.

    I am sorry but atm there is no MMO out there that has the variety that XI had, too many people focus on the smallest part of XIs endgame which was crazy hardcore.

    WoW has one of the worst endgames out there, it is just the fact so few people realize it because that is what they where first exposed to and every mmo after WoW has copied it.

    WoW's endgame is a few raids, a few dungeons, and PvP.
    (3)

  4. #4
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Xatsh View Post
    I am sorry but atm there is no MMO out there that has the variety that XI had, too many people focus on the smallest part of XIs endgame which was crazy hardcore.

    WoW has one of the worst endgames out there, it is just the fact so few people realize it because that is what they where first exposed to and every mmo after WoW has copied it.

    WoW's endgame is a few raids, a few dungeons
    You're comparing content that's there "just 'cause" and are offshoots of the mission storylines (hence why they could afford to be so timesinky about it) with endgame content tied to a storyline, and more often than not the focal point of the story.

    Let us please not open that can of worms.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    _C-a-e-r-i-t-h_'s Avatar
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    Jun 2011
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    San d'Oria
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    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Duelle View Post
    You're comparing content that's there "just 'cause" and are offshoots of the mission storylines (hence why they could afford to be so timesinky about it) with endgame content tied to a storyline, and more often than not the focal point of the story.

    Let us please not open that can of worms.
    Which one? You mean the can of worms that is, "WoW is just Diablo II with more players and a subscription fee"? Or the "By not supporting past content and areas outside the latest expansion, WoW is as much an MMORPG as Sonic the Hedgehog" can? Or the can of "The definition of an MMORPG is an online persistent world shared by many players who advance their characters through RPG mechanics, but because WoW sacrifices the majority of its world to obsolescence through a constant churn of expansions and level caps it has severely bastardized the genre it was born from" worms?

    Just trying to make sure I don't open the wrong can here.
    (3)
    My name is a killing word.
    (Seriously: "Caerith" was a forbidden name when I signed up on the forums.)


    Eorzea should be a world, not a lobby.

  6. #6
    Player
    Arcell's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    That's just what happens with people who play a lot though. They're the first to burn through, beat and burn out on new content. For people who have been playing since launch or who are pretty much all caught up on content then yes all new additions will be short lived. However for all new players every addition is more to keep them playing longer until they too get caught up. Depending on the player this could take a few months or a few years.

    Point being every addition of content is a good thing, some people will burn through it quickly no matter how big it is. I'm a bit of a completionist so I'm not sure I could see myself being out of content for quite a while now, especially with new stuff always coming out.
    (2)

  7. #7
    Player
    Lionheart's Avatar
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    Mar 2011
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    Ul'dah
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    98
    Character
    Ariel Logos
    World
    Ragnarok
    Main Class
    Samurai Lv 70
    I think in FFXI gear swap is one of the core-fun feature of battle system. Having the chance to study different equip sets to maximize every ability or situation in real time is stimulating and brings a lot of variety into play even for a single job. Of course no one says this feature has to be carryed over to ffxiv as it is... I just ask, if it's possible to think of some other feature in battle system that could make a bit more spicy every fight by breaking the "ability cycling" and "fixed equip" walls.

    Let the players think and invent new things and ways to play even beyond the devs plans, make a battle system full of open chances for adventurers so they can reinvent each fight in real time!
    (1)

  8. #8
    Player
    TatsuIkari's Avatar
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    Jul 2011
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    4
    Character
    Paso Leati
    World
    Adamantoise
    Main Class
    Conjurer Lv 11
    Those who are worried about there being a limited reason to repeat content to get gear in end game and that their gear will become obsolete when they increase the level cap in FFXIV should keep these things in mind:

    1. FFXI *DID* make gear obsolete (job AF) with a level cap increase. They also released a way to upgrade that gear later to make it relevant again, so who is to say they wont do that here too?

    2. Even though you can't swap gear mid-battle it doesn't mean they can't release different sets of gear for different encounters. When describing the dungeons, they keep saying that it will require "specific strategies" to complete the objectives. Maybe that means you need a set of fire resistant gear to take on a certain boss for instance?

    3. Most importantly, MATERIA! If they do release a new set of gear that is better than your current set, you can just turn your old gear into materia (which will have stats related to your own playstyle) to attach to your next set.

    Bottom line, though, is that nobody knows what it will be like. Just because you can no longer gear swap shouldn't make you give up on the game when there is still great potential for gear selection strategy with materia and a variety of encounter types. Time will tell but don't lose hope just yet!
    (5)

  9. #9
    Player
    Lionheart's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Ariel Logos
    World
    Ragnarok
    Main Class
    Samurai Lv 70
    Quote Originally Posted by TatsuIkari View Post
    1. FFXI *DID* make gear obsolete (job AF) with a level cap increase. They also released a way to upgrade that gear later to make it relevant again, so who is to say they wont do that here too?
    11 different sets on THF all ready to swap, I don't even mention how many I had on RDM...had to swap all the inventory to make sure I coult take with me everything and no AF even the non +1 ones were still usefull for some abilites. Surely you could play ffxi being the "avarage" player with 1-2 sets for jobs but please don't come tell me equip variety was obsolete in ffxi and that preparing different sets outside battle is as thrilling as having them swap in real time to counter battle events.
    (1)

  10. #10
    Player
    _C-a-e-r-i-t-h_'s Avatar
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    Jun 2011
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    San d'Oria
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    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Thank you, Bayohne. Glad to know that Matsui is making the intelligent choice here. Any word on whether we can swap arrows/ammo mid-fight?
    (5)
    My name is a killing word.
    (Seriously: "Caerith" was a forbidden name when I signed up on the forums.)


    Eorzea should be a world, not a lobby.

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